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Author Topic: Smash Brothers Brawl  (Read 342112 times)

ImRonBurgundy?

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Re: Smash Brothers Brawl
« Reply #350 on: 01 Oct 2007, 03:11 »

His hair is choice.  Swoop!
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #351 on: 01 Oct 2007, 05:03 »

Looks like Ness has some competition.

...

Or a replacement? I hope not, Ness is awesome.
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #352 on: 01 Oct 2007, 05:28 »

OMFGZ LUCASSS


I dont know if I like him better than ness... I'll have to see his moves.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #353 on: 01 Oct 2007, 11:35 »

Looks like Ness has some competition.

...

Or a replacement? I hope not, Ness is awesome.

Sakurai specifically said that none of the 12 characters from the original Smash Brothers would be cut, so Ness is still in. If I had to guess, I'd probably say that Dr. Mario, Young Link, and Pichu are the most likely ones to get axed, and possibly one of the Fire Emblem characters as well (although I hope not, I liked them both).
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #354 on: 02 Oct 2007, 00:07 »

Snake's stage was just detailed! It's the helipad of Shadow Moses. Environmental effects include rampaging Metal Gears (including a new model, an unrevealed type from MGS4 perhaps?), destructable walls, and searchlights that cause anybody caught in them to have the well-known '!' appear above their heads. Apparently Snake will also get briefs on his opponents from his team while playing on the stage. Seems like a neat-looking stage, Kojima and his team put a bunch of nifty touches in it.

Also, this game is pretty much 2 months away now. I remember when the wait until December 3rd seemed like an eternity. Unfortunately, I have finals the week after this game comes out. So I'm either going to have to hold off on playing this, or I'll fail all my classes this quarter.

...It'll probably be the latter.
« Last Edit: 02 Oct 2007, 00:23 by Storm Rider »
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #355 on: 02 Oct 2007, 03:27 »

this new sakurai post was kinda lame.
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Ozymandias

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Re: Smash Brothers Brawl
« Reply #356 on: 02 Oct 2007, 10:21 »

There's something very wrong about Snake talking about eating Yoshis and chasing Samus naked...
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #357 on: 03 Oct 2007, 03:21 »

excite bikes! WOOOSH!
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ScrambledGregs

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Re: Smash Brothers Brawl
« Reply #358 on: 03 Oct 2007, 17:36 »

I really need to reserve this game. I may even go to the midnight release of my local EB Games for it, assuming they actually do one.
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Re: Smash Brothers Brawl
« Reply #359 on: 05 Oct 2007, 20:47 »

Snake's stage was just detailed! It's the helipad of Shadow Moses. Environmental effects include rampaging Metal Gears (including a new model, an unrevealed type from MGS4 perhaps?), destructable walls, and searchlights that cause anybody caught in them to have the well-known '!' appear above their heads. Apparently Snake will also get briefs on his opponents from his team while playing on the stage. Seems like a neat-looking stage, Kojima and his team put a bunch of nifty touches in it.

Right. I had a really shitty night and this update put a huge grin on my face and made me feel much better.

I fucking love this game already.
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Re: Smash Brothers Brawl
« Reply #360 on: 09 Oct 2007, 00:40 »

Looks like Ness has some competition.

...

Or a replacement? I hope not, Ness is awesome.

Sakurai specifically said that none of the 12 characters from the original Smash Brothers would be cut, so Ness is still in. If I had to guess, I'd probably say that Dr. Mario, Young Link, and Pichu are the most likely ones to get axed, and possibly one of the Fire Emblem characters as well (although I hope not, I liked them both).

Pichu definitely, I know no one who used him more than twice. Why Young Link though? He was killer with hit and run once you got the hang of him.

Dr. Mario maybe... Though a lot of people prefer him over Mario for whatever reason, so I wouldn't be surprised if he comes back. I hope they keep the Fire Emblem characters too. Honestly I'd rather they not cut any, tweak them, of course, but I like the idea of a huge character select screen.

