Fun Stuff > CLIKC
Black Mesa: Coming 2009
Peis:
yeah, i'm pretty psyched about it coming out. I'm also stoked for HL2: E3 (the half-life story line is one of my favorites... it's definately the best fps story-line that i've come across)
i have to agree with ptommydski, hl2 was a better game in every sense of the word, but to really get the full experience of the the games you have to play the origional HL. i know plenty of people who have played hl 2 and have never played HL (which is blasphemy and i yell at them every time they talk about a HL game. there's nothing wrong with playing it over and over again. i play each game over when a new game (based on the story line) comes out. Yeah the physics and stuffs are much better and junk, and HL was beyond it's time when it came out 10 years ago, but it doesn't take away from the fact that they story is amazing. it's just like re-reading a book (or an online comic *cough*).
IMO, the half-life games are aimed at a wide audience (more money for the win?) people who enjoy FPS love the game, as well as those who enjoy games that startle them at times, and those who enjoy awesome story-lines. And for those who spend time making/contributing to making games, it's amazing to go through it and be like "omg, the textures are awesome" or "holy crap, the cinematic physics are beyond amazing" or "jesus balls, that cutscene/modeling/animating was joygasmic". I know I did that the first time I played HL 2: Episode 2 (which is the first game that implimented the cinematic physics... and the first HL game that came out since I started college).
Half-life 2: episode 3 is supposedly coming out 2010 (which makes me sad i have to wait another 1-2 years for it to come out). And I will definately be waiting in line for it to come out.
/wall of text
PizzaSHARK:
Yeah, Valve picked up Adam Foster of MINERVA fame and put him to work on Ep3. It's gonna be glorious.
For those of you who haven't done so already, go pick up the MINERVA: Metastasis mod (requires HL2 and Ep1) to see just how good maps can be. Note how efficiently he makes use of vertical space, making a map seem much more expansive than it really is, which contributes to significantly shortened load times (and is much more realistic to boot.)
Nodaisho:
Maybe the enemies were already damaged, I just noticed that in UT, if I got a direct hit, it more often than not, got them one hit, same in UT3. Thinking about it, in 2k3 and 2k4, where I tended to play with more good people and less bots (good not being annoyingly way out of my league like on '99), it usually took two, but then again, those people usually take the time to get health power ups. I didn't play much of the original unreal, I was bored by it.
I find the USP good for headshots. I usually save it for zombes, since they move slowly. Can't stand the alternate fire, I can never get it to work. I use the MP7 on most combine, I find that firing at their head takes them out pretty quickly, even at longer range. I do wish that the pulse rifle could carry more ammo, it was very nice in EP1 shooting at combine on top of buildings. I have no problem with magnum accuracy, I use it with the built-in zoom to snipe when I am not using the crossbow. Of course, ammo for that is so rare I forget to use it most of the time, I end up only using it after I noticed that I am full and there is more. I like the grenades more than CS's, probably largely due to the bit where they aren't party favors. There is a reason why nade level takes forever to beat on gungame.
Minerva is indeed awesome. I was really amazed by how small the area you are in is, when you look at it in noclip, because it uses it so well, it feels huge. I wonder if they are going to have him working on EP3, he could really bring a lot to the borealis.
Melodic:
Not that Valve really needs any more talented level designers. Half the office is covered in map revisions printed and scattered on the floor.
PizzaSHARK:
Besides the hospital in ep1 and the ep2 finale, I think the ep1 citizen shuffle is my favorite section of HL2, simply because infinite LAW ammo combined with lots of overwatch = ragdoll fun. Roadkilling hunters is fun, but launching some poor CP halfway across the map is better :)
As for UT3, I haven't played it yet. Bastards took out bombing run, so they can blow me. I didn't use the rocket launcher much in 2k4, sticking primarily to the flak cannon, shock rifle (best gun in any shooter ever), and either the link gun or twin assault rifles for mopping up. I've faced off against some goddamned rocket wizards whose accuracy bordered on precognition, but I still don't see how rockets can possibly beat punting people off bridges in BR-BridgeOfFate for sheer fun factor. Shock Rifle + Double Damage + Berserk = fun.
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