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Author Topic: Starcraft 2  (Read 95283 times)

NeverQuiteGoth

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Starcraft 2
« on: 13 Mar 2010, 00:50 »

Is a big deal. :-D

Official Website: Full of lore and stuff but mostly full of out-dated unit information.
http://www.starcraft2.com/

Map Editor Demo: Low quality from blizzcon. No actual footage of the map editor.
http://www.youtube.com/watch?v=EepFs28eWNw

Game Music:
http://www.youtube.com/watch?v=8qJjNhl2aII
http://www.youtube.com/watch?v=5uwAk9imUTQ
http://www.youtube.com/watch?v=6b89izPSn6I
http://www.youtube.com/watch?v=yUt6tOBj9ls

Ass-load of HD beta games with commentary:
http://www.youtube.com/user/HDstarcraft
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Re: Starcraft 2
« Reply #1 on: 13 Mar 2010, 06:54 »

I took the budget option - got an old copy of starcraft and wrote 2 on the front with a sharpie. 9/10 gamers can't tell the difference.
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Re: Starcraft 2
« Reply #2 on: 13 Mar 2010, 07:11 »

I would have been happy with just Starcraft HD Remix after all these years so the fact that it is a new game with some new units and a new mechanic and more singleplayer and a modern interface and online backbone makes me over the moon.
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DavidGrohl

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Re: Starcraft 2
« Reply #3 on: 13 Mar 2010, 09:53 »

I'm in the beta.  (Not the hacked beta -- the actual play other people online beta).   It's fantastic, but it needs quite a bit more balancing.  It also sucks that 1/2 of the people I end up playing suck to the point that I wonder if they had every played the original.  :\
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scarred

Re: Starcraft 2
« Reply #4 on: 13 Mar 2010, 15:41 »

I have an unhealthy habit of becoming completely codependent on Blizzard games, to the point that I ask them what kind of peanut butter they like and if my butt looks fat in these jeans. Starcraft and I fucked daily for several years, it never got boring and we never even got a Kama Sutra. Then I met the hottest chick on the block, her name was Warcraft 3, and I started an affair, but it didn't last too long on account of the wiley old cougar down the street named WoW. Her relationship with me evolved to the point that she was the only thing I ever thought about. The fact that my friends also thought she was totally awesome didn't help anything. She and I bought a puppy before I finally got up the courage to move out.

I did not take the puppy and I miss it dearly.
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Re: Starcraft 2
« Reply #5 on: 13 Mar 2010, 16:35 »

I was married to Brood War for several years, took WC3 out on a few dates but the chemistry wasn't there to commit a full relationship to, so my wife and I stayed together for a few more years. Then the sultry vixen WoW moved in down the block and my wife and I separated, but she's in the process of getting a makeover that might drive us back together if she still rocks my world in bed.
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Re: Starcraft 2
« Reply #6 on: 14 Mar 2010, 15:16 »

If you guys ever have children Darwin was a fucking liar.
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Re: Starcraft 2
« Reply #7 on: 23 Apr 2010, 08:42 »

Preorder @ Gamestop = beta key.

Go.
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Ozymandias

Re: Starcraft 2
« Reply #8 on: 23 Apr 2010, 09:02 »

In the beta!

Battle.net email is [email protected] add meeeeeeeeeeeeee
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scarred

Re: Starcraft 2
« Reply #9 on: 23 Apr 2010, 14:29 »

sfdjhgsjk i wish i had moneeeeeyyyyy
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Ozymandias

Re: Starcraft 2
« Reply #10 on: 24 Apr 2010, 12:41 »

I am loving this beta so much. This is Starcraft but better. I feel like that should be a bad thing that it's so unrevolutionary as compared to like Dawn of War, but I also don't give two shits. It's fun. I keep finishing match and closing the game, fully intending to go do something else, then I just launch the game again for one more match.
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beat mouse

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Re: Starcraft 2
« Reply #11 on: 24 Apr 2010, 13:29 »

The thing to remember is that Starcraft was already the gamechanger, and the changes to battle.net and cross-game gaming will take what steam has worked at and push that ahead as well. I think that by trimming the fat with SC2 and adding in some very very cool features, they didn't reinvent the wheel... but they did make a very shiny fast one.
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Ozymandias

Re: Starcraft 2
« Reply #12 on: 24 Apr 2010, 14:01 »

Oh yeah, the new b.net is marvelous.