And for the record, I'd rather see Knuckles than Sonic, but that's not happening.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #361 on: 09 Oct 2007, 00:52 »

I think that those characters would be cut because they were just tweaks of existing characters, and Sakurai said specifically that A) not every character from Melee would return and B) that every character would control differently in Brawl. I hope that means that they'll tweak Ganondorf instead of just ditching him, because he's notable enough that he really should be in there.
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #362 on: 09 Oct 2007, 03:05 »

ashley's theme is Snaazzzy!
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Re: Smash Brothers Brawl
« Reply #363 on: 09 Oct 2007, 06:26 »

Why Young Link though? He was killer with hit and run once you got the hang of him.

Dr. Mario maybe... Though a lot of people prefer him over Mario for whatever reason, so I wouldn't be surprised if he comes back. I hope they keep the Fire Emblem characters too. Honestly I'd rather they not cut any, tweak them, of course, but I like the idea of a huge character select screen.

I'd heard rumor a long ways back that Dr. Mario and young Link were being cut in terms of Paper Mario and cell shaded Link.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #364 on: 10 Oct 2007, 00:14 »

It's finally official. Sonic is in Brawl.

Personally, I'm relatively apathetic towards this, unless the inclusion of Sonic means we see all his idiotic anime side characters in the game as well (which I would say is highly unlikely). But it does certainly have a lot of people excited.

As far as the Nintendo Fall Conference where this stuff was announced goes, I was way more excited (and I mean way, way more) for Fire Emblem DS. I might be the only person in the Western market that cares about Fire Emblem at all, but I am totally stoked for this, especially after how rad the DS Advance Wars game (Fire Emblem and Advance Wars are developed by the same studio) turned out.
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LordNagash

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Re: Smash Brothers Brawl
« Reply #365 on: 10 Oct 2007, 01:53 »

I am happy Sonic is in it. As for Fire Emblem, I really like those games and am eagerly awaiting the new Wii installment. If one comes to the US for the DS I will grab that one too. One of my favorite TBS games.
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ImRonBurgundy?

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Re: Smash Brothers Brawl
« Reply #366 on: 10 Oct 2007, 03:38 »

Personally, I'm relatively apathetic towards this, unless the inclusion of Sonic means we see all his idiotic anime side characters in the game as well (which I would say is highly unlikely).

If they do add any more, it should be limited to those that have appeared in a Genesis game.
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0bsessions

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Re: Smash Brothers Brawl
« Reply #367 on: 10 Oct 2007, 06:02 »

It's finally official. Sonic is in Brawl.
As far as the Nintendo Fall Conference where this stuff was announced goes, I was way more excited (and I mean way, way more) for Fire Emblem DS.

Me? I'm primarily excited for Super Mario Stadium Baseball. I absolutely loved Mario All Star Baseball and adding Wii controls is about the only way to make a ridiculously fun and shallow game even more fun and shallow.

Also: Bikes in Mario Kart, people. Bikes in Mario Kart!!!
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Re: Smash Brothers Brawl
« Reply #368 on: 10 Oct 2007, 07:00 »

If anything, they should add Knuckles, that would get me excited.
For now I'm feeling rather uninterested in Sonic. I would rather see Megaman or Chrono.
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Re: Smash Brothers Brawl
« Reply #369 on: 10 Oct 2007, 14:21 »

If anything, they should add Knuckles, that would get me excited.
For now I'm feeling rather uninterested in Sonic. I would rather see Megaman or Chrono.

I would love Knuckles to be there, but Sonic isn't bad either.

Megaman yes. Chrono no.

I'm predicting a 3rd third party character. My guess would have to be Megaman.
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Re: Smash Brothers Brawl
« Reply #370 on: 10 Oct 2007, 20:43 »

Personally, I'm relatively apathetic towards this, unless the inclusion of Sonic means we see all his idiotic anime side characters in the game as well (which I would say is highly unlikely). But it does certainly have a lot of people excited.

damn, that could mean a lot of sonic themed assist trophies
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muteKi

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Re: Smash Brothers Brawl
« Reply #371 on: 11 Oct 2007, 07:16 »

That's a good point. I would love to see a couple other Sonic characters in the game playable, though, but if that's just Metalsonic or Knuckles I'd say it's for the best.
« Last Edit: 11 Oct 2007, 07:29 by muteKi »
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #372 on: 11 Oct 2007, 11:00 »

Unfortunately, the game has officially been delayed until February 10th, 2008.

