Anyone that has any thoughts on how this game could never have been made the way it has been made if Square Enix had budgeted like sensible people? This game, Hitman Absolution and Sleeping dogs are all smash hits, each selling millions in their first months. Squenix
expected half again or double the number of actual sales for each game, and are expecting massive losses
How do you sell about 6 million copies of three titles and
lose money? Did they seriously think that Tomb Raider was a strong enough franchise on it's own to sell 5-6 million copies in a month? To put that in perspective, Black Ops 2, the latest game in a series that's arguably the most popular franchise today, sold 7,5 million copies in it's first month. They expected to be close to that.
Now, the franchise has sold a lot of games earlier - the first three games all sold 5 or more million copies (8 million at the highest), but those were [ilifetime[/i] sales. The last two only made 1,5 lifetime sales. The expectations for the sales of this game was blown so out of proportion with reality, and if they've budgeted with an expectation of that kind of sales, that's bad business based on crazy optimism.
At one point these studios has to understand that while there's a big market for games that take 300 people years to make, that market isn't endless, and when those projects fail, they fail spectacularly. For the same amount of money, you could make 6 games that takes 50 people to make (oversimplification here), and those games only needs one sixth of the total sales that big game required. Have those six teams spread their game releases out so they're not competing, and you've got a much better and safer business model.