Fun Stuff > CLIKC
Gaming sins
est:
I can agree with that, Spluff. I am all for having more intelligent beasties. As fun as it is to be able to take on a whole camp of monsters one by one if you know their respective aggro ranges, etc I would much prefer a scenario in which I were forced to take on an entire camp of lesser monster at once because y'know, the guards aren't fucking stupid and they call for help instead of deciding to take me on solo. In such an instance I'd expect that I'd get experience from the camp as a whole and not have the game tell me that I can't get exp from the fight due to arbitrary level-based cut-offs or someshit.
The key there would be to construct the camp in such a fashion that there is a strategic way to go about the fight. Maybe a warrior could take them all on at once by finding a choke-point so they couldn't get behind him. Perhaps a mage could erect a flame wall at a key point, cutting off half the camp from the other (and the AI was intelligent enough to fear jumping through the flames) or freeze some of the camp. Perhaps a rogue could take out a few patrollers before the alarm roused the rest of the camp, and a Ranger could take some of them out from afar with arrows (if they chose the right ones) before the camp realised what was going on.
If this were a multi-player RPG we're talking about then obviously you could take the camp out more safely in a party and partying up would also allow you to take on higher-levelled camps. This is still similar to the concepts in current MMORPGs of course, but at least with decent AI the mobs would not stand around like dipshits while you murdered their mates.
Spluff:
I definitely agree with you there. It's an aspect where games are very often, falling short. It's why I love the combat in such games as the Total War series or Fallout: Tactics - games where it's not just number crunching, where even if you are the weaker person you can still win due to playing smart.
There's nothing better than, say, beating off a few thousand men with an excellent flanking manoeuvre in Rome: Total War, or laying a successful trap in Fallout: Tactics and shooting a very powerful enemy in the back as he rushes through the door towards your bait.
Surgoshan:
--- Quote from: Spluff on 03 Apr 2008, 22:27 ---There's nothing better than, say, beating off a few thousand men
--- End quote ---
It had to be done.
Spluff:
You don't wanna know what 'flanking manoeuvre' is a euphemism for, either.
Storm Rider:
I don't particularly mind random encounters, to be honest. Unless the encounter rate is so ridiculously high it takes forever to get anywhere. Or if the game has a lot of backtracking so you chew up time in random battles against monsters you're far stronger than. Earthbound had a good solution for this: if your party is clearly stronger than the enemies, it just defaults to victory, gives you the EXP, and cuts out the time-consuming transition to the battle screen for a meaningless battle.
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