I can't pretend I didn't see this coming, but considering all the other stuff coming out I frankly don't mind waiting two months, especially with all the stuff they're cramming into the game this time around.
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ackblom12

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Re: Smash Brothers Brawl
« Reply #373 on: 11 Oct 2007, 11:08 »

Feb? Oh thank god... I'm going broke as shit buying games for the next few months anyways.
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MC

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Re: Smash Brothers Brawl
« Reply #374 on: 11 Oct 2007, 16:12 »

Yes, because exactly what this game needed was for everyone to have to deal with annoying little shit thirteen year old Halo kids screaming "YOU FUCKI SUK N00B SHITDICK EATING COCKSUCKING FAGZORZ!!" with their scratchy, cracking voices into a headset.

no shit! Communication would screw up the flow of the game something terrible. i like the idea of random fights because you never know how exprenced your opponents will be. I personnally would LOVE the challenge!

P.S. I could so kick all of your asses all at once. I'm literally undefeated in smash bros melee. give me ten minites practice on this game and I will make you all cuss out your TV :P
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MC

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Re: Smash Brothers Brawl
« Reply #375 on: 11 Oct 2007, 16:58 »


If they do add any more, it should be limited to those that have appeared in a Genesis game.


well I wouldn't doubt that they would go in that direction. Today's update is Sonic's specail moves and it seems their going more in the direction of classic Sonic. They have is up-graded modern look, but his moves are VERY old-school...... which is awesome btw.
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Re: Smash Brothers Brawl
« Reply #376 on: 12 Oct 2007, 01:25 »

  Anyone think Sonic looks a little overpowered?
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Ozymandias

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Re: Smash Brothers Brawl
« Reply #377 on: 12 Oct 2007, 01:54 »

Nah. He has no long range moves and it doesn't look like he has any instant kill moves. He basically looks like a faster, but significantly weaker Jigglypuff with better range.
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #378 on: 12 Oct 2007, 03:29 »

A delay was nessacary, the game will be a good chaser in febuary. Though, Nintendo seems to be lacking games for the holiday season..


also, double post, the modify tool should be used instead of two succesive posts.
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Re: Smash Brothers Brawl
« Reply #379 on: 12 Oct 2007, 06:27 »

Super Mario Galaxy, Fire Emblem, NiGHTS, Guitar Hero 3, Manhunt 2, Medal of Honor 2 (With online play, allegedly), Umbrella Chronicles, Bully: Scholarship Edition (Only a remake, but damn Bully was fun).

Yeah...Nintendo looks absolutely fucked this holiday season...
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Re: Smash Brothers Brawl
« Reply #380 on: 12 Oct 2007, 14:19 »

Oh god please Crono. I'm not sure how likely it would be.

Also I still want Poo.
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Re: Smash Brothers Brawl
« Reply #381 on: 12 Oct 2007, 15:28 »

Not very. Considering that Square has basically left Chrono Trigger in the dirt (they aren't even remaking it like they did with every other relevant RPG they've ever made), at least. Also, with two characters from the Mother series already in the game, a third seems sort of unlikely considering its relevance in terms of other Nintendo games.
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ImRonBurgundy?

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Re: Smash Brothers Brawl
« Reply #382 on: 12 Oct 2007, 17:24 »

damn, that could mean a lot of sonic themed assist trophies

If Dr. Robotnik is included as an assist trophy, they should only use voice clips from the old cartoon, when he was voiced by Long John Baldry.
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Ozymandias

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Re: Smash Brothers Brawl
« Reply #383 on: 12 Oct 2007, 20:44 »

This is the only Robotnik I want to see as an assist trophy:

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Storm Rider

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Re: Smash Brothers Brawl
« Reply #384 on: 12 Oct 2007, 20:50 »

Does anyone really know why Sega randomly decided to change the name from Robotnik to Eggman? Because Robotnik was a WAY better name.
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #385 on: 12 Oct 2007, 22:00 »

According to Wikipedia, Eggman was always his name in the Japanese games, and Robotnik was the name in America and Europe. Somewhere around Sonic Adventure 1, they merged storylines, as well as his name. I think it's accepted that Robotnik is his real name and Eggman is a nickname. At least, that's what I think it is.
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muteKi

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Re: Smash Brothers Brawl
« Reply #386 on: 14 Oct 2007, 11:28 »

At least, that's what they've said since SA1.
In Sonic 2 in the Wing Fortress Zone you'll see Eggman written on the ship. Kinda' odd that he'd use the perjorative nickname on that device, but whatever.

