Fun Stuff > CLIKC
Starcraft 2 to be three games, internet to explode
Dazed:
How was that bullshit? I'm unsure what you mean.
snalin:
I have to agree, how was that bullshit at all? It was playing the game well, and a Terran player rushing a Zerg player is kinda fun to watch.
Look, complain all you want about
--- Quote from: Surgoshan on 18 Apr 2009, 19:12 ---micromanagement of troops.
--- End quote ---
and
--- Quote from: est on 19 Apr 2009, 06:00 ---direct resource gathering
--- End quote ---
, but remember, this is a fucking RTS. It's all about unit micromanagement and taking over gathering spots. The AoE games has it, the Warcraft games has it, Red alert has it. What, do you think there's too much aiming in a FPS?
I'm really exited about this. They have kept the formula that has stayed around since forever since it works so well, but they have included a lot of interesting new elements. Units that can jump cliffs? Brushes that block line of sight? New, fun elements that will make a better game. Weee!
lolwut:
--- Quote from: snalin on 19 Apr 2009, 07:33 ---remember, this is a fucking RTS. It's all about unit micromanagement and taking over gathering spots.e a better game. Weee!
--- End quote ---
DAWN OF WAR
est:
Thank you, lolwut. That is my point exactly. I far prefer the notion of abstracted strategic points to capture so that you don't have to fuck around with the unfun nitty-gritty of resource collection and worrying about whether you have the correct fucking SCV to marine build ratio in your opening game in order to avoid a rush but still have enough resources to continue to grow. When I play an RTS I would like to know that the S stands for something other than "remember the correct build order for things and be really quick at pressing keys."
As for the single SCV building a bunker while running away from a zerg builder dood, the thing I found bullshit about it is that the SCV shouldn't have been able to continue to build the thing under constant harassment like that. That plus the way the terran player used SCVs to shield his marines from zerglings for a while strikes me more as an exploitation of a game mechanic than a valid tactic.
TheFuriousWombat:
Most really good gamers are good precisely because they know how to exploit game mechanics. I don't think you'll find that happening too often in general play.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version