Fun Stuff > CLIKC
Supreme Commander
Observer:
I have the demo of the game, and am definately grabbing a copy as soon as it's available here in Calgary.
It's got incredible strategic depth, but this comes with a massive learning curve. It's incredibly easy to learn, and unimaginably difficult to master.
I'll probably be playing it all the way through Spring Break. /fanboy.
JJMitchell:
My PC isn't nearly up to snuff to play this but here is a pretty decent review from AtomicPC.
schimmy:
I've got my copy installed now, and have played a couple of the levels in the single-player campaign. So far, it appears to be a pretty good game with lots of longeivity. However, the game is pretty complicated and each map/level/mission lasts ages, and right now I'm finding there's a lot of waiting around while you build up your base and army. But then, I've never been good at RTS' so there's probably something I should be doing that I'm not.
Observer:
Rule of thumb: BUILD MORE.
The nature of SC's economy is that you can potentially create an infinite amount of resources, at a speed limited only by the space available to you.
Nothing's stopping you (in the campaign) from building shitloads of Power Generators, Mass Fabricators, and Factories to produce more, faster.
In multiplayer, it's much, much tougher.
schimmy:
That makes sense. On the level I'm on at the moment (I think it's the third UEF mission) my army is simply not powerful enough to complete what appears to be a very easy objective. I guess I just need more ships and planes.
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