I think I should say here that most of my criticisms of Alice Grove only work (At least in my opinion,) because Alice Grove is a comedy, which is heavily working against the drama and characters. It's hard to tell a dramatic story when you're constantly telling jokes. It's hard to laugh when the main character is a jerk. (Unless the story constantly gives them their comeuppance, which you can't do when your main character is Superwoman in a world of paper people.)
As for tonight's comic: It... doesn't really hurt, but I don't think any more of Alice either. It just cements her character as a bit of an all-controlling bully. 'Do what I say without question, I'll boost your reputation and get you laid. Dare to question me in the slightest and I'll beat the crap out of your helpless self to humiliate you.' It's better than just the stick without the carrot, but not by much.
At least for my money, there's very little that Alice can do in a single comic, or even a half dozen comics, that will make me forget that she threatened someone who was totally helpless against her for being worried for the safety of himself and his town.
If the comic IS going to be an arc about her learning and growing, it better get started soon because we're 9 months in and I haven't really seen any start of her learning yet.
Oh, I never meant to imply mikmaxs said they didn't like the comic; I just disagree with the implication of the quote cited by me that an author needs an excuse to make his characters unlikeable; or that unlikeable characters are in themselves a deficit in a story.
I'd like to expand on this a bit, since it's an important part of storytelling in general.
First off: When I say 'Likeable' I mean 'A character that I enjoy watching.' (Or reading about, or hearing, etc.) A lot of characters are not likeable in that I would hate to be around them in real life, (Jayne Cobb from Firefly comes to mind, for example,) but they are still caught under 'Likeable' the way I'm going to use the word here. Meanwhile, characters that are interesting or driving don't have to be 'Likeable' to be good. (Later seasons of Walter White from Breaking Bad come to mind.)
Characters don't need to be likeable to be good characters, and compelling and interesting stories can be written around them. Empathy is nigh-universally required to one extend or another, but likeability isn't. However, it is incredibly difficult to write an unlikeable character with a goal so that they are still interesting and compelling, since if I don't like a character, it becomes difficult to care if they succeed or not.
It's also extremely hard to write characters who have no explicit or clear goals, because if they aren't doing anything of substance it is hard to care what they are doing. Without a goal, it's very easy for a character to become dull and boring.
Alice is currently doing both. Unlike Gavia or Ardent who both have somewhat of a goal goal, (Get home and/or Meet the natives to have fun,) she just wants not to do anything. Her ideal day involves Gavia and Ardent not doing anything while she doesn't do anything either. She's also not particularly likeable, for reasons I've gone over before.
For these reasons, I simply can't care about anything she is doing, and when she does something bad it becomes a lot more noticeable and detractive to her character.