Fun Stuff > CLIKC
Starcraft 2 to be three games, internet to explode
Statik:
--- Quote from: ArcAirbender on 14 Oct 2008, 13:28 ---LOTS OF TEXT
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You still sound like Blizz (or any game developer) is intentionally claiming this or that will be in the game, to build up hype? or something? Then cuts it later. Or that game devs make plans beyond the scope of available technology. With few exceptions (Phantom console is a notable one) this is not the case.
Its terrible business practice. Granted, things can still get cut, be it for practicality, time, etc, but they simply are not making up shit at the beginning with full knowledge that they will cut it later. Its a good way to piss off your potential customers, and by doing so, piss off your investors.
est:
So anyway, are we done flailing about ineffectually in here yet? I just read a couple more articles about this where Rob Pardo said "[The second and third games] will be like expansion packs, but we really want them to feel like standalone products" which says to me that they will be treated like expansion packs, only have a larger amount of content and be standalone, just like what the Dawn of War guys have been doing. So I guess they have looked at the DoW guys and thought "That is a cool release model" and are running with it. After disliking it at first I have come to appreciate the DoW model overall, as it lets people (other than me, obviously, as I have the first few games) pick up one of the new games without requiring the whole set.
Also, the expanded content they are talking about will probably be something like a couple/few unique units only available to people who own that specific campaign (like the Broodwar units). Perhaps they'll make it more like achievements, where you'll unlock certain types of unique units for multi play while playing through the single-player campaign. That way it'll feel less like "hurr hurr, buy this gaem 2 get uniques" and more like something you've earned. Again, I don't really see this as being unreasonable.
ArcAirbender:
I wish people that have the expanded content can fight against people who don't have expanded content (like company of heroes) I rather have a 2gb patch that downloads everything the expansion has multiplayerwise (and not let me paly it, because I didn't pay for it) than see the horrid image of a comunity divided in two or three chunks, depending which game/expansion you choose to buy.
Of course, that would mean a heckload of tweaking the units to make them balanced, but blizzard has a remarkably history of patching up games (even old ones) on a regular basis to get as close to perfection as possible. (exempli gratia bliz released v1.15.3 for starcraft around the middays of sept this year)
--- Quote from: Boro_Bandito on 14 Oct 2008, 15:21 ---
Anyone have any idea what their plans are on the unit cap for this? That's a piece of information I'd like to know. And also if this is the "huge army" game, that definitely reduces the likelihood for heavy amounts of unit mircromanagement. hopefully.
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Hopefully...
To me huge army is 250+ ... do you think the havok engine can take that much? I'm guessing there will be maps up to 8, maybe 10 players? that would be up to 2000+ units in a map! :-o
I also think it will be SO COOL if units could gain "veterancy" by killing enemies or surviving battles, that way it promotes careful management and survival of your units without the "micro" part. A veteran unit maybe got a weary/damaged outfit/animation. Perhaps a little defensive/attack bonus. (y'now, like leveling up, without any special skills)
Units in the original SC had a counter to know which were the ones with most kills. I don't think that affected the game anyway (I am not absolutely sure about it) but i sure made up some great stories in my mind everytime I played.
Also, I'm glad they're taking the DX9 & shaders 2.0 approach.... I'm crossing my fingers the game will play flawlessly even when aproaching critical mass clusterfuck status.
est:
Dude, go read some of the goddamn articles. Multiplayer will include all races out of each box, letting a player who bought Terrans play as whoever they want against a dude who bought the Protoss pack say, playing as whoever they want. There's some talk about unique content, but for the most part it's going to all be on the game disc.
One more thing: I don't think I'll like SC2. After going to DoW and having smaller armies and strategic points instead of resources and etc etc it seems like a backward step to go back to mining for shit and squabbling over resources and people turtling up and such. Perhaps it will seem more interesting to me if there are more, smaller resource areas that can be more readily mined so that the war front is a more nebulous thing rather than "there's a bunch of bases, throw troops at them," but I am unsure. DoW's smaller unit cap made you think more about what units you were making instead of racing for high tech and pumping out carriers/etc.
Alex C:
From what I've read, it sounds like they're trying to automate and streamline the economic side of base building without eliminating the need to carefully consider how you place your defenses and the like. So you can still bone yourself by putting your pylons and turrets in stupid places but you shouldn't necessarily have to worry about being 3 seconds behind your opponent because you don't know how to "properly" select your probes at the start. Macro vs. Micro has been one of the hottest talking points amongst SC2 speculators for a while now; hopefully they'll hit the sweet spot and keep the depth while simplifying the controls enough to make it a non-issue for guys like est. After all, the original Starcraft seems intuitive enough, but when you stop to think about it, there really is tons of li'l niggling oddities like quickly assigning workers properly and being able to abuse the Patrol command with Vultures muddying up the waters. Frankly, just expanding the maximum unit selection past 12, tightening up the pathfinding and giving workers better AI in general would be enough to make me an extremely happy man.
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