In any case, I know my Sonic shit.
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #387 on: 14 Oct 2007, 12:53 »

I'm guessing that if the game is made in Japan, he's always Eggman before they translate it to Robotnik for the American and European release. That's probably just an "Eggman" that slipped through.
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ackblom12

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Re: Smash Brothers Brawl
« Reply #388 on: 14 Oct 2007, 16:17 »

Exfept that he's called Eggman in every strategy guide and gaming mag I've ever read concerning any Sonic Game since SA1.

He'll always be Robotnik (<3) to me though.
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ScrambledGregs

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Re: Smash Brothers Brawl
« Reply #389 on: 14 Oct 2007, 19:21 »

I actually do think this delay weakens Nintendo's holiday line-up, because I have medium-to-little interest in the rest of their Wii line-up. Yes, even Super Mario Galaxy.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #390 on: 14 Oct 2007, 19:26 »

But why do we as gamers care about anybody's holiday lineup? It's not like Nintendo has to worry about money at this point, so it only benefits us for them to give them the extra time to make sure it comes out perfectly. I'd much rather it get delayed and have to wait a couple months for it than to have it rushed out in December with a broken online mode or something. Besides which, December 3rd is barely even squeaking into the holiday season as far as financial logic goes. It's after Black Friday and after most of the foot traffic has died down. Nintendo really loses nothing by putting this game out two months later, and we as gamers only benefit.

And as far as I'm concerned, if you're not pumped for Super Mario Galaxy, you're a heartless communist.
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muteKi

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Re: Smash Brothers Brawl
« Reply #391 on: 14 Oct 2007, 19:36 »

I'm guessing that if the game is made in Japan, he's always Eggman before they translate it to Robotnik for the American and European release. That's probably just an "Eggman" that slipped through.

Actually, they didn't edit any of the art within the games between translations. That's why it's like that. Zone names are also always in English. All they do is translate / localize  (some might argue bastardize in the case of storyline) the packaging and manuals between regions.
Modern games have Eng and JP voices, and subtitles in a number of languages. Signs and stuff may have different textures, depending, as well.
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Re: Smash Brothers Brawl
« Reply #392 on: 15 Oct 2007, 03:43 »

(my quote button still isnt working)

Anyway 0bsessions
I have no interest in Fire Emblem, GayGamer said NiGHTS wasnt that great,I'd rather have a good graphics Guitar Hero 3, I dont think anyone cares about  Manhunt 2 (and if they did they'd probably buy it on a diff. system), again with MoH, Umbrella Chronicles is a railshooter, which means noone will care much (they STILL could though), Bully: Scholarship Edition is a remake (as you said) and alot of people (like me) dont like to play games over and over again.

But I could be totally wrong and they're on the 10 best selling games of the holiday season..
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Re: Smash Brothers Brawl
« Reply #393 on: 15 Oct 2007, 06:42 »

Your personal tastes are completely irrelevant to me. That series of games still gives Nintendo what is probably, overall, the strongest holiday lineup of all three consoles. Halo 3's already out, Assassin's Creed is suffering alleged issues (Both with the PS3's RAM and the 360's disc capacity) and GTA delayed, Mass Effect, Guitar Hero 3, Rock Band and, to an extent, Virtua Fighter 5  are the only games with any big sales potential for the 360 of note (Off the top of my head, anyway) with the PS3 having even less (Ratchet & Clank is the only exclusive I can picture having any real success) aside from the multiplatforms like GH3 and Rock Band.

Calling Nintendo's holiday lineup outright weak is completely idiotic.
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Re: Smash Brothers Brawl
« Reply #394 on: 15 Oct 2007, 11:20 »

I will say that although I'm totally stoked for Mass Effect, this holiday season isn't quite the murderer's row everyone was making it out to be. A bunch of the really great-looking stuff got delayed, and with Halo 3 already out of the way that sort of diminishes the excitement of the holiday season itself.

And personally, I'm more interested in seeing Uncharted and Haze as far as PS3 games go. Rachet and Clank looks great and all, but it's functionally the same game that it's been for the entire series. So I could really take it or leave it.

