Fun Stuff > CLIKC
Gaming sins
Siert:
--- Quote from: teh pwn queen on 28 Mar 2008, 01:02 ---I'm not looking for anything specific... I'm just curious as to what the masses believe are bad, stupid, horrible, dumb, etc. things done by or done to gamers... no matter what type of game.
--- End quote ---
Well if theres any area of your report / thesis / dissertation that your lacking in just say im pretty sure you could get your information here.
Todays encounter with gaming profanity!
Halo 3 (I walked into this one, I actually wenton halo 3 matchmaking, so this is self inflicted).
When walking in Halo3 you have an option of turning on the enemies radio, so you can hear them when you get close. This proves strategically vital if you are sneaking around intending on getting a silent kill. But when your in a little hidey hole and one of their team is singing "LAAA LAALLAALAAA LALALALALAAAA YOUR GAY YOU GAY YOUR A FAGGY *racial slurs here* LAALAA" I just sat jaw agape, sure I am meant to be de-sensitized to it, but it wasn't that, it was the fact that the people on his team that had no idea how ot mute were suffering this.
Do people actually care what they say? or do they simply think the world revolved around them? Are they the number one people on this planet?
Sins used today?
"Sloth + Pride"
OH and greed, I got teamkilled because I picked up the rocket launcher, (Got to love the betrayel kick system!)
Surgoshan:
John Gabriel's Greater Internet Dickwad Theory
muteKi:
Any game that judges you on your score, in like a platformer or beat-em-up that has the score reset if you die.
Basically, in order to get the top rank for performance (not high-score list, just if the game says "Great job" or "You suck" to you on how you played) you cannot die.
I would be willing to put up with this if the score did not reset when one died.
Ikrik:
A few more
Tutorial Missions: Having a completely seperate tutorial mission for games is almost always useless. What I mean by this is having like a tutorial "obstacle course" where you learn to do things as you move through the course. Give me a relatively simple first mission and teach me from there....then everything is cool.
Easy Mode is Too Easy And Hard Mode is Too Hard: I like my games to be playeable. I went through Kingdom Hearts II in easy and normal mode and I only died once. Easy doesn't mean that you should be invincible. It should just mean that the game doesn't kill you so many times you want to chuck your console out of the house. Hard Modes are sometimes fun, sometimes. Generally Hard modes mean there are more enemies and are stronger...I'm fine with that, but when there are twice as many enemies, who have twice as much health, do more damage, and added to that your own health is a tiny fraction of normal mode you have a serious problem.
No Side Quests: Almost every game needs sidequests, or even just little stuff you can mess around with. The reason why RPG's like Final Fantasy can be so fun is because there's so much stuff you can do without having to advance the plot. I've played a few RPG's that have little to no sidequests (don't ask for names, they were 3rd party crappy PS2 games that my friend lent me) And it drags the game down so much. Any FPS could be made a million times more fun if they gave you some sidequests.
Narr:
I'm not sure I have much of a problem with that personally, muteKi. I know that for me, one of the things that made the Megaman Zero series so fun compared to the other Megaman games is that in order to get all the extra spiffy moves, you had to beat every mission with an A rank. Not only did dying make it next to impossible to get an A rank on that mission, taking too much damage (usually more than your average life bar, assuming you've picked up health packs) made is super hard, too. And there was usually a very strict deadline.
Go back and try playing a game like as you described until you finally CAN beat a stage without dying. Once you get into "hardcore" gaming (as defined by me and my friends at PlayItHardcore.com), it's hard to hate on a challenging yet beatable game.
But like I said earlier, when the game expects the insanely difficult (as in the next to impossible), then I draw the line.
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