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Poll

has this thread been used before?

Yes it has you dipshit! A retard is you!
- 4 (44.4%)
No, how can we have been so blind! You must posess genius level greatness to suggest this thread.
- 5 (55.6%)

Total Members Voted: 3

Voting closed: 23 Jun 2005, 09:51


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Author Topic: favourite RPG  (Read 47044 times)

californaya

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favourite RPG
« Reply #50 on: 16 Jun 2005, 00:03 »

FFVII
Kingdom Hearts
Kingdom Hearts II (when it comes out)
the .hack series

That's about it. I've played quite a few RPG's in my day, and those are really the only ones that left a lasting impression of "Man, I really enjoyed that game."
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Condition Oakland

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favourite RPG
« Reply #51 on: 18 Jun 2005, 21:43 »

This whole thread is making me sad, because I don't have most of my older Rpgs. Many a game has been unknowingly sold at a garage sale.


Plus, I keep thinking about Lavitz.


Why did he have to die...?
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Wondershot

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favourite RPG
« Reply #52 on: 06 Jul 2005, 17:07 »

Well, considering aesthetics, challenge, uniqueness, dialogue, et al, I would have to say that some of my favourites would include:

Earthbound, for art, humour, and general uniqueness: Seriously, who ever would have thought that in a genre conquered by the idea that all action must take place in a more primitive age, or a completely fictional one, that an RPG storyline could exist in an environment so eerily similar to ours? Seriously, there is tons of intrigue in the story of the boy who was destined to pick up his baseball bat and smash some aliens back to their own dimension. Having the cell phone on which your dad or random friends would call you on was also priceless, and, of course, the ability to erase giant pencil-shaped statues which block your path for whatever reason other than that's how the game works. Seriously, there is never a dull moment here.

Super Mario RPG, for taking full advantage of three axes of direction, and just being damn funny: In all fairness, having random characters and a storyline that detracted from the rest of the Mario storyline was sort of odd to get used to, but as soon as I had gotten into the humourous bits and pieces (even being reduced to reading monster's minds) and even strange stories being told in the middle of battles, I knew that this was a fine RPG, even though I only played it when I was, well, eight or something.

Shin Megami Tensei Nocturne, for being the most visually-enthralling RPG, having the most amazing combat system, and for proving that your character doesn't always have to be the hero...: If you have never heard of this PS2 RPG, then I strongly suggest that you go out and give it a try ASAP. This RPG completely changed the way I had originally thought of RPGs, complete with post-apocalyptic storyline, dark with flashes of humour, gorgeous graphics, and an amazing orchestral soundrack complete with the most hard-rocking electric guitars ever present in an RPG. Basically, your character is trapped in a post-apocalyptic Japan that has litterally curled up into a ball and sealed itself off from the rest of the world, thanks to a powerful magic that also killed many other occupants, save yourself and a few people whom you know. Eventually, the story turns to who is going to rule in this new desolate land, populated by spirits and even dark forces who slowly turn everyone you know into demons, and eventually climaxes with the question of whom you must follow in this destroyed world, or if you should just kill them all and conquer the wasteland yourself. In any case, it is an amazing storyline in which you slowly watch as otherwise normal people lose what is left of their grip on humanity and become twisted monsters bent on imposing their wills on what is left of their home. The battle system also rules, as your character can recruit enemy demons to work for him in the middle of combat, and eventually learns how to fuse them into a single, more powerful entity. Any monster in the entire game is available to you, with the very last boss being the only exception, and you can create a party fit for any situation, improving on it and changing it as necessary as the game goes on. Finally, Dante from Capcom's Devil May Cry also appears in this game, and often tries to kill you but can eventually be recruited as a powerful ally. Go out and play this game, you will not regret it.

