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D&D Campaign setting help

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Narr:

--- Quote from: ackblom12 on 13 Jan 2008, 17:41 ---
--- Quote from: Narr on 13 Jan 2008, 17:16 ---Even with the "drawbacks" to guns as you've made them, a character with high base attack bonus and a lot of dexterity would be next to unstoppable given enough ammo.  Make everything single-shot sort of like crossbows, and make reloading a move-equivalent action (again like crossbows).

--- End quote ---

What you just told me was that my current build is too powerful, but I should make them have a much faster ROF. I think I might be misunderstanding what you're suggesting.

--- End quote ---
Oh, sorry, I didn't notice the two rounds to reload thing.  That's actually rather, well... weak.  I can't imagine a scenario where that'd be useful outside of an opening attack just to drop it off later and close in with something that sustains better in a fight.  With the way damage works in the D&D universe, anyone over level 5 would close ground in one round and have a field day eating a ranged character alive that had to take two whole entire rounds to reload.

@ Whipstitch:  You can always take the Acid shape eldritch blast to ignore spell resistance, and other ranged characters have to rely on arrows, which a good DM that's trying to make things realistic won't let you carry some absurd amount.  (I mean really, it'd be impossible to carry more than like 20 on your person at any given time.)  Warlocks also have the single best dispel effect ever with devour magic.  ALSO, if you're trying to powergame, you're a faggot because you're only talking about one goddamn character at a time which is utterly pointless because it's always about party management.  I hate powergamers that think 1v1 is the only thing that's worth talking about.  6v6, that's always a lot more interesting.

Alex C:
Agreed about the power gamers being lame part, but all I'm saying is if you -were- trying to go that way, Warlocks are a pretty piss poor choice, which kind of hurts the overpowered theory a bit. And bottom line is, 1 vs. 1 damage is a pretty good barometer when your schtick is never ending self-buffs and a never ending ray attack, since they're definitely not getting brought along for crowd control. Really though, about their only true strength is reliability, which is hampered a bit by their crappy hp total and the fact that they don't bring enough to the table to really conserve other people's resources. In my experience, yes, the Wizard is less useful than a Warlock once their spells are gone, but a Wizard's spells are powerful enough where other character's don't have to expend much if any of their own abilities if and when a Wizard pulls out the big guns. Honestly, by the time a Warlock can deal 3d6 per round the Wizard's got Fireball, which is basically the Hand of God once it first becomes available, which is handy considering Sleep held that honor up until that point but is finally starting to lose some of its luster. As far as the arrow thing goes, I know where you're coming from, and agree to an extent, but crafting an Efficient Quiver and a Handy Haversack or whatever the setting equivalent is isn't that expensive, and I've yet to see a decent archery build that doesn't have the BAB to pull out another type of weapon and still deal comparable if not better damage than the Warlock. Which is pretty sad, since non-casters or caster light characters generally aren't all that hot in D&D past the first 5 levels or so. As far as larger parties go, in my experience the larger the group, the more the fact that the Warlock is a 1 trick pony at low levels and a still-inferior-to-Divination-Magic scout at higher levels sticks out more.

Anyway, we're unlikely to get anywhere with further discussion. You've only played NWN2 with warlocks and I've only played tabletop with Warlocks, so we're basically looking at two different sets of circumstances and gesticulating wildly at eachother.

MusicScribbles:

KvP:
Let's not bring Sidney Lumet into this. He's too old.

MusicScribbles:
He can roleplay like no other though and his gesticulations are top notch.

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