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Author Topic: Vault 101 (Fallout Thread)  (Read 48088 times)

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Re: Vault 101 (Fallout Thread)
« Reply #50 on: 29 Oct 2013, 16:07 »

I like a lot of the weapons the NV DLC offers, in particular the K9000/FIDO. I don't use it much but I always have it in my inventory because it's fun to take it out and put it away for the noise it makes.
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Re: Vault 101 (Fallout Thread)
« Reply #51 on: 29 Oct 2013, 16:27 »

You know, I've never ever made the launcher.  :-\
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Neko_Ali

Re: Vault 101 (Fallout Thread)
« Reply #52 on: 29 Oct 2013, 17:40 »

I always liked the brain chunk you get in Point Lookout for Rock-it Launcher ammo. Let me give you a piece of my mind! *phoont*

Of course, baseballs, coffee cups and old books made good ammo too. I used a mod once that made those big red balls pick-up able items and gave myself a bunch of them... I never lost any ammo after that, and it looked so funny making people explode playing the apocalyptic version of dodgeball. :)
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Re: Vault 101 (Fallout Thread)
« Reply #53 on: 29 Oct 2013, 19:46 »

I'm a terrible cheater, so I gave myself the Mysterious Stranger's Magnum. (My excuse is I play for story and to wander, so why let dying get in the way?)

I'm with you 100% - for some games, the "difficulty" is an integral part of the game - the Ninja Giaden or Prince of Persia series come to mind. For Fallout games, I want to wander, explore, and get entangled in bizarre power struggles and politic maneuverings. In some ways, combat (while probably "essential") is often just something to move past, or a necessary byproduct of certain decisions I've made, rather than an end in and of itself. That's another reason why I'd never call Fallout an FPS - I'd almost prefer to go through the games killing almost no one (which was more doable in the early games).
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Re: Vault 101 (Fallout Thread)
« Reply #54 on: 29 Oct 2013, 21:58 »

Quote
NV the tommy gun
What??  Where is this weapon located?  If it's only found deep into the main storyline, that's probably why I missed it...spent too much time just exploring and doing side quests.
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Re: Vault 101 (Fallout Thread)
« Reply #55 on: 30 Oct 2013, 02:14 »

spent too much time just exploring and doing side quests.
There is no such thing in Fallout.
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Re: Vault 101 (Fallout Thread)
« Reply #56 on: 30 Oct 2013, 09:09 »

Quote
NV the tommy gun
What??  Where is this weapon located?  If it's only found deep into the main storyline, that's probably why I missed it...spent too much time just exploring and doing side quests.
actually you can get it pretty early, need honest hearts DLC to unlock it though.  After you get honest hearts you can buy it anywhere in the mojave.  There is also a laser weapon equivalent in the default game.
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LTK

Re: Vault 101 (Fallout Thread)
« Reply #57 on: 30 Oct 2013, 14:02 »

I remember being unstoppable in FO3 with A3-21's plasma rifle. Its firing rate is in this hard-to-hit sweet spot of two shots per second, and it's semi-automatic. The precision of repeated mouse clicks decreases as the interval between them increases, and the 500ms interval seems to afford me just enough precision that I can fire it effectively, but only with a bit of practice. That makes it very satisfying to use. In NV, the firing rate was decreased, so my reactions are no longer precise enough to get the optimal firing rate, which kinda sucks.
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Re: Vault 101 (Fallout Thread)
« Reply #58 on: 01 Nov 2013, 06:02 »

A3-21's plasma rifle
Best weapon in FO3, IMHO. If you combine it with that perk that refills your AP if you make a kill in VATS, you are basically unstoppable.

(Best weapon for actual combat, that is. Sometimes you just gotta fire off 8 mini-nukes at a radroach and laugh.)
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Neko_Ali

Re: Vault 101 (Fallout Thread)
« Reply #59 on: 01 Nov 2013, 06:39 »

Laugh? My standard radroach technique is to fire off mini nukes while running around screaming EW! EW! EW!

But then I may be excessively disgusted by roaches....
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Re: Vault 101 (Fallout Thread)
« Reply #60 on: 01 Nov 2013, 11:39 »

Have you guys seen the Nuka-Break series? Season 2 was just released - here's Season 1: http://www.youtube.com/watch?v=GcgxXnEVVyM

And the original film - http://www.youtube.com/watch?v=Q9UwlAAnlmg

It's REALLY well done.
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Re: Vault 101 (Fallout Thread)
« Reply #61 on: 10 Nov 2013, 22:45 »

get to a place I've never been to on my previous play throughs, sneak around, find raiders, while fighting off raider BOOM!

The game crashes


so irked right now I don't want to reload it!


