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Author Topic: Civilization V  (Read 32934 times)

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Re: Civilization V
« Reply #50 on: 07 May 2010, 19:05 »

There was a really basic one where you just used the specific US url but I think they put a stop to that one. I'm more insulted by the fact of it than anything else.

I was probably going to buy it boxed anyway because of the manual, which is usually good reading.
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Re: Civilization V
« Reply #51 on: 20 May 2010, 01:17 »

Fuck that; $80 US for the regular and $90 for the pre-order over here in Australia.

Nope, not buying that. Not from Steam anyway, I'll probably grab a boxed copy off of ebay or PlayAsia. Shit, I could probably get it for that price at JB Hifi in town.

You do realize that all versions of Civ V -- including the standard boxed/retail versions -- will have Steam, right?  I'm surprised more people aren't bitching about this. 

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Re: Civilization V
« Reply #52 on: 20 May 2010, 02:48 »

Nah, I love steam and all its little features. It's just that a few publishers see fit to jack up the price for Australian customers to match the price of physical copies, which sort of defeats the purpose of getting the steam version over that. Especially when you get a big manual and some charts.
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ackblom12

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Re: Civilization V
« Reply #53 on: 20 May 2010, 05:01 »

In the US at least, it's not publishers doing that, it's retailers. I mean, I'm sure publisher's are perfectly fine with it, but the threat of companiess like Wal-Mart and Gamestop refusing to sell your game because they're being undercut by a digital retailer is what causes a lot of the problem.
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ackblom12

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Re: Civilization V
« Reply #54 on: 21 May 2010, 08:44 »


You do realize that all versions of Civ V -- including the standard boxed/retail versions -- will have Steam, right?  I'm surprised more people aren't bitching about this. 

I think it's kind of shitty, but in all honesty I have a little over 100 games on Steam and have never had any problems with it. So my complaints would be awfully silly. It's also a much better DRM option than Securom or Starforce and I'm going to guess is probably part of what is going to help along a few features of the game itself what with it supporting Steam Cloud.
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Alex C

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Re: Civilization V
« Reply #55 on: 21 May 2010, 14:45 »

That's pretty much how I feel about it. I understand and sympathize to an extent with the people who often face DRM headaches, but for whatever reason I've always gotten away unscathed on that front. It makes it hard for me to passionately run with the "DRM is a scourge" narrative.
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DavidGrohl

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Re: Civilization V
« Reply #56 on: 22 May 2010, 01:35 »

That's pretty much how I feel about it. I understand and sympathize to an extent with the people who often face DRM headaches, but for whatever reason I've always gotten away unscathed on that front. It makes it hard for me to passionately run with the "DRM is a scourge" narrative.

Anything added to the game for no reason that hurts or is detrimental to people who actually buy the game is enough reason to hate DRM.

The kicker is that pirates don't have to deal with the same DRM that hurts these consumers.

Do you see why this is ironic?


Personally, I'm fine with DRM like Steam because it comes with a host of other features such as downloading any of your purchases on any computers as many times as you like.  That's useful to me personally because I hate keeping physical copies lying around for me to lose.  Games such as Ubisoft's Assassin Creed 2 or Settlers 7 have torrents out that pirates are playing, yet, some consumers aren't able to play the game because of Ubisoft's DRM.  I'm rambling now, so I'll stop. 

TLDR :  DRM sucks for consumers and doesn't bother pirates.  Steam is currently the only acceptable DRM, imo.
« Last Edit: 22 May 2010, 01:39 by DavidGrohl »
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Re: Civilization V
« Reply #57 on: 22 May 2010, 12:44 »

Anything added to the game for no reason that hurts or is detrimental to people who actually buy the game is enough reason to hate DRM.


Unless you are me, apparently.
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Re: Civilization V
« Reply #59 on: 09 Jul 2010, 13:24 »

Retail Collector's Edition for Civilization V shown off.

If I was still a miniatures that would be well worth the extra cash. Of course that would also assume that I wanted a physical disk.
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DavidGrohl

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Re: Civilization V
« Reply #60 on: 19 Jul 2010, 09:06 »

OK . . OK . .

I bit the bullet and pre-ordered the (Steam) Special Edition.