Shin Megami Tensei DDS, for being the most difficult to complete, and being the most satisfying as well: Despite having the same title as the aforementioned Nocturne, DDS has a completely different storyline from its predecessor, and the only things linking it to Nocturne are probably its graphics, elements of its battle system, and its electric guitar-backed orchestra. DDS, however, is far more challenging to complete, as its battle system, while similar to Nocturne's, gives tougher penalties and greater rewards to those who can exploit all its nuances. Basically, if you can successfully exploit an enemy's weakness, you get more chances to attack him for subsequently greater damage, but if your attack is blocked or dodged, you lose turns and your enemy gets to counterattack more quickly. I am not kidding when I say that in the late stages of the game, one otherwise minor slip-up will result in your entire party being annihilated in a few turns. Expect to die quite often if you play this, but take heart in the fact that most of the levels in the game have an abundant number of save points, most of which will also heal you for a small sum of money.

These are some of my favourites, and I highly reccommend them if you haven't tried them already.
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twentyfour

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favourite RPG
« Reply #53 on: 06 Jul 2005, 21:30 »

Shining Force 2
Vandal Hearts
FF Tactics
FFX
Kingdom Hearts

no order, they all make me a happy lil boy :)

EDIT: GAH!!! Suikoden 2! How dare I forget it!
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Mako

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Re: favourite RPG
« Reply #54 on: 28 Feb 2008, 01:35 »

No no no.

Final Fantasy 6 is indeed best, but then X, then 7.

Chrono Trigger is the best RPG ever though.

YES Chrono Trigger is by far my favorite RPG, its so long and the story gets me everytime I play it again.

Oblivion is a fantastic RPG as well, Ive beaten it several times and I just love it.
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Re: favourite RPG
« Reply #55 on: 28 Feb 2008, 07:35 »

man, that's some epic thread necromancy right there.

For the record, my current modern favourite is Mass Effect, followed very closely by Dungeons and Dragons Online
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Re: favourite RPG
« Reply #56 on: 28 Feb 2008, 07:45 »

Final Fantasy 7. My husband recommended it to me when we first got together a couple years ago and I've been hooked since. I believe I'm working on my fourth play-through.
FFIII for the DS. I could hardly put it down.
Super Mario RPG :x
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Re: favourite RPG
« Reply #57 on: 28 Feb 2008, 08:11 »

Quote from: This thread
Posted by: twentyfour Posted on: July 07, 2005, 06:30:15 AM

Quote from: This thread
JESUS

Quote from: This thread
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Re: favourite RPG
« Reply #58 on: 28 Feb 2008, 08:55 »

There should be more threads about Morrowind.
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Narr

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Re: favourite RPG
« Reply #59 on: 28 Feb 2008, 09:54 »

Time to whop out my favorite image macro:




Anyway,

My favorite RPG of all time is probably Baldur's Gate 2.  The entire series is pretty awesome, but it's the one that sucked me in to D&D as a whole, really.

Planescape: Torment has probably the most versatile and best-written story (and just general dialogue) of any RPG ever made.

NWN and NWN2 have the most customizable game system ever, making them very long-lasting and quite fun.

KOTOR 1 was incredible and is to date the best Star Wars game ever.

Basically what I'm trying to say is that Bioware rules the universe.
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Re: favourite RPG
« Reply #60 on: 28 Feb 2008, 12:20 »

Odin Sphere, Persona 3, and Chrono Trigger.

Also who here would play an epic RPG based on the journey of Moses and the Hebrews? That would be fuckin' mint.
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Re: favourite RPG
« Reply #61 on: 28 Feb 2008, 12:34 »

Black Isle / Bioware / Obsidian. Troika gets honorable mention.
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Re: favourite RPG
« Reply #62 on: 28 Feb 2008, 12:35 »

I'm have to go with Marrowind here, liked it for the short time I played it. 

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Re: favourite RPG
« Reply #63 on: 28 Feb 2008, 12:38 »

Final Fantasy Tactics Advance.

