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Vault 101 (Fallout Thread)

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Neko_Ali:
Pre-modding crashes were mostly an issue of being downtown. Or at least, that's where the worst of it was. So much was trying to load at once, even if it was mostly occluded in the downtown Boston area that my old video card just couldn't deal with it. That's why it would most often cross when entering/exiting doors or crossing cell barriers. The game dumped to much on my card at once and said 'here, render this'. And my card was well above minimum specs and only running at medium quality levels. A lot of people were reporting the same problems at the start though. I had to go out and drop a couple of hundred dollars on a new video card to play the game without crashes for a while. Which isn't horrible, I had been thinking of getting a new video card and all. But annoying and unreasonable.

Later crashing problems were modding issues, mostly. Specifically scrapping mods. The ones that would let you scrap things that normally aren't scrappable in settlements. As you said, they are big contributors to file bloat because they make large changes to the game world... I had the choice of living in a garbage dump or being able to play the game without restarting every 10-15 minutes...

BenRG:
That's the problem with Triple-A games: you have to have just about state-of-the-art specs to run the game at anything approaching the quality you want. I suspect that the devs have cutting edge machines on which they do their quality control so they really don't get (or don't care) that at anything less than a multi-k$ specification, their products don't work properly.

94ssd:

--- Quote from: Neko_Ali on 23 Dec 2016, 06:04 ---A bigger problem though is not being able to save whenever.

--- End quote ---

That's why I do have a mod that allows for spawning a bed anywhere. I decided to get this mod for a few reasons.

1. As you mentioned, being unable to save anytime is a bullshit feature to add into a game that, like all Bethesda games, was not fully completed and bug-tested on release. Random crashes can happen.

2. My time to play games is also limited, but I don't play that many different games and I'm enjoying the 'density' of Fallout 4's map, so walking doesn't bother me as much. However, I still don't have the time to lose hours of gameplay to a crash. Also, sometimes I play up until I have to leave for somewhere, but just pausing the game and putting the PS4 into rest mode is not a good idea here, especially in the winter where power outages are more common in my area.

3. Realism. If you're living in the post apocalypse, you aren't going to actually wander around looking for beds. Sometimes you're going to find an overpass or some other shelter and just make do.

The only other mods I'm playing with are a mod that limits the number of active Minutemen quest you can have at a time to 1 (as opposed to 3), an infinite ammo mod for companions (because laziness), and my favorite, a mod called Weather Redux.

It adds weather types for fog, dust storms, and daytime thunder storms (in this base game thunderstorms only occur at night for some reason). It slightly increases the duration and frequency of weather events. It decreases the frequency of rad storms but makes them more deadly. And also, it makes nights much darker (which means I also have mods that improves the pip boy light and settlement lighting)

And lastly, a mod that increases how many units of water and defense are produced by settlement items. I downloaded this mod later mostly so that I could raise each settlement's defense to a higher level, because despite the Minutemen quest mod I still sometimes get "Help defend [insert settlement here]" notifications and with no fast travel I'd rather not have to run to the other side of the map.

Stryc9Fuego:
I love how a lot of Fallout's plot can be boiled down to "I'm looking for X":
Fallout: I'm looking for a water chip
Fallout 2: I'm looking for a GECK
Fallout 3: I'm looking for my father
Fallout 4: I'm looking for my son
Fallout NV: I'm looking for the bastard that SHOT ME IN THE FACE! (also a poker chip or whatever...)

BenRG:
Bethesda's parent company, Zenex, has acquired a development studio who has done a lot of work for Playstation VR. Rumours abound of a VR re-jig of either Fallout 4 or The Elder Scrolls saga.

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