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Vault 101 (Fallout Thread)
Welu:
Someone did beat Fallout 4 without killing anyone or anything, but it wasn't easy.
LeeC:
//www.youtube.com/watch?v=MdDfaROF75g
danuis:
Is this what Fallout is stuck into now? Brotherhood and Mutants? Would it be so hard to make a Fallout game on new ground?
I guess you can say I didn't like F4. I did like that the institute wasn't side-horned off, and a lot of the characters were solid. But, yea.
Neko_Ali:
The Brotherhood and Super Mutants have been in every game so... I'm not sure what the beef there is. Honestly, it kind of makes sense with what we know of FO3 that the East Coast Brotherhood would be expanding. Not the least reason being the fact that they are actually willing to accept outsiders into their ranks. Then you add in the fact that they got a big technological boost in the arm after taking out the Enclave base and spending a while mopping up. So yeah, I see them expanding operations. If anything, I'm more surprised they only sent scouts up to the Commonwealth, instead of leading with sending the Prydwyn.
danuis:
--- Quote from: Neko_Ali on 29 Apr 2016, 09:19 ---The Brotherhood and Super Mutants have been in every game so... I'm not sure what the beef there is. Honestly, it kind of makes sense with what we know of FO3 that the East Coast Brotherhood would be expanding. Not the least reason being the fact that they are actually willing to accept outsiders into their ranks. Then you add in the fact that they got a big technological boost in the arm after taking out the Enclave base and spending a while mopping up. So yeah, I see them expanding operations. If anything, I'm more surprised they only sent scouts up to the Commonwealth, instead of leading with sending the Prydwyn.
--- End quote ---
It gets tiring. Fallout 1, we defeated the Master. Mutants, the ones that made it through the FEV virus, are now not only not just beaten up but leaderless without a way to make more of themselves. Fallout 2, the Mutants are already basically dying bands of toughies in the desert of the California basin and the BoS is closing itself off from the world, but alas the Enclave came around and made a few more. Still, neither the Mutants or Brotherhood are vital to the story.
Tactics starts the trend, however. The MwBoS are the player's faction, and the Mutant bands make a rather big presence midgame.
NV follows the same - the Mojave Brotherhood are what's left of the West Coast Brotherhood and are basically dead. The Mutants have holed up into two main camps; and they're not essential for the storyline. From 1 to tactics to 2 to NV is around a hundred and forty years.
Then there's 3, and the Brotherhood are coming back in force in the capital wasteland despite being whittled down crossing the nation and having a civil war, but canonically now to 4 they've beaten all that and are running around; and the Mutants get shoehorned in by vault 87 for 3 and I didn't even know what for Fallout 4.
That's already six* games, and the Brotherhood and Mutants barely play a part in only one of them: 2. The Enclave have been in three of them, two as the major focus (2 and 3), and one as a minor easter egg like focus (4).
Just sayin', there's hopefully more than those factions to make a fallout game.
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