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Author Topic: Brink  (Read 22197 times)

JD

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Brink
« on: 24 Apr 2010, 18:28 »

http://www.brinkthegame.com/

This game looks incredibly slick.
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Re: Brink
« Reply #1 on: 24 Apr 2010, 19:01 »

That looks awesome.
Although I am disappointed it is not about inline skating
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JD

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Re: Brink
« Reply #2 on: 24 Apr 2010, 19:03 »

I see what you did there.
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Re: Brink
« Reply #3 on: 24 Apr 2010, 21:13 »

I love what you did there.
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Melodic

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Re: Brink
« Reply #4 on: 24 Apr 2010, 22:20 »

hey,

cool
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

KvP

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Re: Brink
« Reply #5 on: 25 Apr 2010, 02:54 »

We'll see if it's a TF2 killer. It's basically TF2 + Mirror's Edge - humor, from the looks of it.
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Re: Brink
« Reply #6 on: 25 Apr 2010, 08:01 »

I would have liked to see them use their free running mechanics more, speed up the pace of the game and give players more opportunity to use the terrain - as it is it looks like just another objective based FPS (which, to be fair, they should be good at, considering they did pioneer the whole objective-based multiplayer gameplay that is all the rage at the moment).
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est

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Re: Brink
« Reply #7 on: 25 Apr 2010, 08:31 »

Augh, they need better animators for the in-game stuff.  The weapon bob is really crap even when walking around, and it stays out in front even when they are supposed to be running.  What I've seen of their free-running mechanics looks pretty awful.  They don't seem to take physics into account, for example running and catching an open ledge with your hands would cause you to swing up under the ledge and probably lose your grip and fall off.

I would love more freedom of movement in games, but this feels like someone's said "oh hey, what's hip and fresh and phat at the moment - wait, that's still what kids say right?  phat?  anyway, what's cool right now?  free running?  yeah, like Mirror's Edge huh?  ok, let's go with that.  Man, good work today guys.  Get that down to the dev guys and let's break out the coke"
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JD

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Re: Brink
« Reply #8 on: 25 Apr 2010, 12:24 »

Perhaps they'll refine it before it releases?
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est

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Re: Brink
« Reply #9 on: 25 Apr 2010, 16:15 »

It's just that seeing as it's a big part of their hype for the game I'd expect them to have implemented it in a less tacked-on fashion.  It looks kind of dumb as is in the promo footage I've seen, with every fucker jumping off walls and over fallen shit and promptly getting shot in the face.  The one thing where the guy does some sort of wall run flip thing to dodge a rocket is pretty funny, because he puts all this effort into what should be a simple side-step, then gets shot afterward anyway I think.

USE COVER, DIPSHITS.
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Felrender

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Re: Brink
« Reply #10 on: 25 Apr 2010, 21:31 »

Are we talking about the pre-rendered trailer, here?
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est

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Re: Brink
« Reply #11 on: 26 Apr 2010, 02:38 »

I was in the post above yours, sure.
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Felrender

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Re: Brink
« Reply #12 on: 26 Apr 2010, 11:24 »

The pre-rendered trailer where the deaths of the people being followed is used to showcase the character creation/customization features, and is probably not all that indicative of how the free-running system will be used in the game?
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Scandanavian War Machine

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Re: Brink
« Reply #13 on: 26 Apr 2010, 15:28 »

I agree about the animations, but I really could not care less.

I am pretty psyched for this.
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Re: Brink
« Reply #14 on: 26 Apr 2010, 16:15 »

The pre-rendered trailer where the deaths of the people being followed is used to showcase the character creation/customization features, and is probably not all that indicative of how the free-running system will be used in the game?

There are gameplay videos you can swipe thru to. That's what Est is getting his panties in a bunch about.
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est

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Re: Brink
« Reply #15 on: 26 Apr 2010, 21:37 »

Yeah that too, but also the overall feel of the trailer and the focus on style over substance.  Like, I don't give a shit what I look like when I shoot some dudes in the face.  Just let me shoot some dudes in the face.
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David_Dovey

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Re: Brink
« Reply #16 on: 26 Apr 2010, 23:54 »

Yeah but when there is 12 squillion other games out there where the substance is to shoot dudes in the face, style is all that's left
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snalin

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Re: Brink
« Reply #17 on: 27 Apr 2010, 00:49 »

Being able to move vertically in a fps environment sounds fun. The whole thing looks like fun. Cover has already been covered (hah!) in a lot of games, but there's not many where you can climb over the enemy cover, or have people climbing over your cover, or stuff like that. I love the maps in TF2 where there's a lot of vertical variety - cp Badlands allows for much fun in that variety.

