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Oh Look X-COM is "coming back"

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Alex C:
I sorta forgot about SWAT 4, since I've never actually played it, but I've heard good things. That very well may be the best possible model for it.

Alex C:
Also, I'm playing X-COM again and I already feel guilty for going through and renaming 2 of my squaddies REDSHIRT. Poor dumb fucks only have good stats in Reaction and Health, so they're gonna be first through the door. : (

Storm Rider:

--- Quote from: look out! Ninjas! on 14 Apr 2010, 03:40 ---Didn't a fair few of these guys have a hand in the excellent Swat 4? If they can pull that off with some base/equipment/finances/etc. then I'll be rather happy.

--- End quote ---

It's impossible to say. 2K Marin is made up in large part of ex-Irrational employees, and Irrational did make SWAT 4, but how many of the people there were actually involved in SWAT 4's development is anyone's guess. It may be a lot or may only be a few. I've never played SWAT 4, but that and Brothers in Arms are the two examples people have been bringing up so far in terms of successfully integrating strategy elements into a FPS.

Like I said, I'm sure 2K will put plenty of development resources behind this game, so it has a decent shot of being good regardless of its association with the X-Com name. I just don't think that it will even remotely resemble the original game. Some people are going to buy it just because it says X-Com on the box, and they'll bitch and moan about it on the internet afterwards but at the end of the day they still paid money to do so and that's all that matters to 2K.

Alex C:

--- Quote from: KvP on 14 Apr 2010, 01:44 ---The magazine art points to destructible objects / models, which vector graphics would be perfect for.

--- End quote ---

Yeah, X-COM isn't X-COM without being able to level everything on the battlescape. Blindfire and extreme prejudice is pretty much the only way to keep raw rookies alive on higher difficulties. You show me a blind corner and I'll show you a crater.

Johnny C:
And it looks like they're gonna accomplish that by having weapons that turn everything into fancy pixels.

Whatever it plays like, it's probably gonna be hells of stylish.

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