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Great Games You Just Don't Care About??

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TheFuriousWombat:

--- Quote from: Johnny C on 01 Jan 2007, 14:02 ---I am really confused by the "volume of cutscenes" argument. I enjoy RPGs but basically I would say that every RPG I've played and loved was at least 1/3 cutscene, at least up until the token non-linear portion. Add to that the fact that the gameplay in a lot of RPGs is really quite static and you have a confusing double-standard. I can also think of a lot of games which are heavy on cinematics but are really great nevertheless. There are a lot worse potential traits for video games than a consistent dedication to storytelling.

I prefer to judge the game based on the quality of the gameplay experience rather than the quantity, and that includes the cutscenes.

--- End quote ---

the point about the rpgs applies, as far as i can tell, to traditional console rpgs, not to pc rpgs which, frankly, i consider to have a lot more role playing in them. the FF series, for example, is rather static and linear and the only role playing comes in deciding where to place experience points. for me, this isn't true role playing. the cut scenes only enforce this because it feels more like i'm playing a predetermined character in a predetermined world with predetermined outcomes. for me, this isn't role playing at all and i think 'action adventure' would be a better genre title for such games. but take other rpgs, i mentioned arcanum and i add to that neverwinter nights, the gothic series, the elder scrolls series, and the fallout series, as well as deus ex and vampire: blood lines. for me, these are true rpgs where you determine what happens, you create and inhabit your own character, and the story isn't already completly laid out. there is so much more depth in these games and this depth would certainly be subverted if cut scenes played an integral part, mainly b/c the game would become less personal and more predetermined. i like feeling like i'm in control in rpgs and when i have tons of expostion spoon fed to me independant of my actions it's a little jarring. sure there are games with lots of cut scenes that are amazing. no one lives forever actually had tons of very long cut scenes and certainly wasn't a worse game for it. cut scenes have their place and are important, but i don't really find them neccessary en masse in a lot of games. story is very important and i won't not play a game b/c of the volume of cut scenes but sometimes they're over done to the point of compromising the game in some way.

Johnny C:
Well I don't know. Half-Life 2 had literally zero cut-scenes because you were always in control of your movements but damned if it wasn't tremendously linear. I think if you aren't playing Metal Gear Solid because you feel there are too many cutscenes then you're just hurting yourself.

TheFuriousWombat:

--- Quote from: Johnny C on 02 Jan 2007, 04:48 ---Well I don't know. Half-Life 2 had literally zero cut-scenes because you were always in control of your movements but damned if it wasn't tremendously linear. I think if you aren't playing Metal Gear Solid because you feel there are too many cutscenes then you're just hurting yourself.

--- End quote ---

oh i understand that and that certainly isn't my main reason for not playing the games for that would be foolish. the truth is i have played them, or tried to, and for some reason they simply didn't hold my attention like i was hoping they would. i again site splinter cell, for the stealth gameplay dynamic is similar in both games, as a game in a similar vein that i found immersive and thoroughly enjoyable, so it's not just the more cathartic and deliberate gameplay i don't like. in fact, in splinter cell if i set off any alarms i tend to reload from my last save since i like being as stealthy, and therefore that usually means as slow, as possible. same with the hitman games. there's just something about mgs that i can't get in to. the controls certainly play a part but in general i just don't find the games to be all that much fun. idk, i'm sure i'm just missing something.

nihilist:
Every generic RTS that is released these days.  They are so damn boring and predictable.  Warhammer 40k - Dawn of War: Dark Crusade most certainly is the pinnacle of this.  Whee more races.  Whoop-d-shit.  (Never mind the stupidly long title.)

Flying Gremlin:
Dance Dance Revolution. I mean, if I want to look bad at dancing, I would get drunk at a club.

Zelda WindWaker. Stupid sailing...

Doom 3. Overhyped. Never even tore open the packaging on one of the games. It's not the Doom I grew up with.

Half-Life 1 or 2. Just... don't care.

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