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DC Universe Online
Sylens21:
You don't even know how much I hope you're right.
est:
In the KotOR setting non-Jedi enemies have certain things that can be used against Jedi due to them being far more prevalent at the time. There would also be differing levels of Jedi, from very low-level Jedi to rather strong ones. I really do hope that the force potential of your character is something that is tied into the class. If you are a smuggler or trader or a fighter pilot - y'know, someone who doesn't need force potential then perhaps you could have some kind of low-level latent ability at best, like early Corran Horn type "potential". ie: you're a bit luckier than most and have better reflexes etc, but that is about it.
If you are a dedicated Jedi-type class then you will be stronger, but perhaps you'll have certain responsibilities in the game. I would go as far as to say that at least on certain servers there should be enforced Jedi-Sith PvP and if you want to play a blue character then you can't have force talents. That would give a certain sense of responsibility with the force talents you are given. I would also hope that there would just be different types of Jedi abilities to choose from instead of rigid Jedi classes. You'd have your different saber skills as one area, mind manipulation, physical manipulation, self-restorative powers, that sort of thing. I guess I am just wanting a game where kind of like the Jedi Knight type games you would have to choose which skills to improve as you levelled, and you'd only have a certain pool of those points so you would have to choose whether you specialised in say, saber duelling, meditative skills that lift your performance in general tasks like piloting and such, lightning and choking bitches, or you could just level up across the board and be really mediocre at everything.
Oh also, generally with this kind of game it would be nice if they could give a neutral faction. Like, lessay in a KotOR setting game you could have Jedi-affiliated forces, Sith-affiliated forces, then a bunch of non-affiliated people who are traders and such or just people trying to make a living on some unimportant backwater planet. There would be no PvP honour involved in killing the neutral faction unless they are the ones to start shit. So sure, the Sith could attack your ship/planet, but why? You have nothing of real value!
est:
Oh, and in case you didn't realise, I am cautiously excited about the idea of a KotOR-setting Star Wars MMORPG.
Nodaisho:
A star wars game RPG living up to its full potential of awesomeness would cause me to have a nerdgasm, but it would never happen. X-wing styled space combat, capital ships you could walk around in and man gunnery stations and damage control on, FPS battles on foot, a full complement of force powers, taking control of worlds, it would be beautiful. Especially if you could do the energy-absorbing thing like Corran and his grandfather. "Sure, I'm going to die, but watch this."
0bsessions:
Man, Nodaisho...you do realize you essentially just described Star Wars Galaxy Pre-Combat Revamp, right?
Est, too.
This is why I have faith in the KotoR MMO. All of the shit you two just went into was in Galaxies as of the first expansion, short of the neutral faction.
When you unlocked the Jedi character slot, you were allowed to choose to give yourself minor force sensitivity instead. You could choose to be a Commando who was just a bit better than the pack or a superior crafter and the like.
Jedi were automatically on mandatory PVP and they were constantly hunted. As soon as you unlocked Jedi (Which they made disgustingly difficult as they found having thousands of Jedi running around was against established continuity), your PVP flag was on 24/7 and bounty hunter terminals listed YOUR ASS as a mission. That's right, player characters were sent after you to try and kill you. Because the Empire said so. The one drawback was that Jedi were permadeath, initially (Something they quickly changed).
And Jedi could specialize in certain areas because it didn't use the retarded "leveling" method where you just kind of run through abilities. You had a skill tree that you built by using basic abilities. You want to get better at sniping? You snipe people. You want to be better at melee combat? Start punching people in the face. This was how the entire skill system was run.
There was X-Wing space combat. Not just X-Wings, but B-Wings, Tie Fighters, Tie Bombers, Tie Interceptors, Correlian ships (Ala the Millenium Falcon). There were space station instances.
The entire galaxy was faction based PVP. Unlike most MMOs, not world was defaulted to a faction. If you raided an Imperial City on Naboo with your Alliance buddies, you would take it over and Rebel NPCs would show up. Given, you then had to keep people there to protect it, but it was fun. You could even build your own cities. There were tons of player created cities with actual player controlled governments and everything.
There was no such thing as corpse camping. Full on PVP was allowed, but it had to be flagged and if you were killed in PVP, you were automatically deflagged temporarily.
The most depressing thing about all this is that this isn't some kind of fanboy wet dream rambling. This is what the game WAS like for the first year and a half to two years of its existence.
The silver lining? The guys who developed the original build? The awesome one that I just described? A good chunk of them are now working on the KotoR MMO.
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