I couldn't put that game down.
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Re: favourite RPG
« Reply #64 on: 28 Feb 2008, 15:02 »

anybody played Lost Odyssey yet? i'm on the 3rd disc and i must say, i'm impressed. the discs are a little short (about 14 hours apiece, give or take) but it's an emotional rollercoaster ride, to be sure. i think it's the first game since Final Fantasy X that's actually made me feel feelings towards the characters. hell, i was gettin' choked up after the death of a character who had, literally, just been introduced which is saying something.

anyway, it's a good game. check it out if you can.
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Re: favourite RPG
« Reply #65 on: 28 Feb 2008, 16:26 »

Odin Sphere

See, I can't get behind that. I never went past the second book in Odin Sphere because the game runs like shit. During later levels when there are a lot of enemies on screen or during essentially any boss the game slows to the point where it's basically a fucking slideshow. The story may have been amazing, but I couldn't tell because it was too frustrating to play for more than an hour at a time.
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Re: favourite RPG
« Reply #66 on: 28 Feb 2008, 18:11 »

Sure it's not a drive dying?  Mine would have a bunch of pauses that weren't there before...and a friend of mine had to play his upside down...
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Re: favourite RPG
« Reply #67 on: 28 Feb 2008, 18:21 »

No, I've played many PS2 games since after that game came out and they all work fine.
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Re: favourite RPG
« Reply #68 on: 28 Feb 2008, 18:27 »

That seems a little...odd.
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Re: favourite RPG
« Reply #69 on: 28 Feb 2008, 19:14 »

Yeah, my copy did the exact same thing whenever there were a ton of enemies on the screen.  And from what I've heard, it's the same for all copies
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muteKi

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Re: favourite RPG
« Reply #70 on: 28 Feb 2008, 19:31 »

Phantasy Star IV

Though Phantasy Star II gets mention as well for having some absolutely insane mazes.
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Re: favourite RPG
« Reply #71 on: 28 Feb 2008, 21:02 »

Can I start an Almight Thread About Morrowind?  There should be an Almight Thread About Morrowind.  That would make me a very happy nerd.
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Re: favourite RPG
« Reply #72 on: 29 Feb 2008, 00:08 »

I support this notion in that it's better than a thread about Oblivion.

But really, as far as role play games go, there's so many better things. I mean, you can find deeper and more original plots/characters in a freakin' JRPG.
« Last Edit: 29 Feb 2008, 00:50 by Spluff »
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Re: favourite RPG
« Reply #73 on: 29 Feb 2008, 00:41 »

Baldur's Gate 2, Fallout 2. I like the Final Fantasy games in a certain meditative sense. It's pretty pictures, and hardly any brain activity required at all. It's soothing to play.
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Re: favourite RPG
« Reply #74 on: 29 Feb 2008, 11:20 »

I support this notion in that it's better than a thread about Oblivion.

But really, as far as role play games go, there's so many better things. I mean, you can find deeper and more original plots/characters in a freakin' JRPG.

I am terribly sorry, but I am going to have to strongly disagree with you.
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Re: favourite RPG
« Reply #75 on: 29 Feb 2008, 11:45 »

i enjoyed Oblivion...or at least i think i did, since i put so much time into it- but the voice acting was fucking terrible.
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Re: favourite RPG
« Reply #76 on: 29 Feb 2008, 11:47 »

I thought the voice acting for Uriel Septim and his guards were good.  I haven't played much farther into the game, though.
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Re: favourite RPG
« Reply #77 on: 29 Feb 2008, 11:49 »

oh yes, the actual acting is fine, it's just that it's that same guy doing that same voice for every almost every single character.
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Re: favourite RPG
« Reply #78 on: 29 Feb 2008, 12:04 »

Oblivion isn't an RPG.  It's a mumorpeger without the MMO aspect.  Or the RPG aspect.  It's a fantasy-based sandbox FPS.

