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D&D Campaign setting help
bryanthelion:
They do have a TINY bit of guns and bombs in the dungeon master's guide. But I would suggest ebberon? I heard that was steam-punky.
Also, I'm afraid your campaign might be a little bit strict. I mean, unless your playing with experienced players, the pc's would be like "Uhh, thats dumb, why cant I use arcane missles?". But thats only if you dont have a good, easy going group.
Also, I would like to ask for advice for a campaign I'm doing.
Okay,
The PC's enter into a town, with a woman, frantically asking for help. The pc's ask whats wrong, she responds "My children!" She wheeps "I..told them.. to go down to the well to get a pail of water, but they never came back!!" shes hypervenhilating "They're names are Jack and Jill, please help them!" Anyway, it leads to an underwater dungeon with loads of creatures. I hear theres a bunch of 1-5 level seafaring monsters. So, do you guys think this would be a good dungeon?
ackblom12:
FFIII is actually a much lower level of magic than I'm wanting. Magic is restricted, not an ancient force that has been mostly lost with time. FFXII is a little closer to what I'm lookin for though. A little more magicky, and slightly less techy, but not by much. Just think of it as midway to becoming a full steampunk world after being a magic based world for a very long time.
Also, thanks for the links. :)
--- Quote from: thatwittygeek on 11 Jan 2008, 05:36 ---They do have a TINY bit of guns and bombs in the dungeon master's guide. But I would suggest ebberon? I heard that was steam-punky.
Also, I'm afraid your campaign might be a little bit strict. I mean, unless your playing with experienced players, the pc's would be like "Uhh, thats dumb, why cant I use arcane missles?". But thats only if you dont have a good, easy going group.
--- End quote ---
Eberron is Steampunky, but it's steampunky in a sense that Magic is very common, a lot more common than I'm wanting it to be. Tech and Magic have practically melded in that world. It's very interesting, and if I ever give up on finishing this project I'll probably head over to Eberron.
As far as how strict the campaign is, my player's are getting a good run down of what the world is and for the time being an arcane caster isn't allowed for the PCs. I might lift that restriction later for new PC's, and at some point I'll probably figure in a way to let them multi into an arcane class if they wish.
SevenPinkerton:
I've played mostly D20 modern lately and I'm not sure how well they go together, but D20 Past http://ww2.wizards.com/Company/Products/Default.aspx?doc=177400000 is one of my favorite books ever in terms of different eras of technology.
bryanthelion:
I really want to try out d20 modern! Its just, I'm too afraid to spend THAT much money on something I've never played before.
Windswift19:
happy to be of service!
hmmm well there's also the FFX and X-2 where magic is all done using software (computer generated outfits) or the VII using materia or something like that
(sorry for all the FF references I just know them pretty well)
another Idea for you would simply be that your characters each have a techno-spellbook which can download new spells, but only with proper authorization, and the allotment of battery charge is dependent upon the capacitor you buy or upgrade to... something like that, where it uses the same general basis as the D&D system but you decide the mods. And as rewards they can be given disks containing a new spell, or upgrade their personal assistant bot... You can mess around with specifics in that sense, however if you want to keep the players in line a piece of technology can break down...
Another possibility is that people might not be able to cast or use magic without some sort of artificial or mechanical means, we can't harness electricity directly, we have to channel it into forms and then use it to make things work, so conceptualize it as another type of energy needing an instrument and study in order to utilize...
again just a couple more possibilities!
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