If the soundtrack is even half as good as IV's, it'll be worth it.
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ackblom12

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Re: Civilization V
« Reply #61 on: 19 Jul 2010, 09:18 »

I do love me some Civilization soundtracks.
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DavidGrohl

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Re: Civilization V
« Reply #62 on: 19 Jul 2010, 11:06 »

I do love me some Civilization soundtracks.

http://www.youtube.com/watch?v=PJmJ6Orq2E0

Baba Yetu (the Civ 4 theme) was composed by Christopher Tin (a US composer).  The lyrics are The Lord's Prayer in Swahili.
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johnny5

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Re: Civilization V
« Reply #63 on: 04 Aug 2010, 22:19 »

for some reason steam doesnt work for me anymore. it says "Unable to connect to HTTP Proxy. Your proxy may be misconfigured or offline." fuck you steam
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ackblom12

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Re: Civilization V
« Reply #64 on: 04 Aug 2010, 23:06 »

Mechs have been confirmed for the game.

Happy to hear that future tech is actually being utilized to some extent.
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ackblom12

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Re: Civilization V
« Reply #65 on: 09 Aug 2010, 06:02 »

Specs have been announced.

Quote
Minimum System Requirements

Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c

Recommended System Requirements

Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11

Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.

Internet Connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details

Software license terms available in game manual and at www.take2games.com/eula. Non-transferable access to special features such as exclusive, unlockable, downloadable or online content, services or functions may require single-use serial code, additional fee and/or online account registration (13+). Access to special features may require internet connection, may not be available to all users, and may, upon 30 days notice, be terminated, modified or offered under different terms.

Also, Morgan Shepperd (aka, the hologram from Seaquest) has been announced as the Tech Tree narrator.

Edit - I'm quite happy to see the first major release game fully embrace 64bit. It also amuses me greatly how people are genuinely outraged that their 5 - 7 year old computers can't run the game.
« Last Edit: 09 Aug 2010, 16:04 by ackblom12 »
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DavidGrohl

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Re: Civilization V
« Reply #66 on: 25 Aug 2010, 13:01 »

Less than a month, bitches!!    :-D
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ackblom12

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Re: Civilization V
« Reply #67 on: 13 Sep 2010, 12:25 »

Game went live for Pre-loading as of a few minutes ago on steam.

Also, as Bryan reminded me, there is a streaming 2 hour game session being played today at this website at 4pm GMT-4.
« Last Edit: 13 Sep 2010, 12:27 by ackblom12 »
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DavidGrohl

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Re: Civilization V
« Reply #68 on: 13 Sep 2010, 13:54 »

Game went live for Pre-loading as of a few minutes ago on steam.

Also, as Bryan reminded me, there is a streaming 2 hour game session being played today at this website at 4pm GMT-4.

Thx for the heads up.
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Ozymandias

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Re: Civilization V
« Reply #69 on: 13 Sep 2010, 15:12 »

Good fuck that game is pretty
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ackblom12

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Re: Civilization V
« Reply #70 on: 13 Sep 2010, 16:32 »

This game will consume my life like every other iteration and it'll be the first Civ game to impress me with it's graphics!

I am excited as all hell.
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DavidGrohl

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Re: Civilization V
« Reply #71 on: 14 Sep 2010, 06:30 »

Wow, even as slow paced as their explanatory playing was, the game looked amazing and fun.  The combat specifically looks fantastically fun.
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ackblom12

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Re: Civilization V
« Reply #72 on: 21 Sep 2010, 07:50 »

Unlocked now bitches!
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DavidGrohl

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Re: Civilization V
« Reply #73 on: 21 Sep 2010, 17:06 »

Bushido is amazing.  Also, The Great Library slingshot works wonders.  Basically race to the tech, build it, get the following tech as the free tech, and you get a free civic.  Damn.  Playing on Noble atm.  Germany is being a real pain in the ass.
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ackblom12

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Re: Civilization V
« Reply #74 on: 27 Sep 2010, 06:35 »

Ok, I've been playing pretty much non stop and thus far my favorite thing is to become the City State God Emperor. Once I can clear my own area out I tend to have 1 - 3 citys that do nothing but pump out units as quickly as possible. I gift every single unit to an allied city state or 3 on an opponent's continent and then declare war, sit back and watch the notices of cities being razed and taken over while I laugh maniacally.

