Fun Stuff > CLIKC
X-Com: Enemy Unknown
snalin:
GAH! My dudes keeps on dying! Funnily enough, the heavy you get out of the first mission is still with me, but other than that, quite a few has passed away. It's usually to something new that I don't expect - Mutons with grenades, berserkers (those things don't care about walls between you and them), and not remembering that the cyberdisks from the old games were really fucking hard-hitting.
This far I'm happy with the game. Except one crash, there hasn't been any problems, and I generally die to stupidity. There's a lot less reliance on blind luck in this game, and guns actually having 100% hit chance is a big pluss - remember all those 95%-misses?
The little tanks are also pretty cute, and incredible strong, I recommend anyone picking them up. They have speed like crazy, hitpoints though the roof (can take 2 plasma shots to the face and still be going strong), decent attacks, they doesn't panic and don't get mind controlled. Only downside is that they cannot use cover and need ramps to get around, but the ability to take a little tank, drive it into the middle of an open space like there was no aliens around, set it on overwatch, and then put your dudes in cover behind them. Brilliant.
ackblom12:
Yeah, I'm really happy with how well they've kept X-Com intact without holding onto the old bullshit anymore than necessary. Cutting out most of the inventory management is probably my favorite small change honestly. The skill trees are great and make levels a lot more important and I feel like there is a bit more strategy involved with no Free Aim to rely on.
On the other hand, UFO interceptions are still kind of minimalist to a degree that I kind of wish they were just entirely automated. UFOs also seem to happen with very little frequency now, to the point where it almost feels pontless keeping interceptors around in the various country's hangers.
snalin:
It kinda feels like the UFOs appear at random intervals which are unrelated to where you have satellites, which makes the satelites kinda meaningless as anything else than a panic level dampener and moneymaking machine.
One thing that is a bit of a hassle with the inventory stuff is that the guys that's off duty for ten days for something* keeps their weapons and armor, so you have to go into their inventory and remove their stuff manually if you want somebody else to use it. Otherwise it's really easy to use, and the choices in equipment selection are interesting - should I bring medpacks and grenades that I might need, or go for extra health and aim with addons? And you really need those stunning devices, as they allow you to capture the crazy expensive plasma guns, but they take up the slot that helps you survive, so it's not very tempting to bring them.
* (click to show/hide)PSIONIC TRAINING
snalin:
The movement in this game! I sent a soldier rushing in a straight line for cover behind a truck. Between her and the truck, there were 3 evenly spaced road blocks - those wooden white and orange ones. And she vaulted every single one like a champ. Since the animation is the exact same every time, and she did it so regularly, it turned into commedy gold.
ackblom12:
To be honest, it's actually kind of amazing this game was allowed to be made. As happy as I am that it was, this brings enough of the masochism from the 90's back that it's mind boggling that 2k didn't take a look at the near finished product and cut it down immediately.
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