Had a dream earlier where I was exploring a desert in the fallout universe and came across some raiders called converse or conserve? (pip-boy was fuzzy) and they wore scavenged power armor but blew to pieces easily with a combat shotty!  Which is why I loaded it up.
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Re: Vault 101 (Fallout Thread)
« Reply #62 on: 11 Nov 2013, 04:23 »

Once I lost days of gameplay when my Fallout 3 autosave file corrupted. I was so pissed I didn't play it for a long time and when I did I just started a new character.
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Re: Vault 101 (Fallout Thread)
« Reply #63 on: 11 Nov 2013, 05:03 »

Some games has mods that ensures that the last ten or so auto- and quicksaves are kept. That is just pure gold. Every game should have that as a standard.
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Re: Vault 101 (Fallout Thread)
« Reply #64 on: 15 Nov 2013, 19:36 »

bethesda softworks released this teaser site...
http://thesurvivor2299.com/
my reaction:
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Re: Vault 101 (Fallout Thread)
« Reply #65 on: 15 Nov 2013, 20:23 »

bethesda softworks released this teaser site...
http://thesurvivor2299.com/
my reaction:


Holy fucking shit.

What does the morse code say?

What is it counting down to?

How am I supposed to live for the next 25 days?
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Re: Vault 101 (Fallout Thread)
« Reply #66 on: 16 Nov 2013, 03:55 »

Morse Code? I don't see any morse corde :psyduck:
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Re: Vault 101 (Fallout Thread)
« Reply #67 on: 16 Nov 2013, 04:15 »

Generally, you don't see morse code - try listening.
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Re: Vault 101 (Fallout Thread)
« Reply #68 on: 16 Nov 2013, 04:24 »

It says 12.12.13 12.12.13.

12th December 2013 is the date that the timer is counting down to.
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Re: Vault 101 (Fallout Thread)
« Reply #69 on: 16 Nov 2013, 07:05 »

Generally, you don't see morse code - try listening.
I tried, didn't hear anything.

Also: -.-- --- ..- / -.-. .- -. / .-. . .- -.. / -- --- .-. ... . / -.-. --- -.. .
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Re: Vault 101 (Fallout Thread)
« Reply #70 on: 18 Nov 2013, 16:10 »

So: Fallout 4 trademarked.


Apparently Fallout 4 is coming out within... 1.5 to 2 years? How long are they hyping triple A's these days?
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Re: Vault 101 (Fallout Thread)
« Reply #71 on: 24 Nov 2013, 13:35 »

Survivor 2299 what we know so far

3 dog is back!
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Re: Vault 101 (Fallout Thread)
« Reply #72 on: 24 Nov 2013, 13:40 »

Man, I am so excited to see what they do for fallout 4. New vegas was the bomb, in my opinion, and if they combine that with the advancements they got from Skyrim, well.....
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Re: Vault 101 (Fallout Thread)
« Reply #73 on: 24 Nov 2013, 13:42 »

IIIIIINSTITUUUUUTE!

So it's going to be a bunch of Androids. I'm stoked.

Csar cipher is a bit lazy, though.

EDIT: note, RedWolf, that Bethesda did not make NV.
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Re: Vault 101 (Fallout Thread)
« Reply #74 on: 24 Nov 2013, 14:16 »

That's not saying they can't pick up the technological advances that Obsidian made though, or at least keep them in spirit. I am hoping they get a new engine at least though. I imagine they will use the one they developed for Skyrim. I would love to explore the Commonwealth myself.
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Re: Vault 101 (Fallout Thread)
« Reply #75 on: 24 Nov 2013, 14:29 »

Apparently you get different dialogue options it your characters have really (like 3 and below) low INT. This may be old news, but I don't have any of the games.
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Re: Vault 101 (Fallout Thread)
« Reply #76 on: 24 Nov 2013, 14:52 »

Yeah, that's one of the classical things from Fallout 1 and 2. With INT 3, or lower, you can only grunt in conversation.

And then take drugs and suddenly learn to speak :D
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Re: Vault 101 (Fallout Thread)
« Reply #77 on: 24 Nov 2013, 15:04 »

This sounds promising. Can't wait for it to be revealed. I really hope there'll be a hardcore mode again, that made NV even more fun for me. I remember being deep in some Vault with no water left and getting dangerously dehydrated. Fun times.
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Re: Vault 101 (Fallout Thread)
« Reply #78 on: 24 Nov 2013, 19:28 »

Apparently you get different dialogue options it your characters have really (like 3 and below) low INT. This may be old news, but I don't have any of the games.


