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Dead Rising 2

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Ozymandias:
190/200 because of a goddamn glitch goddammit

KvP:
Who's playing it? Dovey and Sam and a bunch of my friends had an impromptu beer'n'DR2 party last night. I've gotten about an hour and a half into the game about three times before dying and restarting, which turned out to be a good decision - just like Dead Rising the first, the game gets a lot easier to manage once you get that first speed upgrade (plus a few more inventory slots) and restart. I'm actually able to stand a chance against the psychos now. They make it pretty easy, as escorting the first 7 or 8 survivors they throw at you is really not that hard. After that, though, the psychos start showing up, and the survivors start becoming less assertive and farther away from the safehouse.

ackblom12:
I'm quite enjoying it, it's just I'm only playing in between ridiculous bouts of Civ V so it's getting limited love.

Only problem I'm having is the inventory system is a lot more difficult to manage for me what with the new combo system since I obsessively collect combo-able stuff and carry it around and oh god I need health you twats.

Storm Rider:
Yeah, early on I can't get into the combo system as much as I would like because the inventory space is limited by my level. I'm about level 20 now though, so I'm starting to get more stuff unlocked. The combo weapons are still brilliant, exactly what an offbeat semi-comedic game about killing lots of zombies like Dead Rising needed. There seem to be a lot more psychopath fights than in the first game, and some of them are just as infuriating to fight. In particular, I'm thinking of Slappy and the guy with the chainsaw in the chapel, if you guys have encountered either of those yet. Eventually I decided to just give up on beating them and go back on a second playthrough. So far I've managed to rescue most, if not all of the survivors I've encountered and still get to all the case files on time, but now in particular I've been starting to get stretched by demands more often. I never succumbed to the urge to do a Saint run of the original, we'll see if that changes this time. I also rather like Chuck Greene as a character: the story in Dead Rising has always been ludicrous at best but they ground him pretty well and having his daughter around gives him a fundamentally less selfish motivation than Frank.

KvP:
For the psychos I end up relying on whatever shotguns / automatics I can scrounge up + lots and lots of the drill/spear combo weapons. They don't give extra PP precisely because they wreck shit so well, and the stuff to make them is lying around a maintenance station a short walk from the safehouse. I've taken out the crazy CURE guy and the crazy chef with them pretty easily. I also stumbled upon the tiger keeper and killed him in about 10 seconds with one (the tiger is less forgiving). You have to be savvy with routes, otherwise you will probably stumble upon at least a few Psychos while escorting people, and that's never fun. Really it seems like the biggest threats to survivors are the looters - I've lost more than one party to them, so clean out your route before you go back, if that's possible.

The "Saint Run" does seem a lot easier to pull off in this game. Granted I was only able to get to the knife store guys in time after I restarted with the speed upgrade, but as far as I can tell at this point I've saved everyone that you can possibly save. The only mission I let pass was the moto-psycho, and as far as I'm aware you don't save anyone by killing him. I hate hate hate fighting people on vehicles... Residual irritation from the respawning convicts in DR1, I suppose.

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