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ackblom12:
Firearm stats! I don't have any actual names for them yet, just basic stats.

Pistol - 2d6 dam, Ignores Armor, Short Bow Range, crit x3, Backfires on a 1 (1d6 dam to user), misfires on 2 or 3, Requires 1 full Round to load

Pistol 2 - 2d8 dam, Ignores Armor, Composite Short Bow Range, Crit x3, Backfires on 1 (1d6 dam), misfires on 2, 1 full Round load

Rifle - 3d6 dam, Ignores Armor, Long Bow Range, Crit x3, Backfires on 1 (1d8 dam), misfires on 2 or 3, 2 full rounds load

Rifle 2 - 3d8 dam, Ignores Armor, Long Bow Range, Crit x3, Backfires on 1 (1d8 dam), misfires on 2, 2 Rounds load

There will also be Mithril forms of both that will not backfire, but will still misfire on a 1, and maybe a 2.


The next problem will be making a class that specializes in guns, and if anyone wants to brainstorm with me in this thread or on messenger it'd be greatly appreciated.

KvP:
Are you creating a base class, or a PRC?

You might want to consider a variety of feats to be prerequisites for use (exotic weapon prof., toughness, whatever) and make those feats either part of or requirements for the class. That is, if you're only going to have a select group of people using guns (re: samurai w/ katana) otherwise an exotic proficiency ought to be sufficient.

Storm Rider:
If all firearms ignore armor, then what's the point in armor at all?

Narr:
Define "ignores armor."  If you're turning guns into ranged touch attacks, then that's a might bit overpowered, don't you think?

ackblom12:

--- Quote from: Kid van Pervert on 13 Jan 2008, 12:54 ---Are you creating a base class, or a PRC?

You might want to consider a variety of feats to be prerequisites for use (exotic weapon prof., toughness, whatever) and make those feats either part of or requirements for the class. That is, if you're only going to have a select group of people using guns (re: samurai w/ katana) otherwise an exotic proficiency ought to be sufficient.

--- End quote ---

I really need to remember to put in more info when I post. :P

The class we'll be making will be a base class, and we'll probably end up making a Prestige after we have the base done, most likely something along the lines of the Musketeers.

As it is, they will require an Exotic Proficiency. For the majority of the populace, decent guns will be hard to get for sheer cost reasons. I will probably be adding in some shittier guns that the poor folk will use, but the decent guns are  going to be pretty damn expensive due to the obvious jump in quality, as well as the fact that it's almost impossible to not get them fairly ornate since they are as used as a status symbol as well. Plus, the cost of repairing the weapons when they backfire, since they are all handmade, will be steep. Probably half the full price of the gun.



--- Quote from: Storm Rider on 13 Jan 2008, 13:10 ---If all firearms ignore armor, then what's the point in armor at all?

--- End quote ---

Due to the price of guns, it's fairly rare to find people with decent guns. They are around enough that heavy armors like Full Plate are being used more as decoration and formal occasion wear, but medium and light armors such as breast plate and leather are still quite common. The most common way of killing a man is still beating or stabbing them to death with a melee weapon, but guns have started to make enough of an impact that diminishing returns on heavy armor make them nowhere near as adequate as they used to be.


--- Quote from: Narr on 13 Jan 2008, 13:25 ---Define "ignores armor."  If you're turning guns into ranged touch attacks, then that's a might bit overpowered, don't you think?

--- End quote ---

Ranged Touch Attack would be accurate. I'm probably going to be lowering the damage die by 1 for the guns once we get going, but with a 15% chance of not getting a shot off every other round with a pistol, or every 3 rounds with a rifle, I think it might balance it out.



EDIT - Also, if you have magical armor, Ring of Protection or the like the AC bonus from that will still work against guns, just not the armor itself.

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