Having an entire continent being owned by a city state who is also gifting you all of that continent's resources without having to pay unhappiness? Glorious.

Now on to more serious things. There are very few things in general I don't love about this game thus far. Alll of the Civs feel quite powerful and I haven't played all of them yet, I haven't run into a single one that I've found to be a chore to play. I think my favorite thus far is probably Greece due to my already stated love of City State manipulation. That and their horseman UU (Unique Unit) is amazing. I suspect it might be nerfed a bit in a patch honestly, but then again the Roman Praetorians in IV never were so it's quite possible they will stay as is, at least until an expansion.

For me, the hardest thing by far to adjust to is/was the new economic and happiness system. It's a bit rough going from Civ IV's focus on early game fast expanding up to 5 - 6 cities to Civ V where fast expanding is 3 cities.

I guess some people were fearing the game would be averaging a smaller map size than IV but I can assure you that is not true at all. The maps feel a lot larger to me, but with the extra movement of units and the expanded workable tile size of cities, standard maps are probably roughly the same relative size. Might feel a little crowded at your starting point if you have a couple of city states and civs nearby, but once you start exploring it becomes very apparent how large the world is.

It's got some bugs still and needs a bit of polish with some patching, but this is the norm for a new civ releases so no big surprise there.

Also the game really is gorgeous.
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DavidGrohl

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Re: Civilization V
« Reply #75 on: 27 Sep 2010, 07:15 »

I don't know if you'd call this an exploit, but I like to park a unit next to the last city of a defeated empire and level him off the constant city attacks.  If he has a medic upgrade, you can sit them there indefinitely.  With the double XP upgrade policy and a long conquest campaign, my now artillery is nearly maxed on upgrades and can nearly one shot any unit (2 attacks / 4 range).  I've also found that fast expanding and annexation works well if you prop up your economy via trading posts.  I have about 20 cities and I'm still bringing in 200 gold per turn with positive happiness with enough surplus to buy happiness buildings if the need arises.  My social policies suffer a bit, but I have such a devastating military that I can push to wipe out anyone approaching a victory condition.  Playing China @ Noble.
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ackblom12

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Re: Civilization V
« Reply #76 on: 27 Sep 2010, 08:11 »

Oh yeah, you definitely can expand far beyond the three, I just mean the early game sweet spot that Civ has for number of settlements. If you end up getting ridiculously luck with a large number of luxury goods to boost your happiness in the first couple cities you could probably expand more earlier, but I prefer to trade luxuries early game for cash anyways to pump out City State alliances or extra troops earlier.
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Re: Civilization V
« Reply #77 on: 27 Sep 2010, 12:04 »

Something to note - the hammers-to-gold ratio is wayyyyyyy out of whack. Gold rules all. It is much more cost-efficient to quickly build an inferior unit and then upgrade it on the cheap than to buy a unit, unless you absolutely need a unit in one turn.
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ackblom12

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Re: Civilization V
« Reply #78 on: 27 Sep 2010, 13:10 »

Yup, though gold is important enough in enough different categories that I find it is still a good practice in what to use the gold for and when. I'm gonna guess at some point some more polishing on it may be done with patches though.

On the other hand, after several months of beta this may have been their intention to make the gold economy ridiculously important. I mean, after all you still have to balance what you're spending it on and economic vs military and social techs and that does help balance it quite a bit. Either way any big balance changes will likely wait for expansions.
« Last Edit: 27 Sep 2010, 15:15 by ackblom12 »
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DavidGrohl

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Re: Civilization V
« Reply #79 on: 27 Sep 2010, 16:21 »

Something to note - the hammers-to-gold ratio is wayyyyyyy out of whack. Gold rules all. It is much more cost-efficient to quickly build an inferior unit and then upgrade it on the cheap than to buy a unit, unless you absolutely need a unit in one turn.

I'm going to have to disagree.  I think the gold efficiency is needed due to the importance of gold.  If you're buying units without an immediate need for them, you're wasting gold that could be spent better elsewhere.

