Fun Stuff > CLIKC
Recommend some games that appeal to old school gamers
BillAdama:
What new games are coming out that would appeal to a person who still has more fun with NES games than with newer games?
Games that are challenging, that give you more manual direct control over your character, and that force you to get better at them. And that are all about the game engine rather than the production values or whatever plot they've thrown together.
The newer games I've enjoyed the most lately are the Maximo games, Contra: Shattered Soldier, Shin Megami Tensei: Nocturne, Mario Kart Double Dash and DS, Shin Megami Tensei: Digital Devil Saga, Valkyrie Profiles 1 and 2, and Disgaea 2.
Johnny C:
You'd dig Okami.
TheFuriousWombat:
i'd say check out the dragon quest series. i think dq8 is the latest. old school epic console "rpgs" that are quite a lot of fun and take a verrry long time to get through.
and johhny, how good is okami? i'm not so sure if i should believe all the media hype around it. it looks very cool but what sort of game is it? is it a platformer along the lines of viewtiful joe (b/c it kinda seems that way), or is it more open ended? i can't really tell...
Storm Rider:
Okami is great. It's basically Zelda with crazy Japanese mythology and the brush thingamajig. That doesn't really do it justice though, it's really pretty amazing. I prefer Twilight Princess, ultimately, but I also have no problem enjoying modern games, which apparently is not the case for the OP.
And if you want a challenging game, get Ninja Gaiden Black. It will devour your soul.
Johnny C:
Storm Rider hit the nail on the head, except I prefer Okami to any Zelda game I've ever played, possibly excepting Ocarina of Time.
As an afterthought, I wrote this in a debate with a friend regarding Okami & Zelda:
--- Quote ---While the brushstroke mechanic would have worked on Wii or DS, it would have hurt the primary gameplay, I think. Clover thought the same thing, the quote which is in an interview somewhere on Gamespot, I think. As is, it's really well-integrated into the game. I found it really intuitive, personally. The only thing I would have liked more would have been more opportunities to restore broken things or add things into the environment but the plot device which explained that away was sound enough.
The combat's a blast when you play around with the brushstrokes and aim to collect Demon Fangs. I'm not sure what you're talking about as far as dying goes, as I managed to beat the game without doing so once. And the volume of text didn't bother me as the characters were honestly and smartly developed, the sense of humour was quirky and fun and the dialogue rarely, if ever, delved into cliche.
As for "taking the Zelda concept" goes, I guess they're similar. You could even say they're in the same genre! Ha ha! But I wouldn't go around comparing, say, an Aphex Twin record to a Boards Of Canada record or a Mark Twain novel to a Charles Dickens novel, or a Sergio Leone film to a Sam Peckinpah movie. They're in different worlds. Different universes, even. Comparing one piece of art to another inevitably starts you from a false premise.
I haven't played Twilight Princess yet - surprise, surprise - but Zelda hasn't really done anything for me since Ocarina Of Time. Wind Waker showcased what I thought was a really interesting idea that should have been pursued into the next game but Nintendo decided to make a more realistic game and "bring it back to its roots," essentially in order to make the internet stop bitching about how Wind Waker looked like a kiddie game. Nintendo never lets a game out of its doors without making sure that it's an absolutely refined piece of work, to be sure, but the manner in which they stepped backwards from something so infused with life and energy - the very spirit which created and sold so many Wiis - to something traditional is frankly rather alarming.
--- End quote ---
Ninja Gaiden Black is really close in spirit to old-school games, in that it screams "ARE YOU READY FOR A CHALLENGE" and then doesn't let up.
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