I have to make myself not just keep it loaded, otherwise I would always have it running just to instantly jump into games.
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KvP

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Re: Starcraft 2
« Reply #13 on: 24 Apr 2010, 16:54 »

I bought it but have yet to get my beta code :C
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Re: Starcraft 2
« Reply #14 on: 24 Apr 2010, 18:38 »

i hate you so hard
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Re: Starcraft 2
« Reply #15 on: 24 Apr 2010, 23:20 »

Gotta wait until next month to preorder it.
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Re: Starcraft 2
« Reply #16 on: 25 Apr 2010, 14:00 »

Jens, I'm going to nuke Oslo just to hurt you now.
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Re: Starcraft 2
« Reply #17 on: 25 Apr 2010, 18:46 »

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Re: Starcraft 2
« Reply #18 on: 25 Apr 2010, 21:33 »

How many people do we have who have beta access? I'm tired of playing with XBox Live-caliber players with diarrhea of the mouth (funny that Battle.net has automatic censoring)
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Re: Starcraft 2
« Reply #19 on: 25 Apr 2010, 22:11 »

God, I wish I had beta access. I haven't played an RTS in ages so I'd be shit terrible, but fuck, it's Starcraft II.
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Ozymandias

Re: Starcraft 2
« Reply #20 on: 25 Apr 2010, 23:34 »

My logic is, I was gonna buy it anyway.

Might as well start playing it now so I'm not as awful as everyone else at launch.
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Re: Starcraft 2
« Reply #21 on: 25 Apr 2010, 23:42 »

hey you

let's play a game
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Re: Starcraft 2
« Reply #22 on: 25 Apr 2010, 23:53 »

Actually I figured out you can skirmish by closing a game to the public and adding AIs. Sweet.
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Re: Starcraft 2
« Reply #23 on: 26 Apr 2010, 07:09 »

Yeah but you can only select "very easy" for the AIs.

It's a good way to learn the new units and stuff but useless for strategificationing.
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Re: Starcraft 2
« Reply #24 on: 26 Apr 2010, 11:26 »

Yeah, I need to get sea legs for how new stuff works. Also handy for figuring out map strategies.
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Re: Starcraft 2
« Reply #25 on: 26 Apr 2010, 13:11 »

Man, I want to discuss it in more detail but I'm worried about NDA.
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beat mouse

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Re: Starcraft 2
« Reply #26 on: 26 Apr 2010, 13:17 »

Im having a serious problem countering protoss midgame rushes :(
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Re: Starcraft 2
« Reply #27 on: 26 Apr 2010, 13:57 »

If I get hired at Gamestop this week I'll get a free beta key for working there, so hope to you guys on soon cause that'd be just good news in general.
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Ozymandias

Re: Starcraft 2
« Reply #28 on: 26 Apr 2010, 15:18 »

Im having a serious problem countering protoss midgame rushes :(

How midgame are we talking here?

Stalker/sentry?
HT/DT?
Colossus/Carrier?
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beat mouse

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Re: Starcraft 2
« Reply #29 on: 26 Apr 2010, 23:04 »

i have a really hard time going toe to toe with toss once they have a solid base of stalkers immortals and colossi, i find by the time any toss has carriers on top of that i missed my window of opportunity and will lose shortly there after
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DavidGrohl

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Re: Starcraft 2
« Reply #30 on: 27 Apr 2010, 11:54 »

i have a really hard time going toe to toe with toss once they have a solid base of stalkers immortals and colossi, i find by the time any toss has carriers on top of that i missed my window of opportunity and will lose shortly there after

What race are you playing as.  There are counters for EVERYTHING.

I've really been enjoying the beta ( ranked 15 on the 1v1 Platinum ladder league :D ).

There are some balance issues, which usually work to my advantage. 
If you see a zerg, they're most likely going Roaches.
Terran will usually go Marauders.
Protoss are the most versatile of the races and slightly unpredictable.

Scouting in this game is even more important than in SC1.  It's essential because you need to know if your opponent is going air or stealth, because counters need to be researched or obtained and take time.  Overlords no longer see stealth by default, zerg have poor AA early game, terran can't counter AIR effectively until later unless they stack marines (which rarely happens for good reason), protoss are an either-or species (whatever they specify in will result in a weakness).

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beat mouse

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Re: Starcraft 2
« Reply #31 on: 27 Apr 2010, 14:18 »

I play terran, even though I've been really working on my open it's been pretty rough trying to take a protoss round unless they are bad, or i can pull an excellent trick or two.
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Ozymandias

Re: Starcraft 2
« Reply #32 on: 27 Apr 2010, 16:56 »

Ghosts and banshees would be my recommendation, with emphasis on the banshees.

EMP shields and obliterate them from the air before they can get carriers out. Any ground units effective against imms are going to be decimated by the colossi before they have a chance. FF the colossi with your banshees and move in marines to take out immortals if you can manage that level of micro.

You'll need to rush air, though, basically, and that means you need to keep a close watch on toss opponents to know you have to do that.

