Fun Stuff > CLIKC
Vault 101 (Fallout Thread)
Thrillho:
You get all the gear back at the start of the Pitt, and Point Lookout is great, just hard as fuck.
Neko_Ali:
Broken Steel is an odd bird out. It's main point of existence was to fix something people complained about a lot, rightfully so. Before the DLC, the game ended when you finished the main mission, and you really didn't have warning it was ending at the point of no return. So it caught a lot of people out. It also adds some new missions, dealing with the events around the wasteland after the water purifier is turned on, for good and bad. It's good, and recommended, but more for allowing the game to continue, more perks and level increase added than for the new missions.
Point Lookout is my favorite DLC for FO3. The game area it adds is much larger and more free form than any of the other 'story' DLC. The plots of those are to greater or lesser degree on rails, start to finish. Point Lookout is just a new area to explore, with a bunch of new quests and quest chains, some of which are quite interesting and fun. And you can enter and leave it as you wish. Some of the enemies there though are quite tough for low level characters.
The Pitt is my second favorite. You do get stripped of your gear shortly after starting, and it is restored about halfway through to you. You do get some fun new gear though. The environments are really good, and the story is moderately interesting.... You have to make a moral choice near the end that is really trying to make the best of two bad choices. Which is much different than the usually starkly 'good' and 'evil' options you are offered in the game. Highly recommended, and you can tackle it earlier than some of the others.
Unlike a lot of people, I actually like Mothership Zeta. The aliens and sci fi tropes are very very 50's. So I do feel they fit in with the world of Fallout. It should be noted that Old World Blues is my favorite New Vegas DLC too. I really like the SCIENCE! fiction settings of the era. You do lose your gear when the DLC starts, but it's restored to you again almost immediately. Tackling this one later on actually becomes much more difficult, opposed to the usual thinking. The higher levels you get, more of the aliens have force fields, which make them MUCH tougher to kill. If you do it before 20 though, it is easier to tackle. Downsides to the DLC is that there are very few enemy types. You will mostly be fighting aliens and their robots. And it is strongly linear, with areas behind you blocked off when you move on, and permanently inaccessible. So make sure you grab everything you may want, because when you leave you won't be going back. There are mods that unlock those areas if you are on a PC though.
Operation: Anchorage.... Is just bad. No really. It's bad. It is almost entirely linear. Your only decision point in the simulation is when you are presented with two missions, and you chose one to do first. You don't have access to your equipment in the simulation, but are given some. There is no looting or anything.. Instead you periodically find health stations and ammo stations to replenish your supplies. Really, the entire thing can be skipped. The only good points to it is that it is relatively short, and you get some nifty toys at the end, including early power armor training. But you should really only get/play this one for the sake of having them all.
LeeC:
The more and more I explore the Capital Wasteland the more and more I miss the Mojave. The Mojave just seemed more fun to explore! Also felt like there was more to do in the Mojave.
Neko_Ali:
It's funny, because I feel the exact reverse. I found wandering the Mohave rather boring and to empty. Where in DC there always seemed something popping up.
LeeC:
With the Mojave it was fun for me to find new locations and most seems to have had an interesting place to explore. It felt really open! The capital wasteland seems to have more random encounters (especially when the Enclave show up) but the atmosphere or the location seems rather dull. Maybe its because I live in the area IRL. The desert made you want to hit the horizon. I think what helped with NV is that it had Fallout 1&2 give the location some flavor with nods to their own history from the previous games.
To each their own. Both are really fun games!
For me
NV had better:
Companions
Characters
Side Stories\quests
Exploration of the Waste
Weapons and Armour
Wild Wasteland Perk
Fo3 had better:
Main story
1950s vibe
Random Encounters
Antagonists (come act 2)
Songs/Diverse Radio Stations
Intro/Tutorial stage
Once I finish FO3 I think I'll try FO1 again.
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