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QUAKE IV

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nihilist:

--- Quote from: Switchblade ---PLEASE, that statement is like saying that everything made on the Quake 3 engine looks like Quake 3.
--- End quote ---

That's entirely true, though.  Soldier of Fortune 2, Call of Duty, they both felt like a Q3-based game.  And that was fine by me, because I was damn good at Q3, and tweaking the engine to play well.  So any Q3-based game was just owned.  Didn't like Q3 itself, but hey, that's just a personal thing.  Like everything else here.  You can argue till your face turns blue that D3 is an awesome game, but you're not going to change my mind.  I played it, and I didn't like it.


--- Quote from: Switchblade ---I don't know where the hell you buy your games from, but they charge too much mate. I got my copy of DOOM 3 for £20 (about $40).
--- End quote ---

Hey, I'm a Canadian, $50-70 is the cost of games.


--- Quote from: Switchblade ---Besides, if Prey or Q4 had been the first games to use that engine, then you'd be calling it the "Prey" engine, or the "Quake 4" engine, denouncing those games as the "tech demo" and still saying that the engine sucks. Which it patently doesn't. In fact, if it wasn't for Source, it could well be the best engine on the market. It's just being overshadowed by a superior competitor that was released at exactly the same time, which means that people are unfairly treating it as a much inferior product.
--- End quote ---

HL2 came out after Doom 3.  I didn't compare it in any way; I disliked it on it's own.  Having something to compare it against only made it easier to point out what my likes/dislikes were.


--- Quote from: Switchblade ---I'm convinced that there's a utility and power in that engine which simply hasn't been touched yet, nor is likely to be for the next couple of years, but after those couple of years are over, people are going to remember the D3 engine as being a very good one.
--- End quote ---

That's entirely likely; iD does develop engines that are ahead of their time.  That said, Q3 itself sold in massive quantities, and that helped make it ubiquitous.  D3 doesn't have that same advantage.  The market has also changed and matured since Q3 was the only real engine to license on the block.  Epic has its own series of engines (Unreal Engine 3 destroys visually, but there's no hope of even attempting to power it), Croteam is pushing their engine hard, and cannot foget Valve with Source.  Valve is pushing the engine in every way possible.  This'll put pressure on iD and the D3 engine.  Will be interesting to see how it turns out.


--- Quote from: Switchblade ---I'm sorry, you're unfairly treating D3 - Yes, it's an inferior game to HL2. that's a given. But it is NOT a bad game. Were it not for HL2, it would easily have ranked as the best FPS of 2004. you've been spoiled by Valve for what is a genuinely accomplished and excellent game. Quit being so cynical and play it in a dark room without the "oh look, another zombie that I couldn't see when I entered the room" mentality...
--- End quote ---

As I said, I played D3 before HL2 since it was released first.  Didn't have anything to compare it to, didn't like it.  Oh, I tried to play it in the dark and run with the scary thing, but I got over it quickly.  Game just wasn't immersive enough; had nothing to draw me in.  At this point, you just cannot change my mind as to the playability of the game.  I will say that the engine itself is good, though not great.  Why not great?  It chugs, it's slow, it isn't as optimized as it could be.  We'll see what happens with Q4, that's when I'll sit down to judge the engine again.

Sideways:

--- Quote from: Super Dave ---I like how the article said Doom 3 had "Dramatic" lighting
--- End quote ---


Yeah... next time the power goes out in my apartment, I'll refer to it as 'dramatic lighting' whereas I used to refer to it as; 'can't fucking see shit... OW, MY GODDAMN SHIN!!'.

Switchblade:

--- Quote from: nihilist ---That's entirely true, though.  Soldier of Fortune 2, Call of Duty, they both felt like a Q3-based game.  And that was fine by me, because I was damn good at Q3, and tweaking the engine to play well.  So any Q3-based game was just owned.  Didn't like Q3 itself, but hey, that's just a personal thing.  Like everything else here.  You can argue till your face turns blue that D3 is an awesome game, but you're not going to change my mind.  I played it, and I didn't like it.
--- End quote ---


your call. Guess we'll just have to disagree. I do have a few gripes with D3 (the shotgun is WAY too weedy, for starters) but msotly I enjoy it. Discussion over on that point, I guess.


--- Quote ---HL2 came out after Doom 3.  I didn't compare it in any way; I disliked it on it's own.  Having something to compare it against only made it easier to point out what my likes/dislikes were.
--- End quote ---


Also fair - if we didn't have high standards to compare any given effort against, then we wouldn't have any good games at all.


--- Quote ---As I said, I played D3 before HL2 since it was released first.  Didn't have anything to compare it to, didn't like it.  Oh, I tried to play it in the dark and run with the scary thing, but I got over it quickly.  Game just wasn't immersive enough; had nothing to draw me in.  At this point, you just cannot change my mind as to the playability of the game.  I will say that the engine itself is good, though not great.  Why not great?  It chugs, it's slow, it isn't as optimized as it could be.  We'll see what happens with Q4, that's when I'll sit down to judge the engine again.
--- End quote ---


hmm.. i didn't get any of the slowness/chugging, but then again I brought the game about three days after buying my PC, and the PC's pretty incredibly potent. If I turn all the graphics options up, then it struggles, but it's fine at the "good" setting, just not at "best"

What kind of rig are you running it on?

nihilist:
I've got it on a P4 3.4, 2GB dual channel DDR 400, Radeon 9800XT.  Certainly not the fastest PC available, but when Doom 3 came out it wasn't the slowest performer on the block.  Didn't have anything cranked up way high, blah blah blah.  Sucks, cuz I can run CSS at 1600x1200, but Doom 3 was chuggy at 1024x768.

happybirthdaygelatin:
Ah, I have Doom 3 on the Xbox and like it for about the same reasons Switchblade does.  I like it more then Halo/Halo 2.  I'm wondering if they'll port Quake 4.  

I prefer weird sci-fi sort of based FPS just because with the combination of realisticly intense "modern" (WW2 games to current I guess) based games  andfrom hearing too many stories from my grandfather (three war vetern) and also a friend of his who was a POW in a German camp during WW2.

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