Fun Stuff > CLIKC
QUAKE IV
Johnny C:
You must lead the world's most boring life.
Kai:
He makes a point though; Serious Sam is the best FPS ever.
Hostile:
See, the Doom3 engine sucks. Because every game on it ends up looking just like it. Prey is a great example, and Q4.
Schmung:
Indeed. I saw someone doing a realistic thing in D3 and it all still looked like plastic.
No-one used the HL engine because it was a messy hodgepodge of Q1 and Q2 code with some custom bits on it. People will use Source because Valve are pimping the shit out of it and because of the strong mod community, meaning a ready pool of talent to hire. It's part of the reason the UT engine and Q3 engines are so popular, modders aplently with skills game companies can use at cut prices because said people are desperate to get into the games industry.
Which engine gets used depends on cost and what you're trying to do I would imagine.
As for Q4, well, Raven amke decent games, but the subject matter and visual style are putting me right off.
Switchblade:
--- Quote ---the Doom3 engine sucks. Because every game on it ends up looking just like it
--- End quote ---
PLEASE, that statement is like saying that everything made on the Quake 3 engine looks like Quake 3. The same would apply for Source as well - anything made on a certain game engine LOOKS like it was made on that engine, that's one of the defining features of a game engine.
Over time, of course, people will probably tweak and customise the engine, upgrade and improve it, and produce some different-looking stuff, but for now, sure, stuff made on the D3 engine is going to look a lot like D3. I fail to see why that's a bad thing, however. I like the way the D3 engine looks.
--- Quote ---they could have just released it as an engine, instead of making people pay $60 for a technology demo (D3)
--- End quote ---
I don't know where the hell you buy your games from, but they charge too much mate. I got my copy of DOOM 3 for £20 (about $40). Besides, if Prey or Q4 had been the first games to use that engine, then you'd be calling it the "Prey" engine, or the "Quake 4" engine, denouncing those games as the "tech demo" and still saying that the engine sucks. Which it patently doesn't. In fact, if it wasn't for Source, it could well be the best engine on the market. It's just being overshadowed by a superior competitor that was released at exactly the same time, which means that people are unfairly treating it as a much inferior product.
I'm convinced that there's a utility and power in that engine which simply hasn't been touched yet, nor is likely to be for the next couple of years, but after those couple of years are over, people are going to remember the D3 engine as being a very good one.
--- Quote ---Serious Sam is the best FPS ever.
--- End quote ---
"Best" is stretching it. I give that honour to HL2. But I'll certainly agree that Serious Sam is fun...
--- Quote ---Ooh, scary things that jump out at me, silly puzzles to solve to unlock a door.
--- End quote ---
Ever tried fending off an Imp with the flashlight? Every time the fucker scratches you, the screen shakes and flinches, and you can't draw a decent bead on the bastard, can't hurt it properly, and if you switch to something that can actually hurt it, you still can't get a decent shot off because you can't SEE the damned thing. That's a scary experience compared to those fast head crab zombies.
I'm sorry, you're unfairly treating D3 - Yes, it's an inferior game to HL2. that's a given. But it is NOT a bad game. Were it not for HL2, it would easily have ranked as the best FPS of 2004. you've been spoiled by Valve for what is a genuinely accomplished and excellent game. Quit being so cynical and play it in a dark room without the "oh look, another zombie that I couldn't see when I entered the room" mentality...
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