Of course, like I said before, I'm one of the only people on this continent that gives a shit about Fire Emblem, so maybe my priorities don't necessarily match up with the market at large. Also, Jon, you forgot Battalion Wars 2 on your list of Wii games.
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ScrambledGregs

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Re: Smash Brothers Brawl
« Reply #395 on: 15 Oct 2007, 13:14 »

I'm honestly getting bored of Zelda and Mario games. Zelda and Mario games have all been variations on the same idea ever since they moved to 3D. Combine that with the fact I haven't given two shits about platformers since the mid 90s, and you can hopefully understand my "meh" to Mario. Smash Brothers is at least something new-ish that hasn't been run into the ground already. And I would still argue this weakens their holiday line-up, because while Nintendo will sell a shit ton to casual gamers, I don't see hardcore gamers giving up their console of choice for a Wii just yet. Even gestures to the hardcore with things like Sin & Punishment on the Virtual Console are just that, gestures so that when they give press conferences Reggie can prattle on about how they're appeasing core gamers when they actually aren't.
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Re: Smash Brothers Brawl
« Reply #396 on: 15 Oct 2007, 13:39 »

Casual and hardcore gamer are the most ill-defined and outright stupid buzz words in the entire video gaming community.

Can any two people even agree on what the fuck they really mean? I mean, what precisely IS the difference between a fan of Mario and a fan of Halo? Both are relatively derivative to an outsider, but genuine fun to one who appreciates the series.

I've been gaming since the fucking Atari. I don't spend forty hours a week playing World of Warcraft and I've never beaten Ninja Gaiden on hard difficulty, but I'm pretty sure my gaming dollar is just as important, if not moreso, than any other putz on the internet claiming to be more "hardcore" than me or anyone else.

I'm a gamer. I've been gaming since before some people on this forum were even born and I'll be gaming long into the future. My system of choice is a Wii because it's fun without bringing me the monotonous tedium of needing to invest forty someodd hours to get myself a worthwhile experience. As someone who works for a living and has an avid social life, I want and need gaming that I can pick up and play OR dedicate a weekend to if the weather's lousy and there's nothing better to do. Wii is the most efficient console for that in my eyes. If I want to crash on my couch and waste a day away, I can play Metroid Prime 3 or Resident Evil 4. If I want to just sit back and kill fifteen minutes before going out, I can always just pick up Wii Sports and play a couple quick innings of Wii Baseball or some Wii Tennis.

Sure, I could whittle away a day with Bioshock or Gears of War, but there's precious little to the other companies' offerings that doesn't require me to outright set aside a chunk of time in my daily schedule to get them done. I don't want video games to feel like a chore or something I have to plan ahead for. Video games are a hobby and damned if Nintendo's doing anything wrong by catering to the heavy majority: those who acknowledge so and treat it as such.
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Ozymandias

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Re: Smash Brothers Brawl
« Reply #397 on: 15 Oct 2007, 14:45 »

^ I think the definition of "hardcore gamer" is "people who like brown games where you can be a dick".

I've been playing video games since I was 5. I own about 15 different consoles from various generations. My library is so huge, I don't even have an estimate as to how many games I own.

But, apparently, because I like my Wii, I am not hardcore.

Bring on Super Mario Galaxy!
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Blue Kitty

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Re: Smash Brothers Brawl
« Reply #398 on: 15 Oct 2007, 14:48 »


I will fall for this thing every damn time
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #399 on: 15 Oct 2007, 14:50 »

And who says that it's impossible for somebody to own and enjoy more than one console? I have a 360 and a Wii and enjoy both. I'm pretty sure I am what most people would consider a hardcore gamer, because even though I don't spend all my time on competitive multiplayer I do buy a lot of games and spend a lot of time reading information about games. If you only owned a Wii, then yes, you'd be missing out on a lot of great core gamer fare. If that's a problem to you, then get a 360 or a PS3 and have fun with that too.

Furthermore, as far as hardcore vs. casual goes, not only is quantifying how 'hardcore' of a gamer you are childish and irrelevant, there's nothing wrong with casual games in themselves. Pick-up-and-play games are great as long as they're well designed. For example, look at Puzzle Quest. On a fundamental level, it's a very casual game; it's essentially Bejeweled, and the matches don't usually go longer than 5-10 minutes apiece. However, it's also addictive, can be played for long periods of time if the person so desires, and has an added layer of depth for those people who want to go deeper into it. Look at a lot of the PopCap stuff, such as Peggle or Heavy Weapon or any of the other fantastically designed casual games they make. I think the reason most people associate 'casual' games with lower quality is because the target consumers are inherently less discerning and more willing to pay for poorly designed games because they don't know any better. But that shouldn't reflect poorly on the design philosophy. When casual games are done correctly they are as viable from an entertainment standpoint as any other type of game.