That's not to say it isn't enjoyable, but it's no wise an RPG.  I mean, they took "ageless faceless gender neutral adventure person" to a whole new level of anonymity. 
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Re: favourite RPG
« Reply #79 on: 29 Feb 2008, 12:04 »

Do you even have a clue what constitutes an RPG? It's not all about random battles and spikey hair. Oblivion is an RPG.
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Re: favourite RPG
« Reply #80 on: 29 Feb 2008, 12:20 »

A face you never see in game.  And you interact with others in the same way that Gordon Freeman does.  And the character matters to the story like Gordon does.

In fact, the big difference between HL and Oblivion is that you manage skills/stats and a much larger inventory, and it's a sandbox rather than a linear story.

The game just feels and acts like a dungeon-crawling FPS.
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Re: favourite RPG
« Reply #81 on: 29 Feb 2008, 12:23 »

It is a FIRST PERSON RPG. This is, in fact, a genre. The entire fucking Elder Scrolls series is the same thing.

Do you SEE a gun? Do you SHOOT people? How the fuck is it a first person SHOOTER?

The pserpective has nothing to do with deciding what is and is not an RPG.
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Re: favourite RPG
« Reply #82 on: 29 Feb 2008, 12:36 »

RUNESCAPE, lulz

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Re: favourite RPG
« Reply #83 on: 29 Feb 2008, 12:51 »

Yay for rezzing threads!

and I liked Morrowind even though I pretty much sucked and never made it far...at least I assume I didn't make it far.
I want to play Oblivion and I may do so sooner or later.

I liked Fallout 2 and never cared for the FF games.
KotoR and KotoR 2 were both utterly amazing.

I've heard Blue Dragon was pretty cool, all things considered.


oh and
ew to runescape.

I guess since he mentioned runescape..I can say WoW.
lol.
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Re: favourite RPG
« Reply #84 on: 29 Feb 2008, 13:18 »

I don't know if this thread was created with MMOs in mind.  *shrugs*
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Re: favourite RPG
« Reply #85 on: 29 Feb 2008, 14:05 »

Having finally gotten around to playing Morrowind, I can say that they're both on an equal level.  Both of them have pretty bad voice-acting (with the exception of Patrick Stewart and Zod), and a lot of the voice actors are the same in both games.  I think that Oblivion's a lot more fun to just walk around in.  Not do anything quest-related, just maybe perch on a rock and wait 5 minutes for a deer to shoot.  Morrowind, on the other hand, feels a lot more...there.  The dungeons don't feel nearly as repititious, and the game forces you to play more to your character (which has it's own pros and cons).  And the existing world feels just a little more complete.  But it has a few interface problems, and I really wish they would've doubled the walk/run speeds.  Running feels like walking, and walking feels like shambling.  Which in a game without quicktravel can be tedious.  I've had to do the Balmora/Seyda Neen/Pelagiad circle five times, and it's kind of annoying. 

I guess since we're not axing this thread, I might as well contribute.

NWN2: Mask of the Betrayer has probably the best writing I've seen in an RPG after the Bioware games.
Baldur's Gate 1 & 2 rocked, and their expansions (still haven't played Icewind Dale or Planescape)
The past two Elder Scrolls installments, obviously
FFXII was fun while I had it
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Re: favourite RPG
« Reply #86 on: 29 Feb 2008, 14:25 »

See, I never walked to Balmora.  There's this room right outside of the first office in the Census and Excise place.  I would go in there, shut the doors, and literally steal everything.  I would then sell it all to Arielle (or whatever his name was), and take the silt strider to Balmora.

But, I totally agree with you.

