Fun Stuff > CLIKC
Starcraft 2 to be three games, internet to explode
Dimmukane:
Well, there is Love, the procedural MMO that can be altered by every player. However, I don't know where in development this is.
ArcAirbender:
--- Quote from: satsugaikaze on 14 Oct 2008, 01:23 ---None of us have argued that Blizzard can't deliver on good goods. =P
It's just that sometimes their method of delivering these good goods has been questionable.
But really, it all comes down to when the first game is released, and the buyers decide whether splitting it up was really worth it or not. Fears are it isn't and it's just a money whoring technique, hopes are it is and it was a good move.
--- End quote ---
Agreed. We can only speculate until the game is gold and on the shelves.
Its just that it has a really sad "warcraft 3 deja vu" feel to it, minus the 3 disc division.
phulease no micromanagement shenanigans :|
--- Quote from: supersheep on 14 Oct 2008, 07:24 ---
--- Quote from: ArcAirbender on 14 Oct 2008, 00:10 ---Who can remember "this MMO will be like no other you'll ever experience, with one, continuos, organic and moldable world" .... and then they spammed a gazillion identical, non canonical, non deformable worlds, on top of that, they charge you if you want to change from server to server.
--- End quote ---
Seriously? This is pretty much impossible. To provide a world that is mouldable by players' actions beyond a certain level would require ridiculous things. Sure, I want a MMORPG where my actions have a lasting effect on the world, but unless you're talking about PvP content, can you imagine how hard this would be? They'd need to be adding new content every day, or something similar. The only MMO I can think of where player actions have serious effects is EVE, and that's such a completely different model to any othe MMO I can think of. Even then, players can only have certain effects on how the world is - generally in the 0.0 security zones, and really only with regard to other players. I've been bouncing around in my head ideas as to how this mouldable MMO would work, and it's so complex as to be nigh-on impossible. Imagine the balancing!
--- End quote ---
Oh and I agree completely, I was making an example of how Blizzard's F.A.Q. and own declarations change over the days, months and years, but people are left out in the cold waiting for something that will just never happend. It is easiest on the technically proficient, who can smell the scent of bullshit a mile away.
Kinda reminds me of the potatomoto comic at VGcats, when pea steve gave up his life waiting for wii-lies.
Alex C:
I like micromanagement. It gives me more opportunities to stomp the crap out of people.
Boro_Bandito:
I liked the mods that used the heroes powers like DotA or the Summoners or DotD, but i was terrible at micromanaging any kind of larger force. However I seem to have a preternatural amount of luck, so that was never too big a problem. If there is micromanagement to a certain degree in this game I won't mind all that much.
Statik:
--- Quote from: ArcAirbender on 14 Oct 2008, 08:21 ---Oh and I agree completely, I was making an example of how Blizzard's F.A.Q. and own declarations change over the days, months and years, but people are left out in the cold waiting for something that will just never happend. It is easiest on the technically proficient, who can smell the scent of bullshit a mile away.
Kinda reminds me of the potatomoto comic at VGcats, when pea steve gave up his life waiting for wii-lies.
--- End quote ---
I, for one, don't remember blizz saying anything remotely close to what you claim they said about WoW. I won't count it out, as I would expect them to have lofty goals, but I'd like to see some proof, in the context of an interview or whatever.
And you are still acting as though canceled or changed games have a large scale, far reaching effect on you or others lives. Who exactly got "left out in the cold" waiting for what?
All developers have to change and adjust their "FAQ" (what?) over the course of development. Things get cut, it happens.
And WTF is easiest on the technically proficient who can smell bullshit a mile away? I'm guessing you mean "its easier to drop "promised" content halfway through production because they aren't technically proficient enough to complete the promised content." If that is what you mean, it is wrong. I won't crap flood the thread with reasons why.
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