Comic Discussion > QUESTIONABLE CONTENT
WCDT strips 4366-4370 (Oct 5th to Oct 9th 2020)
Perfectly Reasonable:
Subtext? No, it's signtext.
Roborat:
I am liking the Marten clone, I hope he sticks around; and Renee deserves some good luck for a change and should get to have a boyfriend.
Gyrre:
--- Quote from: oddtail on 09 Oct 2020, 07:42 ---@snubnouse: true, but "nat 20 on an Attribute check is a natural success" is a house rule I've seen often.
Plus, if the challenge rating of a roll is reasonable, and you roll a 20, you'll probably pass the check if you don't have some harsh penalties. So, "I rolled a 20" is an understandable shorthand for "I succeeded".
--- End quote ---
But it's one that can get very messy very quickly.
Critical fails and critical successes are best left to saving throws and attack rolls in my experience. Otherwise there's no point in having a positive modifier on skills.
Gyrre:
--- Quote from: Gnabberwocky on 09 Oct 2020, 08:38 ---Is there a general DnD thread anywhere? I saw one in CLIKC, but I'm pretty sure that's for a specific version.
--- End quote ---
As the author of that thread, I can confidently say it's intended for all D&D editions along with Pathfinder.
[I'm just a derp about thread titles sometimes.]
hedgie:
--- Quote from: sitnspin on 09 Oct 2020, 09:19 ---DnD is still probably the worst of all the many systems I have played. It does the thing it does passably well, but it is fairly limited.
--- End quote ---
I'm not experienced with new WoD, but I think that the old system was nice and elegant. Thing is that things broke once you allowed PCs of different supernatural groups, especially if player combat is known to happen in the group. And a mage just ruins everything unless that's the game you're running, in which case, any PC that is anything else is severely *underpowered* by comparison. I'll pretend that Mummy isn't a thing right now. The run AD&D had between the mutually compatible 1st and 2nd ed was obscenely long, and with the loads of official splatbooks accumulating from the late '70s until 2000 meant a fuckton of screwy mechanics and easy to cherry pick for abusing the system unless the GM strictly policed what sourcebooks were allowed.
I think that Wizards did the world a favour with 3.x, by cleaning things up quite a bit, and Pathfinder is a further refinement on that.
My limited experience with Shadowrun, Rifts,[1] and Rolemaster were all in the '90s, and they either were a nightmare in terms of actually running combat, or, at least in case of Rifts, was a nuclear arms race between players and GM.
Generally, I don't want to try a new system until it's at least three years or so into its lifecycle, so that there are enough options available.
[1] I'm pretty sure that the only long-time players of that system I knew were either power-gamers, liars, or SOs.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version