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WCDT strips 4366-4370 (Oct 5th to Oct 9th 2020)

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BenRG:

--- Quote from: Timemaster on 09 Oct 2020, 07:28 ---@BenRG: in the current D&D edition you get a modifier according to your ability score. For example you have CHA 13, you get a +1. For an ability check you roll D20, add your modifier and hope to exeed a value, which was set by the DM (Dungeon Master) or the scenario. The higher the roll the better. A natural 20 is an automatic success.
--- End quote ---

Yes, the system I'm familiar with isn't D&D (which I've barely ever played) but was created by West End Games.

Basically, you have a attribute (in this case, Charisma, CHR) of, just for an example, 13. This is modified, mostly at GM discretion, based on the amount of preparation the character has, necessary tools and the disposition of the NPC. For example, -4 for spontaneous, +4 because you're wearing your best clothes and are freshly washed and groomed or x1/2 because you're dirty and the NPC doesn't like you anyway. You then roll a d20 and success requires that the amount be less than the modified attribute. A roll of 1 is always a critical success and a roll of 20 is always a critical failure.

The last revision of  this system takes away the damage roll. Instead you have a minimum and maximum damage limit and a margin of success modifier. For example, for a club, the damage rating is S5K. This means that a success (roll less than your primitive melee weapons skill number) always stuns the foe (no action for d20/4 moves). However, if your roll is more than 5 less than the skill number, you increase the damage caused by one step beyond the minimum margin requirement up to the maximum limit of 'kill'. So, my skill number is 10 and I roll 3, so I get two boosts, increasing the damage to 'Maimed'. This is modified by armour, stacking for multiple hits and armour-piercing qualities but I won't go into that to stop this post from turning into a tl;dr. I've always found the system fairly intuitive and easy to use without all the complex cross-checks that WotC's system typically requires.

hedgie:
Basically like proficiency or psionics checks in 2nd ed.  Third+ cleaned up a lot of those awkward mechanics.

Gnabberwocky:
Is there a general DnD thread anywhere? I saw one in CLIKC, but I'm pretty sure that's for a specific version.

sitnspin:
DnD is still probably the worst of all the many systems I have played. It does the thing it does passably well, but it is fairly limited.

dutchrvl:

--- Quote from: Case on 09 Oct 2020, 02:28 ---What's the protocol on US dating wrt the bill - and what does a 'cheap date' mean? Split bill? Guy pays? Girl pays? Split bill for food, higher earner pays the wine?

Is it consider rude for the guy to offer to pay all? Or is it rude not to?

--- End quote ---

I'd say it's a bit dependent, but if you agree to go on a date together I'd say how it tends to go most of the time is that the guy offers to pay, but if the girl offers to split there'll not be any insisting to not split it. For these situations it doesn't really matter who is the highest earner (if you even know at that point).
If one person invites the other to go on a date, with the former taking the initiative and deciding where they go and all that, it's a little different and generally expected for that person to pay, although if the latter offers to split that would be fine of course.

So, for example:
I like somebody and ask him/her out on a date and I take care of all logistics = I'd expect and be happy to pay
I connect with somebody on Match/eharmony or whatever and we agree to go on a first date, together discussing where to go and such = one of the two might offer to pay and that's fine for the other party to accept, but often split check. If either party in this situation simply expects the other person to pay and doesn't even offer to split, that's a bit of a turnoff. 

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