And as far as Zelda and Mario games go, I think Nintendo gets away with making very incremental changes because A) they put an absurd amount of time into polishing their games, and B) people don't mind playing a similar game if the last one in the series came out 2 or 3 years before. It's not like EA's sports games, where they're asking you to pay 60 dollars for a game every 12 months that's essentially the same as the year before. Or Rachet and Clank, where Going Commando and Up Your Arsenal were essentially the same game with different menus. Sure, Twilight Princess was basically a second Ocarina of Time, but Ocarina of Time came out in 1998. I personally played through Twilight Princess and thought it was great. Was it as amazing as it was the first time around? No, but I enjoyed it. And to be honest, the adjustment of a Gamecube game to Wii controls and the great control scheme of Phantom Hourglass just makes me more excited for what the first Zelda game designed specifically for the Wii will be like. Furthermore, the last 3D Mario adventure was Super Mario 64. Not only did that come out in 1996, but it basically defined everything that a 3-D platformer should aspire to be. So if you're saying to me, 'this game is too much like a game that came out 11 years ago', when Super Mario 64 not only pioneered the genre, but also when Super Mario Galaxy is adding in physics- and perspective-based gameplay to an extent never seen in a platformer, not to mention a tremendous amount of colorful art design, imagination, and environmental diversity, then try to understand why I think you're impossible to please. I'll take Super Mario Galaxy and all of its similarities to Super Mario 64 over another brown-tinged, bloom-lighting infused sci-fi FPS any day.

And that's another issue I have with gaming in general: specifically, when did the gaming community become so totally fucking jaded? I'm not targeting ScrambledGregs in particular (if you feel that way, I apologize because it wasn't my intention), but it just seems to me after reading a lot of video game websites that people just can't get excited about anything anymore. Every time there's a preview of a game I always read people commenting about how they don't like it because the character designs are lame or they don't like the environments or (a statement that probably infuriates me more than any other) because it doesn't have online multiplayer. Even in the weeks leading up to Bioshock's release, a game I loved to death despite some minor flaws, I saw people saying that it was a rental because it didn't have an online mode. Even though the game was injected what I considered to be much-needed boosts into the environments and narratives of the FPS genre, some people just managed to find tiny things about the game to hate. Of course, I'm not saying everyone needs to agree with my opinions on games, but man, would it hurt people to reserve judgement until the game hits shelves, for crying out loud? The sort of hallmark experience for me in this regard was the Kotaku comments on the Too Human trailer that was released a few weeks ago. It's a game from a developer with a fantastic track record, and its gameplay is Diablo meets God of War, and its setting is Norse myth in a sci-fi universe. Everything about that game got me excited, and I thought the trailer looked great as well, but as soon as I checked the comments I saw 90% of the people taking an enormous shit on the effort Silicon Knights made even though it was clear that most people didn't know anything about how the game was supposed to work. It's frustrating as hell.

And finally, I'd like to reiterate from my last post that we as gamers shouldn't care what Nintendo's 'holiday lineup' is like. The only people who should care about what games are hitting in what quarter are the executives running the publishers and the investors in those publishers. If Nintendo had rushed out all of their Wii games in the holiday window (which, knowing Nintendo's habit of being extremely careful with their first party properties, we all should have known was never going to happen), then people would just be complaining in spring about a 'drought'. As I said before, regardless of where the money comes from, Nintendo is doing absolutely fine financially, so it doesn't hurt us as gamers to have Super Smash Brothers in development another couple of months to make sure it's perfect when it ships, and it will still sell just as well as it would if it had come out in the middle of November. The original Knights of the Old Republic came out in July, the traditional graveyard of game releases, and it was one of the biggest commercial successes of the original Xbox.

And I'm done ranting for now.

EDIT: And of course Ozy summarizes it perfectly in 6 sentences while I typed out that behemoth. Fantastic.
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