EDIT: An even quicker, more economical way to deal with it would just be vikings/marines. Colossi count as air so a fleet of vikings will rip through them, letting your marines take out the immortals afterward.
« Last Edit: 27 Apr 2010, 17:11 by Ozymandias »
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scarred

Re: Starcraft 2
« Reply #33 on: 27 Apr 2010, 22:30 »

fuck yes a friend sent me a key. of course now i somehow need to grab a windows OS and install it on my macbook.
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Ozymandias

Re: Starcraft 2
« Reply #34 on: 27 Apr 2010, 22:54 »

Mac beta comes out this week allegedly.
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Re: Starcraft 2
« Reply #35 on: 27 Apr 2010, 23:05 »

will i be able to download the mac client with the same beta key?
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Ozymandias

Re: Starcraft 2
« Reply #36 on: 27 Apr 2010, 23:20 »

When you enter the key, you're taken to a page with a download link for Windows and a greyed out link for Mac right now. I'm not sure if you can download the Mac one after having already opted for Windows, but the key works for both.
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Re: Starcraft 2
« Reply #37 on: 27 Apr 2010, 23:23 »

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Buttfranklin

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Re: Starcraft 2
« Reply #38 on: 28 Apr 2010, 12:15 »

One of my proudest gaming moments was making a StarCraft custom map that was very popular for months.  It sucked as a map and there was a fatal flaw and I wasn't sure why people liked it so much, but hey, it was cool to see people enjoying it.

I'm not sure if I'll get into SC2s normal RTSing as much as I did with DoW but I know for sure I'm going to be flipping out over the new campaign editor.
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Ozymandias

Re: Starcraft 2
« Reply #39 on: 28 Apr 2010, 13:23 »

God, the Galaxy Editor is COMPLEX AS FUCK.

I'm trying to build just a normal-ass 1v1 map in it and I am having difficulty.
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scarred

Re: Starcraft 2
« Reply #40 on: 28 Apr 2010, 15:36 »

is it anything like WC3's? 'cos I had a lot of problems using that one. the original SC editor was where i sunk most of my time into the first game, though.
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Ozymandias

Re: Starcraft 2
« Reply #41 on: 28 Apr 2010, 15:38 »

It's more similar to SC1's than WC3's, I think, but it's incredibly powerful to an absurd degree and so is complex enough to take advantage of that.

I wish there were a 'basic' Galaxy Editor and an 'advanced' Galaxy Editor, TBH. Basic for people who just like to play around with making maps, advanced for the people who like making brand new games out of *craft games.
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scarred

Re: Starcraft 2
« Reply #42 on: 28 Apr 2010, 15:47 »

well, the good part is that it's sounding like SC2 multiplayer will essentially become its own platform again, just like the first one (however rudimentary it was).
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Re: Starcraft 2
« Reply #43 on: 28 Apr 2010, 20:19 »

Very few games let you go from one minute playing an RPG to another a tower defense game and another to a real time strategy and another to a diplomacy game without additional modding.  Even though the editor was rather rudimentary (although a lot of the custom editors like X-Edit were very, very good) there was also so much potential and stuff to do with it that even to this day new maps are coming out that are good.

I'm really looking forward to the Galaxy Editor.  And complex?  Ha!  I laugh in the face of complexity!
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Re: Starcraft 2
« Reply #44 on: 28 Apr 2010, 23:05 »

MAC BETA WHOA
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Re: Starcraft 2
« Reply #45 on: 29 Apr 2010, 01:05 »

wellp. it was nice knowing you guys.
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Re: Starcraft 2
« Reply #46 on: 29 Apr 2010, 04:18 »

EDIT: An even quicker, more economical way to deal with it would just be vikings/marines. Colossi count as air so a fleet of vikings will rip through them, letting your marines take out the immortals afterward.

Have around 10 vikings and all the colossi will fold like paper in seconds. I love their move speed and how they go "HNNNNNNNNNNNGGGGGGHHHH GAAAAMMEEE BAAALLLANNNNCEE" whenever they switch modes.
Immortals are a little more problematic. Mixing around abilities between ghosts and what originally was the science vessel changes it around quite a bit, but EMP rounds are essential as always.

Has anyone used Thors really extensively? Because I usually only have time (and resources) to churn out 2 or 3 at most. Their special is cool, but I don't really see the point to be honest. They're so slow I'd rather turn out clusters of marauders, marine bunkers and siege tanks.



All this said, I'm used to playing Protoss. Void Rays have that "holy shit" factor I just can't shake.
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scarred

Re: Starcraft 2
« Reply #47 on: 29 Apr 2010, 04:41 »

yeah thor is clunky at best.

reapers are quickly becoming my favorite terran unit. nothing like massing 6 or 7 of them and hopping into yr opponent's worker hub.
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snalin

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Re: Starcraft 2
« Reply #48 on: 29 Apr 2010, 06:44 »

I've been watching a lot of HDstarcraft and Huskystarcraft lately, and Husky going "Thor is here" in his Governator impression voice is absolutely magnificent.
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Re: Starcraft 2
« Reply #49 on: 29 Apr 2010, 13:38 »

Terran was my favorite last time, Terran's my favorite this time.

We should all be bnet friends!
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