Gold has the following abilities :
City State Relations (Lump Sum)
Buying Units / Buildings (Lump Sum)
Research Agreements (Lump Sum)
Army / Unit Upkeep (Per Turn)
Needed for Roads / Rail (Per Turn)
Building Upkeep (Per Turn)

Although it depends on your playstyle, it's obviously important to ally yourself with as many influence-based city states as you can due to limiting yourself to a few cities.  Maintaining multiple city-state relationships is expensive.  Keeping your per Turn gold income positive is a tough job when you're balancing the city-state relationships, and heavy building upkeep.
In my playstyle, it's vital to keep a gold store for yourself to field units instantaneously depending on where they're needed particularly across a large warfront.  Roads are also extremely important on larger maps.
Happiness buildings and research Agreements are really necessary no matter what your playstyle is.  My first game on Warlord was quite a bit easier just from the 'bonus' happiness you start with.

The only two balance issues I've been having is with Greece (their unique unit is a bit overpowered) and the imbalance of cannons / artillery.  It just seems that three artillery stacked on any large area can dominate the game.  The only real counter is fast-moving calvary, which become a bit underpowered / obsolete just before the modern era.  There's also a bunch of 'filler' tech that has to come before you can transition to other counters.
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ackblom12

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Re: Civilization V
« Reply #80 on: 27 Sep 2010, 16:30 »

Yeah, the Greek UU is just... silly.
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Storm Rider

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Re: Civilization V
« Reply #81 on: 27 Sep 2010, 19:04 »

My computer can't run this game. It was worth the attempt though, because trying to run the demo was amazing. The game would load (with horrible slowdown) if I turned everything all the way down, but the hilarious part was that all the text was garbled and completely illegible. I think it might have something to do with it not being meant for laptop aspect ratios? I don't know what the fuck, but it was kind of funny before I had to deal with the crushing (but expected) disappointment of not being able to play Civ 5.

But I've got Etrian Odyssey 3 right now and Dead Rising 2 comes out tomorrow so whatever.
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ackblom12

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Re: Civilization V
« Reply #82 on: 28 Sep 2010, 03:44 »

Dead Rising 2 is going to be a nice break tonight. I've already logged a silly amount of hours into this game.

The only real problem I have with the gold economy in this game is that I don't see much point in building mines rather than Trading Post when it's a hill without a resource. Otherwise yeah, there's just no way you can do everything you'd want to do with your money even doing incredibly well with your economy. you can make certain aspects of your civ a lot more efficient by just buying your way through but to make a real difference you need to commit to that aspect pretty heavily. Personally I'm also finding it rather difficult to pinpoint when it is and isn't worth just purchasing buildings since production is so much slower now than it used to be.

David, have when it comes to Puppet cities, when are you finding the sweet spot for annexation to be? As of right now I'm basically removing all farms and non resource mines and replacing it all with Trading Posts (barring starvation issues) and then I try and annex around population 8. That seems to be around the time that building the courthouse isn't a ridiculous affair and they seem to mostly pay for their own unhappiness by 8 pop. It pained me greatly when I first realized I couldn't purchase the courthouse.

Also Bismark is a raging cock.


Edit - Ok, I know I should expect things like this anytime change is brought about in a game franchise, but Jesus Shitting Christ the Civ Fanatics forum is reminding me how much I hate the general gaming community.
« Last Edit: 28 Sep 2010, 11:20 by ackblom12 »
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Re: Civilization V
« Reply #83 on: 29 Sep 2010, 01:48 »

Is there is a chance that a mine will 'uncover' a resource like in Civ IV?
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Alex C

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Re: Civilization V
« Reply #84 on: 29 Sep 2010, 14:16 »

Edit - Ok, I know I should expect things like this anytime change is brought about in a game franchise, but Jesus Shitting Christ the Civ Fanatics forum is reminding me how much I hate the general gaming community.

Yeah, the way some of them are carrying on you'd think that Civ4 was perfect rather than a game that succeeded in spite of the Prat Stack of Doom .
« Last Edit: 29 Sep 2010, 14:18 by Alex C »
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DavidGrohl

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Re: Civilization V
« Reply #85 on: 29 Sep 2010, 21:10 »

Edit - Ok, I know I should expect things like this anytime change is brought about in a game franchise, but Jesus Shitting Christ the Civ Fanatics forum is reminding me how much I hate the general gaming community.


Yeah, the way some of them are carrying on you'd think that Civ4 was perfect rather than a game that succeeded in spite of the Prat Stack of Doom .

