Price levels are different in other places. It's not like this is a new development. The same thing goes for buying a house, a car, a movie, whatever. If the entire Euro zone has the same Euro price, that's absurd. That he companies are selling the console for the same numeric value of dollars as euros just reflects that US wages are unsustainably low, so they can cut the prices due to not having to pay the people who sell them much. Notice that the pund and euro prices are nearly identical - google tells me that 349 pounds are 409 euro.
Also I love Sony. It's a real pity that the PS4 isn't going to be backwards compatible (if it was, I'd probably buy it at launch), but that's due to decisions made back in 2004 or 2005 that made the architecture of the PS3 completely crazy.
I know it's not a new thing, but it doesn't make it any less shitty. There are still considerable differences in price, and I highly doubt all the markups are warranted, at least to the extent that the prices are jacked up. As Australians we seem to have been shafted, because here the price difference between the Xbox One and the Playstation 4 seems to be less than 50 dollars, sitting between the 550-600 AUD mark for
both consoles.
Part of the cost would likely be the mandatory Kinect hardware taped to the Xbox One, I suppose. That and the fact that Microsoft were having difficulties with yield in manufacturing their huge-ass APU (which they likely designed to put up with all the extemporaneous crap), whereas in contrast Sony simply opted for something simpler and took a lucky gamble with the availability of mass-production GDDR5 RAM, if memory serves me right.
I'm hoping Microsoft can pick up their game (hurr) with the Xbox One up until launch and in the months to come after that. Could be likely in the future that they'll work out a redesign of the console (to improve shit and make it more cost effective for a viable price drop). To be quite honest, I actually want Microsoft to implement a digital distribution system of some kind. Mayhaps not necessarily with the mandatory daily online requirement (although for the majority of Xbox One users I doubt this will be a problem most of the time), but the PC (Steam, GOG.com, Origin etc.) model has proved that it can work. Having a digital distribution system for download of owned games is a great complement (as opposed to a
replacement as many Steamworks games have become) to physical media, and full installation of games as is for the Xbox One will likely improve game performance across-the-board.
I think Microsoft simply needs to improve their sharing system, make it less restrictive as to who exactly you can lend it to and how many times you can do it. If they can ease off on the draconian rules of who exactly owns what at what time, they can have a system of ownership that reflects that of current digital distribution (which would obviously still be inferior to the PS4's fucking smug "give it to your friend" system), but in a way that doesn't make people feel like it's a personal attack on their rights. And they
can do it, because they've always maintained that their terms of usage are fluid and subject to change. Even just changing that "up to 10 family members can share the game at any time and one dudebro only once" deal to "up to 10 friends or family at any time (which you would take and lend to different people as you wished), fullstop" would make a huge difference. None of this arbitrary 30-days-on-the-friends-list nonsense.
I want Microsoft to improve on the gamer angle, because whatever anyone says about the hardware the next generation of games we've seen look absolutely fucking fantastic, and it would be a crying shame to choice to a two-party preference (that's how shit politics happens in a country, right?
) There are Xbox exclusives in that line-up (and there likely would be more in the future) that look like genuinely great fun to play. It'd be disappointing to have people miss out on them just because of some shitty executive policy-making.