P.S. - There were a few different modes of fast-travel in Morrowind.  There was the aforementioned silt strider, Mages Guild teleporters, Almsivi and Divine intervention spells/items, and Mark and Recall spells.
« Last Edit: 29 Feb 2008, 14:27 by imapiratearg »
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Re: favourite RPG
« Reply #87 on: 29 Feb 2008, 15:12 »

There are modes of fast-travel, yes, but some of the smaller cities and villages are not available without the spells (which being a thief, I can only hope to find scrolls for, and actually already have, but not knowing what the did, sold them).  Pelagiad's closest neighbour is Seyda Neen, and that walk still takes about 3 minutes real-world time (running), with only two dungeons to stop by on the way (which I've already done and have no interest in revisiting).  I think I just need to get really rich and buy a whole bunch of Levitation.  Also, being a thief, I'm fairly certain a lot of people don't like me in the Mages guild, as I robbed them blind in two cities thus far.  That, and some of the dungeons and stuff are just in the middle of bumfuck nowhere.  It's not too bad, but something that could be improved upon.  I wish they had an ini file I could edit to change the walk speed.  Then my bitching about traveling would be stopped.
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Re: favourite RPG
« Reply #88 on: 29 Feb 2008, 17:50 »

Quote from: Gamespot
The Elder Scrolls IV: Oblivion is simply one of the best role-playing games ever made.

Quote from: IGN
This is a deep, satisfying action-RPG.

Quote from: Kotaku
As was done with Morrowind before it, Bethesda Softwork's award-winning free-roaming RPG The Elder Scrolls IV: Oblivion is getting the Game of the Year treatment.

Just because it doesn't contain the bog-standard ingredients of Baldur's Gate, Icewind Dale or Fallout doesn't mean it's not an RPG. Role Playing Game. You assume a role, and you play it and evolve it after your own personal style.
That sort of makes the term "Role Playing Game" meaningless, doesn't it? By that definition, any and every game that has a character is an RPG. I play Metal Gear Solid, assume the role of a ninja spy, and at my whim I can (poorly) run and gun through the game, I can take the time to incapacitate every enemy by hand or I can use stealth. Great RPG.
Has anybody ever really done that, playing these TES games? I only beat Oblivion once in a 9-hour period by focusing on the main quest. TES are poindexter games, even moreso than D&D. You don't have a character, you have a set of statistics, and beyond the rate at which certain statistics increased and what handful of once-a-day powers you started off with there aren't really that many things differentiating any one character from any other character. There were no real restrictions, which made it kind of homogenous. The reason I never beat Morrowind is that I get roleplayer's remorse and keep making new characters, but every time I do so it's only after a few hours of play that I realize that my new character is exactly the same as the one I abandoned.
Dialogue was nonexistent in both games. There weren't any NPCs, there were walking encyclopedias with names. They really didn't improve with Oblivion, they just made it less obvious. This is apparent to the walking reference books in the game, because they're in such an existential funk that they can be bribed into forgetting that you've murdered an entire building full of innocents. 30 gold will make you the best friend somebody has had or will ever have (it even unlocks restricted encyclopedia definitions!) if you don't have cash, you can roll a dice (Morrowind) or play a minigame (Oblivion) and if you succeed you will magically and mysteriously impress the NPC somehow, possibly with your luck of the dice and ability to play Simon Says.
People throw the term non-linear out like it means something, when in the context of the games it doesn't. All of the quests were more or less open-and-shut. The feeling of "freedom" you get is from the fact that there's sooo many linear paths to take, and not many people bothered to go through all of them. But you can. You can be the most cold-blooded and feared assassin in the land and also the beloved head of the state church dedicated to saving souls, the head of every guild, and you're always and without exception the great hero of the land, all at the same time. After a few years of playing Morrowind and after a few weeks of playing Oblivion you realize that there's very little replayability at all. Once you've gone through something, you've gone through it. The great thing about Morrowind was that you were forced to walk around and marvel at all the work that went into the game.

What TES games are, they are sprawling dungeon hacks that lack some of the distinguishing features of even something like Diablo 2 or Deus Ex. They're fun enough, but they're an entirely new and different kind of game than "RPG". If you think of them as RPGs they don't hold up exceptionally well. As medieval combat games they could stand to have a little better pacing but they're pretty fun when you get into the thick of it.
« Last Edit: 29 Feb 2008, 18:18 by Kid van Pervert »
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Re: favourite RPG
« Reply #89 on: 29 Feb 2008, 18:14 »

I'm calling them RPG's because, quite frankly, I don't know what else to call them.  The thing is, all RPG's essentially revolve around stats anyways.  DnD, the mother of RPGs, is a set of stats put to a story (in which the role-playing aspect is much better than Oblivion's, I'll admit).  It's why we call JRPGs RPGs, because there is almost zero role-playing in any of them, but they still have the stats aspect of it.