I'll definitely try out the demo.
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est

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Re: Brink
« Reply #18 on: 27 Apr 2010, 01:02 »

Or they could detail how their game will let me shoot dudes in the face better than the other games that let me shoot dudes in the face.
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est

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Re: Brink
« Reply #19 on: 27 Apr 2010, 01:04 »

For example see Just Cause 1 & 2 and being able to shoot dudes in the face while riding on the hood of a car that is currently jumping through the air.
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Re: Brink
« Reply #20 on: 27 Apr 2010, 01:05 »

So ok, maybe I can see the appeal of being able to shoot a dude in the face after doing a wall-flip or some shit in front of him.
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est

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Re: Brink
« Reply #21 on: 27 Apr 2010, 01:09 »

You know what would make this game even better: skateboards.

I want to kickflip off a gnarly pipe then shoot a dude right in the face.

C'mon Brink, make it happen.
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Johnny C

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Re: Brink
« Reply #22 on: 27 Apr 2010, 01:13 »

Augh, they need better animators for the in-game stuff.  The weapon bob is really crap even when walking around, and it stays out in front even when they are supposed to be running.  What I've seen of their free-running mechanics looks pretty awful.  They don't seem to take physics into account, for example running and catching an open ledge with your hands would cause you to swing up under the ledge and probably lose your grip and fall off.

See I don't really give a shit about physics details especially if there's adequate suspension of disbelief created by the art style or the gameplay or whatever. I didn't give a damn that, in Just Cause 2, Rico could safely land a base jump by shooting his grappling hook toward the ground and making himself move even faster. It just happened naturally. I accepted it. In real life it would jellify his legs.
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Re: Brink
« Reply #23 on: 27 Apr 2010, 11:19 »

We'll see if it's a TF2 killer. It's basically TF2 + Mirror's Edge - humor, from the looks of it.

There's definitely a little Borderlands in there too, no? Hopefully it'll be better than that.
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Scandanavian War Machine

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Re: Brink
« Reply #24 on: 27 Apr 2010, 19:01 »

huh

Nick Breckon, of Bethesda, just send me a message on the PA forums because I started a thread about Brink over there a little while back and he wants to send me a free poster for being "a cool fan"! Sweet!
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Re: Brink
« Reply #25 on: 27 Apr 2010, 20:25 »

this is literally the first information about the game that i've paid attention to.  and i've been wearing the shirt from pax pretty often.  it looks like a fun game and will bear watching.
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David_Dovey

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Re: Brink
« Reply #26 on: 27 Apr 2010, 23:21 »

Yeah but when there is 12 squillion other games out there where the substance is to shoot dudes in the face, style is all that's left

I was literally thinking specifically of Just Cause 2 when I made this post but I was a bit loath to mention it because "style" and "substance" are so messily intertwined in that game that you could spend 5 forevers trying to unravel them so it's probably best just to dodge it altogether
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jhocking

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Re: Brink
« Reply #27 on: 30 Apr 2010, 10:07 »

That trailer looked really stupid. It was just a long chain of random dudes running around and getting shot. I was glad to see the big guy crushed under a tank because he was a gangsta idiot, standing out in the open and shooting guns sideways, but really the main difference between him and every other idiot was that the camera didn't first follow him around a stylish obstacle course before he bit it.

That doesn't necessarily mean I think the game will be bad, because really that's what any multiplayer FPS is, a bunch of people running around in a big hurry to get shot, but it sure looks ridiculous in a trailer.

Also, I should ask my buddies at Bethesda if they worked on this game. I don't know if that company is big enough to have multiple projects going on simultaneously, or if it's all hands on deck for every title.

Storm Rider

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Re: Brink
« Reply #28 on: 30 Apr 2010, 13:22 »

Brink is only being published by Bethesda. It's being developed in Britain by Splash Damage, the studio behind the Enemy Territory games.
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Scandanavian War Machine

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Re: Brink
« Reply #29 on: 30 Apr 2010, 14:41 »

Joe, have you seen the gameplay videos? That'd be a much better tool to see if you'd like the game or not (then again, I thought the CG trailer was awesome, so who knows).
Anyway, I think it looks pretty fun. Lots of varried objectives to tackle (or ignore), good class/weapon options, and fucking freerunning.

Pretty sure it'll be a day one for me, depending on my budget.

lots of videos here:
www.brinkthegame.com
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Re: Brink
« Reply #30 on: 06 May 2010, 22:11 »

hey, I got my free poster in the mail and it is pretty sweet! I'd take a picture but I don't have a digital camera.

the best I can do is assure you that it looks good on my wall.
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Dimmukane

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Re: Brink
« Reply #31 on: 06 May 2010, 22:21 »

i got like 6 different ones from work for free

i have no idea what to do with them

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Re: Brink
« Reply #32 on: 07 May 2010, 13:50 »

Give one to mee?
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JD

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Re: Brink
« Reply #33 on: 07 May 2010, 17:34 »

or me?
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satsugaikaze

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Re: Brink
« Reply #34 on: 14 Apr 2011, 02:47 »

To instigate a huge Bump in this thread, Brink has actually broken typical game release form by moving forward the release date by a week.

