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Gaming sins

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KvP:
Again, I don't think the scripted encounters (the poisoned Harper, etc.) are the problematic ones, but rather the different slaver encounters, like the swarm of orogs or the 3-fighters-and-a-mage encounters. But I think the monotony of those encounters has more to do with the power of the party than anything else. In BG1 many of the random encounters were difficult. There are actually a number of mods that implement more sensible REs. Yuan-ti around De'Arnise Keep, wild animals around Trademeet, shade wolves around Imnesvale, etc.

Jimmy the Squid:
I'm just at the end of Gears of War and up until now it's been great. But it shits me to tears that instead of an interesting end-boss that is difficult to fight but has some kind of eventually identifiable weakness you just have to shoot the dude until he dies. I'm not saying it needs to be easy but it needs to be fucking possible!

est:
I don't really like random encounters.  I touched on this in an earlier post when I talked about bad guys spawning/respawning out of nowhere.  Ambushes are ok, but seriously, if you're an adventurer I expect you have some sense of what is going on in the world around you.  If you are blindly crashing through the undergrowth then quite frankly you deserve whatever you run into.

I'd like to imagine that any character or party I would be bothered to control would have eyes and ears and therefore the ability to see monsters from afar, giving me the option to either engage them or skirt around them as I see fit.  I find it hard to see why random encounters make the game more realistic or "roleplaying"-like.  To me it's completely unrealistic unless, as I said earlier, it comes in the form of an ambush.

So long as the ambush idea was not over-implemented it would keep a game interesting.  Most of the time if you are in an area populated by monsters at an appropriate level for your character you would be able to pick and choose your targets unless it was an aggressive monster with good senses.  Even still, not every bad guy/monster would want to engage you immediately.  However, I would think that if you went into an area you were not ready for then you would get jumped more often due to the superior skills/senses of the creatures in that area.

This could also be a non-bullshit way of slowing an eager player up.  You want to get to the next town?  Ok sure, you can try.  No tree fallen across a path, no broken bridge or any other such hard-coded bullshit impediment.  You simply have a very high likelihood of getting your ass handed to you.  Up to you, Mr Adventurerman.  It's your ass.

Similarly, if you were to go into an area where the monsters are massively underpowered compared to you I would expect that even the most aggressive of monsters would take pause if it were smart enough to be able to gauge your strength.  Excessively stupid animals would probably still try to engage you unless you were visibly glowing with might, but everyone else would probably get a glimpse of your Dragonscale Armour and Flaming Sword of Fucking-them-up and wisely remember they've left the oven on.

Spluff:
That's another problem with games. Monsters that can't see as far as you can - wtf is that? If you're not hiding, and you see a monster, I expect at least 75% of the time the monster will see you as well. No more of this bullshit metagaming finding the path around them that means they won't attack you, even if you're in plain site.

Narr:
I could have swore I wrote another response.

re:BG2 ->  The encounters aren't random.  They are highly scripted, and are coded to occur at certain times.  All of them.  The slavers where there's the caster that has a short sword of free action always happens relatively early (usually as soon as you leave the Slums), and the orogs don't pop up until sometime after that, depending on how you did the Slave Ring questline.  Just because there's no dialogue doesn't mean it's a random encounter.

I've always considered "Random Encounters" to be monsters that just seem to pop up from nowhere, like in Final Fantasy games.  Where you walk and it's all SURPRISE: BUTTSEX now kill these 5 rabbites.

The proper way to do it, as est was talking about, is how Earthbound or the Namco Tales games handle it.  You can see a battle as represented by a monster on the overhead map.  Avoid or attack at your leisure.

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