Fun Stuff > CLIKC
Gaming sins
Siert:
Expanding on the idea of random encounters, I was playing Blue Dragon for the 360, and like the above said that earthbound missed battles, it missed battles by, you simply knocked enemies over with a shield. Althouhg you needed the right skills for it. But the same jist applies although you only get the "Specialist points" to level up your skills, you still needed to grind for hours to level up.
This moves onto my next point, is it just me or are the vast majority of JRPGs and asian-orientated-MMORPGs
grindfests? I mean theres lineage, RF online, Ragnarok, final fantasy (Already been mentioned earlier), blue dragon... alright those are a few, but well each I've played involved farming for hours to get anywhere.
Cartilage Head:
Est had a great point. Forgive me for being a fanboy but Persona 3 is probably exactly the game you're looking for. When you are adventuring around, you kind of have to sneak and watch the monsters. You can avoid them if you like, but only sometimes. Usually you'll want to sneak around, wait until they turn they're back to you, and you can run up and smack them with your weapon. In this case, you get the advantage in the following turn-based battle. The enemies have pretty good senses, and if they can see you they'll come after you.
Dimmukane:
--- Quote from: Narr on 03 Apr 2008, 21:57 ---
Where you walk and it's all SURPRISE: BUTTSEX now kill these 5 rabbites.
--- End quote ---
This is more along the lines of what I was talking about. Not actual random encounters, but the enemies just appear either via teleportation or digging up from the ground or flying down from the sky. Like Ankhegs in BG1, and Cliff Chasers in Morrowind. When you're trying to get somewhere in a hurry and then you've got to stop and possibly die because you didn't see these guys. This kind of thing is perfectly alright in a horror shooter, but in an RPG it tends to piss me off. I'll be running low on health due to a dungeon I just left, forgot to save, and a wimpy little turd with wings will manage to kill me.
And the sole reason I stopped playing turn-based (and also random battle) RPGs is because of the backtracking part. Especially when there's a sudden ramp up in difficulty...case in point: Legaia 2: Duel Saga (which wasn't very fun to begin with, I thought it was gonna be more like the first one). There's a part where you're in this volcano fighting monsters that can kill you in 3 rounds if you're not careful. And then you fight the boss(es) who have 89,900 and 92,000 hp at the same time. The previous boss had only 55,000 hp. So after you realize that there is no way you're going to survive this fight, and that you need healing items, you have to walk all the way back out of this dungeon which can take up to 45 minutes without the some-battle-avoiding item). And then grind.
A lot of those RPGs tend to do this. I'll have fought every battle I've come across in the game, and maybe an extra 50 or so on the side for good measure. And then I'll come up to an enormous dungeon in which the designers put a boss expecting the player to have done nothing but grind for around 10 hours after the last plot point, find out the hard way, and have to go back out again to get healing items and just grind around for a bit.
While I'm at it, sudden ramps in difficulty. Star Ocean 3, you get to Styx, and the average enemy HP jumps about 20,000 or so. Which is just fucking stupid. I've sat through half-hour cutscenes and fought every monster in every dungeon at least twice to try and get better equipment, and they throw something like that at you. Had to grind for at least 5 hours in the moonbase just to survive my frantic dash to the exit while hopefully avoiding the enemies.
AngelofShadows:
Persona 3 was mentioned earlier but I felt in needs more mention, simply due to the fact that if you go to earlier portions of the dungeon to get Persona's, the weaker enemies will shit themselves and run. And that is fucking cool. More Turn based RPG's need to do this.
Oh, and also.
--- Quote from: est on 03 Apr 2008, 21:44 ---Excessively stupid animals would probably still try to engage you unless you were visibly glowing with might, but everyone else would probably get a glimpse of your Dragonscale Armour and Flaming Sword of Fucking-them-up and wisely remember they've left the oven on.
--- End quote ---
Quoted for sig-worthyness
Ikrik:
MOAR Sins:
Sidekicks: When you have RPG or Fantasy games where the character is transported into a completely new and different world. They like to pair you up with an annoying sidekick who knows everything and just happens to be a: child/animal/gargoyle, who spends all their time making fun of you and gasping at how little you know. I remember playing Primal and EUUUUGH this bugged me so much.
Playing Fetch: Who wants to make 100000 deliviries? I know I don't. I don't mind collecting stuff or chasing things around for a while. But some games are structered on doing the same things over and over and over. However this isn't always a general sin. Animal Crossing is a game where you basically do the same thing for most of the game, but it's still incredibly fun. But there are a few games that make playing "fetch" or "tag" really boring.
Games That Need Multiplayer: I own Trauma Center: New Blood and it's one of my favourite games. I love it so much, and I'm pretty good at it when I try. However there reaches a certain point in the game where the mission just gets WAY too hard, seriously. The game is centered around multiplayer play and as much as I love playing with other people I believe that I should not be forced to have to have someone helping me to beat the game. Guitar Hero has a Co-Op Career where you can unlock new songs to play, I think that's incredibly cool, I think that's awesome. It's not necessary to beat the game, but it's an option.
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