Then again, there can be more than one definition of role-playing.  I consider it to be using my avatar to do things in a virtual world which I cannot do in real life (kill cliff chasers and squibs) or already do in real life, but in a different setting (drink).  Heck, my previous post states that I do just that.  I hunt virtual deer from virtual rocks with a virtual bow because I suck at archery in real life.  And killing deer doesn't exactly involve a story.  Other people (and also me) insist that role-playing is using an avatar to progress through a branching and dynamic story.  To me, this is an extension of real life, a life within a life even, except that the options for non-quest roleplaying are not nearly as available.  DnD games are like this, so is Mass Effect.  Playing through the story as you see fit is just as fun as dicking around on a fictional continent. Both are valid definitions.  Since there is currently no game out there that does both, does that mean that there are no RPGs?  No.  There were MUDs, but reading text and ascii characters for hours on end is not fun, no matter who you are. 

So basically, I guess what I'm saying is no one wins the RPG argument because it's an entirely subjective argument.


This is apparent to the walking reference books in the game, because they're in such an existential funk that they can be bribed into forgetting that you've murdered an entire building full of innocents. 30 gold will make you the best friend somebody has had or will ever have (it even unlocks restricted encyclopedia definitions!) if you don't have cash, you can roll a dice (Morrowind) or play a minigame (Oblivion) and if you succeed you will magically and mysteriously impress the NPC somehow, possibly with your luck of the dice and ability to play Simon Says.
People throw the term non-linear out like it means something, when in the context of the games it doesn't.

THAT is the non-linearity of it all.  Like I was saying about the definitions of role-playing, in other games, specifically story-driven RPGs, even the good ones, don't give you the option to murder a building full of innocents and then bribing any witnesses.  It is linear in the context of the game as far as storyline and actual questing goes, but it's non-linearness is in the murder of an entire village, in joining a faction that fights against another faction, in standing on a rock hunting binary deer.
« Last Edit: 29 Feb 2008, 18:51 by Dimmukane »
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Spluff

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Re: favourite RPG
« Reply #90 on: 29 Feb 2008, 18:24 »

Kid van Pervert, I fucking love you.
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Re: favourite RPG
« Reply #91 on: 29 Feb 2008, 19:43 »

SO ANYWAY

Best RPGs?

I've always like Chrono Cross much better than Trigger. Final Fantasy 9 and 6 are my favorite FF games..not a fan of 7. Dragon Quest VIII is fun in some ways.

But I think my overall favorite RPG ever is Star Ocean 2. Just classic in every way.
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Re: favourite RPG
« Reply #92 on: 29 Feb 2008, 20:14 »

Anyone say Disgaea yet?

I played Disgaea 2 and loved it, though I'm stuck on this one level...
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Re: favourite RPG
« Reply #93 on: 29 Feb 2008, 20:37 »

I just want to say that I like both kinds of RPGs.  I find NWN2:Mask of the Betrayer is as fun as, although shorter than, Morrowind and Oblivion. 

And no, I haven't played Disgaea.  It's always interested me, I've just never had time for it.  I always enjoyed those types of turn-based battles over the stuff used in Final Fantasy.  If Disgaea 3 were a PS2 game, I'd probably get it.
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CEOVanilla

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Re: favourite RPG
« Reply #94 on: 29 Feb 2008, 22:15 »

I have to say, I was a bit disappointed with Oblivion. It didn't seem to be quite as deep as Morrowind was in terms of dialogue and side quests.
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Re: favourite RPG
« Reply #95 on: 29 Feb 2008, 22:16 »

I wish they had an ini file I could edit to change the walk speed.  Then my bitching about traveling would be stopped.