"Me help shoulders make shinies warm."
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Neko_Ali

Re: Vault 101 (Fallout Thread)
« Reply #79 on: 25 Nov 2013, 05:28 »

Sadly, I was disappointed in hardcore mode in NV. I was really looking forward to it. But from the very beginning, I had such an abundance of food and water that I never felt in the slightest danger of running out. Remembering to keep eating and drinking just became a nuisance mostly (just like real life). And the fact that companions would die permanently didn't make them any less stupid. They would still run right into a nest of cazadores at first sight...
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Re: Vault 101 (Fallout Thread)
« Reply #80 on: 25 Nov 2013, 06:30 »

True, but I play without companions anyway. They just get in the way of sneaky characters.
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LTK

Re: Vault 101 (Fallout Thread)
« Reply #81 on: 25 Nov 2013, 06:50 »

"Me help shoulders make shinies warm."
It's a shame that they guy doesn't even seem to be the slightest bit fazed about the fact that you're talking to him like a caveman.
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Re: Vault 101 (Fallout Thread)
« Reply #82 on: 25 Nov 2013, 07:23 »

"Me help shoulders make shinies warm."
It's a shame that they guy doesn't even seem to be the slightest bit fazed about the fact that you're talking to him like a caveman.

This one is the best

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Re: Vault 101 (Fallout Thread)
« Reply #83 on: 26 Nov 2013, 07:29 »

wow I wished I thought of that!
(click to show/hide)
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Re: Vault 101 (Fallout Thread)
« Reply #84 on: 26 Nov 2013, 08:29 »

That must have been some BB... "You'll shoot your eye out!" And then some, apparently.
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Re: Vault 101 (Fallout Thread)
« Reply #85 on: 26 Nov 2013, 08:31 »

Maybe it was a limited edition version?
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Re: Vault 101 (Fallout Thread)
« Reply #86 on: 07 Dec 2013, 06:23 »

so the survivor2299 thing...elaborate hoax...
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Re: Vault 101 (Fallout Thread)
« Reply #87 on: 07 Dec 2013, 13:26 »

On the one hand I'm a tad disappointed.

On the other hand, that's a pretty sweet .gif of Third Rock. I'm stealing it.

And so the disappointment is...well not vanquished, but at least kicked in the face!

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Re: Vault 101 (Fallout Thread)
« Reply #88 on: 07 Dec 2013, 14:04 »

you're welcome...I think?
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Re: Vault 101 (Fallout Thread)
« Reply #89 on: 07 Dec 2013, 19:03 »

Smart money is still on Fallout 4 being set in Boston based on all the overt hints in Fallout 3.

(now that I've said that watch it be in fucking Omaha or something)
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Re: Vault 101 (Fallout Thread)
« Reply #90 on: 12 Dec 2013, 04:27 »

I enjoyed new vegas, but I hate how Obsidian and every other developer assumes that everyone likes the zombie survivor genre. That was what dead money was, even though you got stupidly rewarded for itshould you manage to get away without your bomb collar blowing up. The rest of the game/DLC I liked a whole lot. But I'll tell ya now, that the choices you made felt trivial in the end and didn't feel as important as they could've been.
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Neko_Ali

Re: Vault 101 (Fallout Thread)
« Reply #91 on: 12 Dec 2013, 07:57 »

Well, Kotaku says they have documents 'proving' that Fallout 4 is in the works, and is set in the Institute, ie Boston. So take that for what it is worth, which isn't much really. I still feel that it is the most likely choice for a new Fallout game though, given what we do know out of them. And probably we will be hearing more soon, with Bethesda giving the Survivor 2299 guy the stink eye.
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Re: Vault 101 (Fallout Thread)
« Reply #92 on: 12 Dec 2013, 09:56 »

Well, Kotaku says they have documents 'proving' that Fallout 4 is in the works, and is set in the Institute, ie Boston. So take that for what it is worth, which isn't much really. I still feel that it is the most likely choice for a new Fallout game though, given what we do know out of them. And probably we will be hearing more soon, with Bethesda giving the Survivor 2299 guy the stink eye.

I'd be willing to bet that Fallout 4 is going to be a repeat performance of Skyrim. A half-assed job that was intentionally left unfinished so the PC mod community can fix the game. And if you want to question me, look at some of the "changes" brought in on Skyrim's legendary patch.
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Re: Vault 101 (Fallout Thread)
« Reply #93 on: 12 Dec 2013, 15:13 »

What were the changes?
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Re: Vault 101 (Fallout Thread)
« Reply #94 on: 12 Dec 2013, 17:14 »

What were the changes?

The ebony blade officially became a two-handed sword, with the power of a one-handed sword. Even it's enchantments aren't as incredible, considering there are far and better two-handed swords in the game. The ebony blade had become a novelty and nothing more. Legendary skills, yuck... Skyrim was already casual enough, but the addition of legendary skills made playing the game pointless after a specific point.
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Re: Vault 101 (Fallout Thread)
« Reply #95 on: 12 Dec 2013, 23:53 »

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Re: Vault 101 (Fallout Thread)
« Reply #96 on: 13 Dec 2013, 05:53 »

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Re: Vault 101 (Fallout Thread)
« Reply #97 on: 13 Dec 2013, 08:54 »

Despite it's problems, New Vegas remains to be my favorite. Hopefully Fallout 4 will be that much better.
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Re: Vault 101 (Fallout Thread)
« Reply #99 on: 16 Dec 2013, 17:23 »

By the council of No Dogmeat! NOOOOOOO!

hehehe
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