Ahh! Good point about Apollo. I agree that ICBM is the more realistic comparison, so 4km/s (Mach 12) is close to the mark.
This has been a good discussion in the sense that I may have learned a few things.
This article was a good read (for me).
Where do you get the energy-shortage from? Hannerdad has a space-plane that can fly directly from a normal airfield to orbit. I doubt if attaching simple retro-rockets to his rods would pose much of a challenge. He'd just need the equivalent of a torpedo-tube to push the rod away from the station (assuming he has no other launch-platform), and then fire a single-use, jettisonable retro-rocket of the sort that was used to deorbit the Mercury capsules.
I concede the point that it would be trivial for him to make something like a rod drop from the orbit. But what kind of trajectory would the dropping rod follow? The Mercury capsules were also meant to protect the pilot during re-entry, so the point raised by PFP stands. They were aiming at a small angle of attack. So I don't know how much delta vee they could get, or need, from the retro rocket. I would think that when dropping an object from a low altitude orbit it goes roughly like: more delta vee => steeper descent, larger angle of attack => less time for the atmospheric drag to slow the object down (but also more severe heating) => higher impact speed.
All this while I've been ignoring the need for a manouverable re-entry. I would think that this is a must, if you want to hit something the size of a bunker (or the basement of CoD).
See the description under my icon.
No need for that. Your drawing and explanation was clear enough. FYI (in case it matters how you choose to communicate) my PhD was in abstract algebra. I studied quite a bit of theoretical physics as an undergrad, but my understanding of theoretical mechanics was never much higher than Spiegel's Schaum series book (to those who don't know: this is an admission of being relatively ignorant), and it has taken quite a few hits in the 30 years that have passed.