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X-Com: Enemy Unknown

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ackblom12:
I finally got a Psionics soldier, who also happens to be a Medic specced Support, and dear fucking god it's great. Mind Flay is just fucking amazing. It's only 5 damage, but the 100% hit chance just makes it unbelievably useful.

snalin:
Use it a lot. Mind control is way too fun.

There are some units that's more resistant to psi stuff than others - berserkers and (ofc) enemies with psy abilities. I'm going to try to control a berserker the next time I see one anyways.

What continent did you guys start with? Each one has a pretty good advantage, although I think the northern american one is pretty weak compared to the others. The Asian one, where the officer school and the foundry is cheaper is ridiculously powerful, as it frees up so much money for satellites and guns.

ackblom12:
I went with Europe and focused on getting enough satellites in orbit to get Asia's special by the end of the first month. I think my next play through is just going to start with Asia.

snalin:
As in the first game, it also seems like it's a good idea to take it slowly, but efficiently. Primarily, advancing the "main story" by doing the suggested missions seems to speed up the pace at which harder enemies are introduced. You should probably also have better interceptors before you get too far in.

ackblom12:
Kinda, I've found that to make up for not having better interceptors, having 2 of them in each country you have sattelites is also doable. I'm still trying to decide if lasers are even worth researching, considering how hard weapon fragments are to come by once you start doing higher level research.

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