There's an item you can acquire fairly easily that makes you run super-fast, called the Boots of Blinding Speed.  However, as the name denotes, they make you totally blind, unless your Magicka resistance is pretty much maxed out.  :|
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Re: favourite RPG
« Reply #96 on: 29 Feb 2008, 22:41 »

How non-linear does a game has to be before you consider it an RPG? Does it need to play differently with each class? Do you need a realistically reacting social environment? Should there be no main storyline at all? MGS wouldn't count as an RPG because there is only one set path, while you can run and gun or sneak about in the end you're still going for the same target, there is no evading the main mission - you really can't get anywhere without fulfilling the main objective. You can't go exploring the street or forest, you can't buy or sell weapons - if you ask me, an RPG is defined by how drastic the choices you are given are. If it's whether you should use a silenced pistol or machine gun to take down the enemies, it's not an RPG. If, in addition, you could - say - turn ninety degrees, walk into the forest and kill boars for profit, it would be an RPG because it allows the player to make a drastic choice towards the entire gameplay, story and character behaviour.

But how does that apply to JRPGs? You're essentially given no choice whatsoever in them outside of battle, but they are still RPGs (or so I am told).
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Re: favourite RPG
« Reply #97 on: 29 Feb 2008, 23:22 »

I've been pondering the difference, what with Valve making FPSes with such intense stories that I still get angry about Eli...

I think the primary differences are still the amount of story (TF2, for example, has none) and how much of the game mechanics you're allowed to see. 

With HL2 we know the shotgun does more damage, but that it's a short-range weapon and does negligible damage at long range (I think it's 7 damage per pellet, and they spread out conically with distance).  With Final Fantasy, we know how much strength, vitality, elan, and angst each character has and how each weapon changes the stats and how each weapon interacts with opponent armor and etc.

I think an FPS is much more about the twitch gameplay, whereas an RPG is more about strategy and story.  Like anything else, there'll be blurring of the boundaries, but with an RPG you assume a role, and part of that is trying to model the character the way you want it to look/act/be and part of that is involvement in story.
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Narr

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Re: favourite RPG
« Reply #98 on: 01 Mar 2008, 01:19 »

I guess since we're not axing this thread, I might as well contribute.

NWN2: Mask of the Betrayer has probably the best writing I've seen in an RPG after the Bioware games.
Baldur's Gate 1 & 2 rocked, and their expansions (still haven't played Icewind Dale or Planescape)
The past two Elder Scrolls installments, obviously
FFXII was fun while I had it
You gotta play Planescape, man.  If you want pure story and a dynamic character, it's tops.  Icewind Dale is alright, but isn't Bioware (that was actually done in-house by Black Isle if I remember correctly).  Less story but much more character building and proving your badassery by slaughtering hordes and hordes of goblins.
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Fletch

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Re: favourite RPG
« Reply #99 on: 01 Mar 2008, 02:37 »

Quote
you really can't get anywhere without fulfilling the main objective.
Daggerfall, Morrowwind, Oblivion ... Fallout? what else actually falls outside your category?

Planescape: Torment #1
Incursion (currently, 0.6.4E :lol:)
Fallout 1/2 (1 had a better background/setting, iirc. 2 had better game mechanics)
Guild Wars (even if I haven't been able to play since way back before the first expansion ... and it was more or less deathmatch with leveling & quest grind :roll:)
Oblivion / Neverwinter (I pretty much just play these for the mods)
Some medieval combat game I only ever played the demo of - it wasn't a commercially released title... :? It rocked.

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The reason I never beat Morrowind is that I get roleplayer's remorse and keep making new characters, but every time I do so it's only after a few hours of play that I realize that my new character is exactly the same as the one I abandoned.
I tried to stuff as many mods into that game as possible, in the hope of avoiding that ... I still did it.

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