They just want the game to be as good as it can be.  Personally, I like it better than Civ4 despite its flaws and lack of content (compared to 4 which has two expansions already).  I kinda see 5 as a work in progress just as I did with vanilla Civ 4.
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ackblom12

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Re: Civilization V
« Reply #86 on: 30 Sep 2010, 06:00 »

Man, I know some of them are and I appreciate the hell out of the folks trying to keep it sane and posting actual criticisms, but that's not the rather large vocal group actually posting right now. The bitchy folk on the pro side of the fence aren't any better. Also any thread involving Steam makes me want to commit grisly murders.

I'd say as of right now, Civ IV is the better game. It's got nearly 5 years worth of patching and balancing as well as 2 expansions, so that's no real surprise. V does have a hell of a lot of potential and I'm personally enjoying it more than IV as well. This is due to various reasons, including removing a lot of the ridiculous microing and 1UPT. The slower pace of early game expansion is also welcome in my book. Definitely a work in progress as you said and I'm quite looking forward to seeing it blossom.

Now that I've played a couple more games to the end, more feature discussions!

The AI definitely needs some lovin'. The military aspect of the AI is pretty laughable They build all the right units but they get stuck in going back and forth between tiles instead of attacking, they move siege units right next to your melee units and you can protect a City State by putting a unit in each tile around the city and laugh at the massive number of enemy units that are surrounding the city and can't seem to recognize you as meddling in their affairs. In the event you get the AI to negotiate peace they are far too willing, for the most part, to give you a ridiculous amount of resources that regularly includes multiple cities. On the other hand I like that the AI actually seems to care more about troops on their borders and various other nice touches.

One complaint I see a lot on Civ Fanatics right now is that the AI is too "random" with their attitudes and declarations of war and such and that the civs don't have much personality anymore. I honestly think this just has to do with their difficulty in dealing with the AI without hard numbers backing everything up. I have definitely noticed rather obvious patterns in the personality of each Civ leader and differences in how they react to certain gestures. Bismark for example is a glorious dick. Always warring with City-States, always pretty friendly until it comes to blows but incredibly demanding even when you're allies. Very much in line with the Iron Chancellor. Montezuma is... well, he's Monty. Professional attack dog and dickbag.

I've pretty successfully made several enemies and allies with AI Civs and I like seeing the deterioration in a friend's attitude towards me as they realize that I'm getting too powerful for them to deal with and I edge (or rush, whatever) closer to winning. This especially becomes quite rich and when you factor in the City-States and all of the leaders relationships with them. I imagine it needs work (I'm not going to pretend like I know how well it's coded),  but thus far I like that the AI is trying to win and I can't woo them past a certain point by playing the numbers game with Religion.

Great People are... well, they're pretty great. The Great Scientists might actually be too good honestly. Scientist give you a free tech completely, not just research points, so it's pretty ridiculous how quickly you can slingshot with them if you focus on it. Great Engineers are basically the same as Civ IV, incredibly useful for finishing wonders. Great Artists are a little more situational but are useful for getting a little bit of extra resource, but usually I use them for Golden Ages.

More later.

Edit - Note that I would like some extra details on other Civ's opinions of myself. Right now the only two indicators are Hostile and War. A simple Friendly, neutral etc indicator would be plenty for me. I'd like to keep hard numbers out of it.
« Last Edit: 30 Sep 2010, 06:20 by ackblom12 »
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Re: Civilization V
« Reply #87 on: 30 Sep 2010, 06:25 »

ackblom, this was written about tabletop gaming but you might find reading it cathartic anyway.
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ackblom12

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Re: Civilization V
« Reply #88 on: 30 Sep 2010, 11:14 »

It's painfully true.

Is there is a chance that a mine will 'uncover' a resource like in Civ IV?

Sorry, forgot to answer you, but no, mines have no chance of uncovering a resource.

I kind of feel like Mine's need to give 2 production instead of 1 to make them more tempting, but I can't help but feel like that would have a drastic as hell effect on the gameplay.
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DavidGrohl

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Re: Civilization V
« Reply #89 on: 30 Sep 2010, 11:32 »

It's painfully true.

Is there is a chance that a mine will 'uncover' a resource like in Civ IV?

Sorry, forgot to answer you, but no, mines have no chance of uncovering a resource.

