Fun Stuff > CLIKC
Gaming sins
CardinalFang:
--- Quote from: Dimmukane on 06 Apr 2008, 17:44 ---Nothing new, I think. I'm pretty sure the mentality is that the PC community thinks Co-op = MMO, and the console community thinks co-op = co-op. I can't even remember the last PC co-op game I played. Odds are you're not gonna find any, unfortunately.
That's another sin. What's the deal, PC devs? Why the lack of 2-4 person co-op?
--- End quote ---
Would Diablo qualify as a co-op?
KvP:
IIRC, there was something in the 360 hardware that made it difficult to implement splitscreen play. Don't know if that's actually the case. Halo did just fine.
Oblivion didn't have co-op because it was ostensibly a "role playing game", and RPGs are pretty retarded co-op candidates, given their usual focus on a single character. You either have a silent, non-interactive second PC who fights with you throughout the game while you do all the talking or you at least double the development workload trying to make the narrative coherent with two PCs. Oblivion makes some sense for co-op, though, because it has more in common with Diablo 2 or Icewind Dale than any character-driven game. But there would be some complications. How would guild advancement work? Can both PCs be grandmasters at the same time?
Josh Sawyer, game designer, re: co-op / multiplayer, when confronted by forumgoers who demanded co-op in a game.
--- Quote from: JE Sawyer ---Multiplayer, whether co-op or head-to-head, requires a lot of time and effort from both programming and design. Even when implementing a split-screen solution, it can have a very large impact on the schedule of the team. I just wanted to make clear that adding multiplayer can be quite an undertaking. Not that anyone here was assuming otherwise, but it's something that really has to be a big focus of the development team. Otherwise, it winds up being an enormous complication. When I was working on Gauntlet at Midway, we had four-player same-system and four-player peer-to-peer online co-op. It was done pretty well, all things considered, but it took a great deal of time.
--- End quote ---
Dimmukane:
Diablo was like, 7 years ago, wasn't it? Just saying, the pickings are pretty slim.
I understand games not having co-op from their perspective, but there are a ton of games that make use of co-op across XBL or System Link, but not splitscreen. I don't think there's a hardware conflict keeping splitscreen from working, because there are at least two games that do have splitscreen co-op, and several more that have splitscreen multiplayer. I don't know much about DirectX code, but it can't be that hard to port over that code and turn down graphics settings to make it work.
Siert:
So in retro-fact the only decent cooperative games are the ones you subscribe to? Thats quite limiting in the fact we want our own little game to play when we wish and that limits it to.
Dungeon siege 1 + 2
and
Diablo 2.
Shame the list seems so short. How about MMORPGs then? I do know though, a lot of games are leaping on the cooperative band wagon lately, I read an article somewhere about it (Pre Halo 3) I think it was when halo released 4 player coop.
Anyway, I recentley re-subscribed to city of heroes for a month on union Server to play with a couple friends.
Dimmukane:
MMORPGs don't count, because what we're looking for is Co-op play in a world full of NPC's, not co-op play in a world of PCs who interrupt your immersion to hawk their wares on the chat channels. I think there's a sizeable amount of people who still stick to the "I just wanna play with my friends" part of social gaming as opposed to "I wanna play with people I don't know" side of it. Even on Xbox Live, I will RARELY jump on if one of my friends isn't playing something I feel like playing. I also limit my friends list to the friends I know in real life and my clan, which includes some of the same people. So although I'm getting Too Human and Left4Dead in the future, whether or not I play the online co-op depends on whether or not any of my friends got it.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version