Fun Stuff > CLIKC
Great Games You Just Don't Care About??
ackblom12:
sadly, being a huge fan of the 8-bit era, I can very easily see someone not being able to stand 8-bit games. Especially from franchises that were improved so goddamn much on the SNES.
Everyone owes it to themselves to play games like Crystalis though, that game was like a clone of the first Legend of Zelda gameplay wise... but better in every single way possible.
Oh yeah, every Final Fantasy past VII, and VII almost fall into this category just for the fact that it's one of the most overrated games in history. IV and VI though... absolutely golden. Still regularly bust those out on the PC.
Ozymandias:
I consider FFIV vastly overrated.
It's artificially long and has almost nothing unique in it.
FFVI, OTOH, is sexy brilliance.
Marauder_Pilot:
Also, World of Warcraft. Same problems as Halo, although I'm better at WoW then Halo. Yeah, it's a good game, maybe even the best MMO I've ever played. Still, it's not the soul-sucking, life-destroying digital monstrosity everybody calls it. Unless you have issues with that sort of thing.
TheFuriousWombat:
--- Quote from: David_Dovey on 30 Dec 2006, 21:49 ---All Metal Gear Solid games. I just don't get it.
--- End quote ---
i have to agree as well. i've only played bits and pieces but what i have played didn't impress me or hold my attention. one of my biggest complaints with those games is the controls, which i simply can't get a hang of. it's almost like they're intentionally difficult. also i like my games the most when i'm playing them. when 1/3 of the game is cut scenes, i feel a little ripped off. not that story isn't important and cut scenes are often essential, but it's not neccessary to make them so prominent. i like the premise of these games, but again i don't really get the heaps of hype. for me, they don't compare to the splinter cell, or even the hitman series.
Johnny C:
I am really confused by the "volume of cutscenes" argument. I enjoy RPGs but basically I would say that every RPG I've played and loved was at least 1/3 cutscene, at least up until the token non-linear portion. Add to that the fact that the gameplay in a lot of RPGs is really quite static and you have a confusing double-standard. I can also think of a lot of games which are heavy on cinematics but are really great nevertheless. There are a lot worse potential traits for video games than a consistent dedication to storytelling.
I prefer to judge the game based on the quality of the gameplay experience rather than the quantity, and that includes the cutscenes.
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