I kind of feel like Mine's need to give 2 production instead of 1 to make them more tempting, but I can't help but feel like that would have a drastic as hell effect on the gameplay.

I see mines as a 'build only if needed for a resource' type improvement.

I do often times have production-based cities which are an exception to the rule. 
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ackblom12

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Re: Civilization V
« Reply #90 on: 30 Sep 2010, 11:46 »

Yeah, if there's no resource that hill gets a Trade Depot in my games.
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ackblom12

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Re: Civilization V
« Reply #91 on: 04 Oct 2010, 05:33 »

ackblom, this was written about tabletop gaming but you might find reading it cathartic anyway.

Forgot to say thank you for this. This really is almost as bad as the new edition releases at the D&D forums. I just can't imagine that  any of these folks would seriously say that Civ IV was any better at release. Civ IV had a shit load of problems at release, especially with the AI, and it seems that Civ V is no different. I think it would be less irritating if not for the insistence from many of the complainers that people who like Civ can't like Civ V. It's doubly irritating because I just can't stop reading these threads.

The D&D threads and Civ Fanatics is also a good example of why I despise the term "dumbed down."

Continuing on, I've played an embarrassing amount more and I need to try a few higher difficulties with the current AI. I also don't understand why I can't grasp early expansion still. I've tried but it always seems to be about turn 70 - 80 before I can drop my 3rd city and it's very odd to me and I feel like I should have my 4th one by then. 50 should be seeing my 3rd one drop. Admittedly, fast expansion was never a specialty for me in Civ but it is a little frustrating to not be able to get this down when it is a fairly simple process.

The AI is definitely a bit of a bit mess with the AI just not comprehending how to use military, not being able to do warfare on other continents and diplomacy is a little rough to get down. The diplomacy is likely just due to the fact you don't get to see any info on your relationship with other Civs. I still think putting the numbers back in would be a mistake, but I would definitely appreciate some more details on why your relationship with a civ is the way it is.

The game also needs some definite optimization patching. On a standard map, starting at about mid game the turn end can take a good while. I'm frightened of playing a game on Huge since I'm sure it'll get a bit ridiculous and I'm playing on a 3.6 ghz Quad core with 4gigs of RAM. I'm expecting the eventual 64bit capable release to ease a lot of these issues, but it's still a bit silly for the time being.

tldr; It has a lot of the same issues that Vanilla Civ IV had at release and I expect it to greatly improve over the coming months and years. Still a ton of fun.
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ackblom12

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Re: Civilization V
« Reply #92 on: 08 Oct 2010, 05:42 »

Huge maps. Jesus fuck.
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Ozymandias

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Re: Civilization V
« Reply #93 on: 08 Oct 2010, 09:10 »

I'm not even gonna try for a few patches. Large made me weep.
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DavidGrohl

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Re: Civilization V
« Reply #94 on: 08 Oct 2010, 12:48 »

Waging war across a huge map is pointless.  With the rate you can buy / create units, you can't field an invasion as fast as the defender can reproduce his defense.
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ackblom12

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Re: Civilization V
« Reply #95 on: 08 Oct 2010, 13:19 »

I'm doing it pretty successfully on my own continent on King actually. I will not even dare attempt it once I eventually meet the other landmasses.
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Alex C

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Re: Civilization V
« Reply #96 on: 08 Oct 2010, 13:43 »

My problem with big maps is that I've always been rather perfectionist about my city placement. Once I more or less mastered war mongering in Civ IV I started gearing my games more around farming points and all-around dominance rather than trying to meet win conditions as quickly as possible. I really have to fight the urge to break out the graph paper after early scouting.
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Alex C

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Re: Civilization V
« Reply #97 on: 08 Oct 2010, 13:45 »

Not that it'd work with the fuckin' hexes.

I mean, I like the hexes, but gah.

Oh, wait, that's right: I can just print out some paper with hexes. Fuck yes.
« Last Edit: 08 Oct 2010, 13:49 by Alex C »
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mberan42

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Re: Civilization V
« Reply #98 on: 08 Oct 2010, 13:58 »

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Ozymandias

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Re: Civilization V
« Reply #99 on: 08 Oct 2010, 15:36 »

Man. So I've been going through achievements, just seeing what I can do as I play through each civ and then I found

My Little Pony
As Catherine, research Horseback Riding before any other Civ.
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