Fun Stuff > CLIKC
I suck at video games
LTK:
Just gonna go ahead and jump on the bandwagon of personal gaming experiences and preferences, but later.
In most multiplayer FPS games I get the impression that there is always a simple strategy to end up at the top third of the ranks. It usually takes a few games to figure it out, but overall it seems to be a good idea to mash your movement buttons and jump and dodge around really fast while trying to kill your opponent(s) like shooting bullets of a spray bottle. If you have half-decent aim you can usually get a good score. Then there's always the guaranteed win move that the minority learns to master, like in Unreal Tournament the shock combo whores (HATE those), and to some degree, the Gravity Gun punters in HL2:DM, and basically snipers in all other games. It's not hard to win some in these kind of games, although my death count still outnumbers my kill count most of the time. Nevertheless, I occasionally end number one. I don't think I've played FPS multiplayer games that actually required skill in order to play other than pointing and shooting while moving like a cat chasing a laser dot. Can anyone name one?
As far as single player games go, I mostly play FPS games and sometimes action-RPGs, strategy rarely. I'll play other genres if they're critically acclaimed, but I don't usually go for the massively played big budget games. Is it strange that with games millions of people fall over and praise into heaven I think 'I'll pass'? But for the rest, I often bulldozer the single player campaigns within a week, which makes me a 'power gamer' by someone's definitions of gamer that I read somewhere I guess. I guess I'm a skilled gamer according to the standards that developers set for single player, since I can get through most games on hard mode. That's why I prefer a hard and sometimes frustrating game to one I casually play through, mildly entertained. Even a game that's too easy and somewhat boring I'll play through to the end, there is no game that I won't finish when I haven't put it down after the tutorial. I won't easily walk out of movies, either, so maybe there's a connection there?
A Shoggoth on the Roof:
that depends completely on what view of skill you have. I'd like to think CoD4 takes skill (mostly because I'm good at it). I know when I'm playing it I don't just run around and jump and shoot as fast as I can. see, your accuracy is significantly lowered when you try and pull shit like that, and combine that with any sort of lag in either your connection or theirs and you're basically relying on luck. So sure, I do run around a lot (but not jump, more like lay down), and yes, I do shoot as quickly as possible. but I'm constantly checking radar, if I have it, and I am factoring in the cover he's got and the cover I've got and all the different places we could shoot at each other from. I take a shot, and if I miss, I get down behind cover, and try and move to wherever he isn't looking so I can shoot again. Or I try and time it so he isn't prepared to shoot yet. yes, I am usually using a sniper (mostly R700, for hardcore search & destroy I've got an m14 w/ an acog, and for closer range I use an m40, no acog), but I definitely wouldn't say snipers are guaranteed wins, I mean, sure, they can be one hit kills, but you hold your breath to steady your aim (and it's slow to aim for the stronger ones), and if it's a moving target and you're moving too then it's really hard to aim right. you could get into position then aim but then you'll be sitting still for a few seconds at least and that means you're an easy target. even if you're in a building and covered then you have to worry about grenades and people coming at you once you get a kill or show up on radar. so yea, a sniper should be a guaranteed 1:1 kill/death if you use it right, but it sure as hell isn't a guaranteed 10 kill streak, even for me. (Actually my longest killstreak was with a shotgun, 25 killss baby, I ran out of ammo in the end and used my knife/someone else's gun for a few).
anyway it's more obvious that there's more to the game than jumping and pointing in the slow gameplay types, like search and destroy, or in the super-fast types, like sabotage. in search & destroy you've only got one life and even if you all die the other team can still lose if you played right. In sabotage a game really shouldn't last much longer than a minute or two, if your team is organized well enough. of course in both of them the shooting and jumping bits are prerequisites, but it is a FPS after all.
Hat:
hey guys do you want to watch me play a point and click game?
oh
ok then well I'll go get drunk in a corner then.
(fuck multiplayer games)
(except Xbox Live Arcade Games)
hey does anyone want to throw down in some Samurai Dishwasher
Prince of Space:
It depends on the video game. I used to think I was awesome at fighting games until I met my boyfriend.
Then I played Super Smash Bros. (N64) with him and he kicked my ass. Now 7 years later, I've had to play him so much that I'm better than most but still not better than him. I might get in some awesome ass kickery once in a while, but most of the time he's the winner.
However, I DO suck at games like Left 4 Dead or Day of Defeat. I don't play enough, I think. Still love it, just can't seem to get my kill count past meager.
satsugaikaze:
--- Quote from: LTK on 05 Sep 2009, 15:33 ---Just gonna go ahead and jump on the bandwagon of personal gaming experiences and preferences, but later.
I don't think I've played FPS multiplayer games that actually required skill in order to play other than pointing and shooting while moving like a cat chasing a laser dot. Can anyone name one?
--- End quote ---
I think that the classifications of first-person shooters falls into a whole bunch of sub-classes. From what you've talked about, you're probably thinking run-and-gun type shooters, which there isn't anything wrong with. I still remember good old days of crappy Counterstrike bots jumping towards you and shooting at the same time. Nowadays it's probably considered a pure run-and-gun. I blame Quake for all that. :-D
If you're looking for something on the other side of the spectrum, then you'll probably find squad-based-tactical shooters. In terms of multiplayer, some of them can get pretty intense, finding-cover heavy and peekaboo-oriented. CoD4 is a solid example. My personal favourite is Ghost Recon: Advanced Warfighter, but I know people who say that it's pretty tedious. It's most definitely a street-to-street multiplayer and if you don't have awareness of every nook and cranny of the map (sight and sounds are equally as important) you can easily get skullfucked by a bullet.
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