People are saying it's to dodge L.A Noire, but that's like getting into a car to dodge a piano really
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Tom

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Re: Brink
« Reply #35 on: 14 Apr 2011, 03:32 »

I couldn't care less about this game atm. L.A. Noire on the other hand...
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satsugaikaze

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Re: Brink
« Reply #36 on: 14 Apr 2011, 04:55 »

You got me there.

Funny, because I have absolutely no idea why L.A. Noire should be worth my time or money
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Re: Brink
« Reply #37 on: 06 May 2011, 14:33 »

Preordered this one. Xbox GT: BeardedGlyphic

I'm looking forward to a team-based game with no snipers.
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Re: Brink
« Reply #38 on: 09 May 2011, 01:03 »

Brink looks pretty interesting.  I work at a GameStop, so I've got a lot of promo materials to look over (mostly so I can pitch the game well to customers).  From what I'm reading, the freerunning stuff is tied to what they're calling the SMART button; whatever button it's mapped to, it's how you interact with the environment when you choose.  So outside of using that tactic, the action is similar to most other FPS titles.  I dig the visual aesthetic I've seen so far, and while it doesn't really appeal to what I look for in the game, what I've heard about how crazy detailed the character customization is I find impressive.  The thing that sort of worries me is the big leap they're taking in gametype mechanics.  The character you make can be used in single player, co-op, and multiplayer, all adding towards the same experience level (making me think they're probably going towards a MW2/Black Ops thing, where leveling up gets you new weapons/abilities/whatever).  Beyond that, though, they're making transitions from one game mode to another completely seamless.  I honestly have no idea how it's going to be done, and I feel like it's going to make my head spin.  The learning curve there is going to be huge, I think, but if it works, it feels like it could be one of the new staples for future multiplayer FPSs.

I really like Bethesda, and I'm impressed with the previous work Splash Damage has done, so I feel pretty confident about this one.

You got me there.

Funny, because I have absolutely no idea why L.A. Noire should be worth my time or money

The thread's about Brink, so I'll try to be brief here.  Rockstar's making LA Noire.  Sandbox game in 1947 L.A. where you play as a cop, starting out on traffic detail, working your way up to detective work (homicide, etc). Case work is really, really in-depth; you work it completely start to finish.  They're using a brand new type of mo-cap for the game, which creates the difficulty of part of the detective work.  This mo-cap is a complete 1:1 transfer of movement; the characters are actually acting.  Part of the awesome factor there is the depth of interrogating suspects/witnesses, to the point of having to watch facial features to tell when someone is lying.  If I had the money, I'd already have it paid off.  Looking forward to it so hard.
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satsugaikaze

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Re: Brink
« Reply #39 on: 09 May 2011, 03:28 »

I know what L.A Noire is and is about.  :-P Detective games don't feel as new to me as others seem to approach it, even if it is a detective game with insanely nice facial animations (which, iirc other games like Yakuza or The Force Unleashed have touted in the past) and a neat use for it.


OT: Northern Hemispherans start playing Brink 2 days before the Australians do. ffffffffffuuuuuuuuuuuuuuuuu
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snalin

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Re: Brink
« Reply #40 on: 09 May 2011, 04:23 »

Don't we usually start playing stuff like half a year before you do?
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Re: Brink
« Reply #41 on: 09 May 2011, 06:52 »

I know what L.A Noire is and is about.  :-P Detective games don't feel as new to me as others seem to approach it, even if it is a detective game with insanely nice facial animations (which, iirc other games like Yakuza or The Force Unleashed have touted in the past) and a neat use for it.


OT: Northern Hemispherans start playing Brink 2 days before the Australians do. ffffffffffuuuuuuuuuuuuuuuuu

First part: they actually have the voice actors faces mapped while they say the lines, it is more like a movie's CGI effects than video game animation. It looks cool and I wish I could get it.

Second part: By the time Aussies start playing there will already be someone at max level in the n hemisphere.
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Re: Brink
« Reply #42 on: 09 May 2011, 08:05 »

Seriously, this right here blew my fucking mind.
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Re: Brink
« Reply #43 on: 09 May 2011, 09:43 »

I just played Brink for about an hour.

It's a modern, Call of Duty and Mirror's Edge inspired Enemy Territory.

I'm so happy.
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satsugaikaze

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Re: Brink
« Reply #44 on: 10 May 2011, 02:36 »

So apparently

All the major gaming review sites are shitting all over Brink
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Re: Brink
« Reply #45 on: 10 May 2011, 03:08 »

        Are they shitting a brink?
          /
      :mrgreen:
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satsugaikaze

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Re: Brink
« Reply #46 on: 10 May 2011, 03:20 »

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Re: Brink
« Reply #47 on: 10 May 2011, 04:11 »

Reviews are all over the place. Anywhere from 4 to 9 out of 10. Me? I'll wait for a free weekend.
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Re: Brink
« Reply #48 on: 10 May 2011, 05:48 »

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satsugaikaze

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Re: Brink
« Reply #49 on: 10 May 2011, 06:18 »

I most definitely want to like this game, though, so I'm going to dive into it with all the bias I can

 :-P
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