Fun Stuff > CLIKC
Dungeon Siege 3
snalin:
Aranna is a lie.
KvP:
This game comes out in a little over 2 weeks! In America, at least. The demo is out presently, and it plays a lot like the old Baldur's Gate: Dark Alliance games. Check it out!
Buttfranklin:
--- Quote from: JD on 14 Oct 2010, 16:05 ---
--- Quote from: Buttfranklin on 13 Oct 2010, 19:02 ---omgomgomg I love Dungeon Siege!! About as much as I love Cake.
If I had a choice between cake and playing some Dungeon Siege I would legitimately be hard pressed to decide. I'm not exaggerating.
--- End quote ---
The answer is Dungeon Siege
--- End quote ---
Okay, true.
Now Dungeon Siege vs. a Dungeon Siege themed Cake.
I'm feeling some heavy cognitive dissonance here guys. :psyduck:
Buttfranklin:
After playing the demo the game feels a lot like the Dungeon Siege series and the Fable series had a baby, and miraculously the baby had none of the crippling genetic defects that the Fable games have. I mean all of this in a good way. And then Dragon Age/Mass Effect came in and gave the baby a crib with the conversation system.
The combat (played the 360 demo) was very similar to Fable with lots of pointing the stick in the direction of the enemy and mashing buttons at them. However, the game has more abilities than Fable or Dungeon Siege.
The set up for the controls is nice: you have three active, and they are activated by pressing X, Y or B. Holding L lets you use defensive abilities, and holding R lets you use souped-up versions of the otherwise mapped abilities that use powers. Doing this uses up a power slot, which are recharged by whacking enemies. That part is almost exactly the same as the powers from DS2, except that they are powerful versions of otherwise existing abilities. I like it! It's mindless actiony enough like the original but with just enough strategy.
Elements of the controls took a little bit getting used to, like RB being the "use/action" button. Never seen that before! But no matter.
Items and equipment wise it's same old DS looting system. Items and gold fly out of chests and enemies like always.
Graphics are nice, reminiscent of Fable again, but I like them. Dungeon Siege games have always had pretty interesting environments.
Skill & RPG elements are very different. Gone are the four skill bars of Melee, Ranged, Nature M. and Combat M. Instead there's a three-step process in leveling. First, you pick a new ability. Second, you upgrade an ability in one of two ways. And then third, you upgrade some passive effects. Over all it's nice and effective. Both of the two characters you can play have totally different skill trees.
Also of note are the different stances. Seems like every character has two different playstyles. Lucas has a sword-n-board style which is defensive and has lots of incapacitating skills, and then a two-hander stance which has aoe and had a lot of damaging skills.
What I didn't like were:
The voice acting and character models for the two playable main characters sucked. Both of their voice acting were as stiff as boards. And Lucas looked like some kind of emo kid. I really, really hope character models are customizable.
Also, the frame rate was crappy, especially in town. I'll have to see if that's any better on the PS3 demo (which is what I'd likely buy the game for.)
Damnable Fiend:
poor voice acting aside (some of the npcs were well acted, I thought. but the main characters (at least, the lady I played as. I haven't tried the fighter yet) not so much), I really like the writing in this game. The lore in particular. The tone of the setting seems similar to that of the Witcher, and not just because it's also set in pseudo-Eastern Europe.
I also liked that you seem to be able to traverse the world without encountering loading screens (You Must Gather Your Party Before Venturing Forth). It definitely makes it a more immersive experience.
while the graphics are nothing special (at least on the 360), some of the environments look really cool. The Witches Lair and the Chapterhouse stood out for me.
The actual combat and level progression seem pretty intuitive. Granted, this was only early in the game, obviously, but I only died twice in the entire thing, and I'm not very good at these kinds of games, usually. It was because I was a a dumbass and didn't take the heal ability.
My only real gripe is that sometimes your character will stop walking at normal speed and slow to a crawl, which has something to do with the camera controls and where you're walking towards. This isn't helped by the fact that the game will rotate your camera automatically a fair bit, and it's annoying when you're in battle.
edit: I didn't have any problems with frame rate, actually. my 360 is pretty new, so maybe that makes a difference? not sure
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version