Fun Stuff > CLIKC
QUAKE IV
Schmung:
Just makes me want to snooze really. Everything I've seen yells 'HELLO I AM GENERIC'. Quake got b on it's fast pace and multiplayer, Quake 2 was rather average, but we didn't know better at the time.
Switchblade:
I'm going to have to disagree on those points - Quake, among other things, was one of the first true 3D FPS games. iD have a history of trying to push the technical envelope, and outsource the new technology they develop to people like Source. The Quake and Quake 3 engines both were (and in the latter case, still are) standards for the genre, and a lot of games (such as the "elite force" games) have been built on game engines designed by iD - including a forthcoming effort by Human Head Studios called "Prey" that's being built on the DOOM 3 engine... which, despite what people may say, is every inch as technically accomplished as Source, just in a few different ways.
Raven seem to be treating Quake IV as an excuse to see what they can do with that engine, and thus far, I'm seeing good things. They're abandoning the whole "pitch black and full of demons" thing for better light conditions (though still with plenty of shadows, of course) and all sorts of other shit that genuinely looks really cool. And I trust Raven to do a good job.
I'll try and hunt down a few more screenshots...
Schmung:
Oh, no argument with Quake, I bloody well loved it. Endless hours spent over the lan and it had some of the coolest mods ever, Airquake, Quake Rally, NAVY Seals, stuff was revolutionary at the time. Plus all the crazy multiplayer mods that were about. I made my own once with a chaingun and exploding nails and various other things.
I actually wrote my dissertation about the Quake engine and it's pretty clever stuff, no doubt about that.
My irk though, is with the gameplay, Doom 3, from what I've played, was hugely tedious and while I like Ravens games, I'm just rather fed up with the whole Sci Fi shooter thing. Quake 2 was rather pish in the single player stakes and this looks muchly like an uprated version of that with a few more bells on. SOF 3 would be nice though.
From what I know of the D3 engine, it is in many ways, better than source, however, source is geared towards looking real rather than being clever and this is does very well. The environments rendered by source are a whole ton more believable than their D3 counterparts and the attempts I've seen by both engines too impersonate each other still put source on top. It's not as fancy, but it just tends to look better. This may have something to do with the fact that it's fairly similar (from a level design/art perspective) to HL1, so your skills are transferable.
Switchblade:
Point taken on Q2 - All it did, really, was to kinda fill the gap between Q1 and Q3.
Don't believe the people who tell you that Doom 3 was tedious, however. These are the people that either installed the "duct tape" mod, turned on God mode, or both. If either of those things are done, then the game becomes just another generic shooter, with decent graphics. Without them, it's dark and terrifying, and more often than not you have to choose between seeing where something is, and being able to kill it. I honestly can't play that game for more than about half an hour at a stretch - beyond that, I'm shakey, exhausted and unwilling to turn off the light and go to bed because I just KNOW that there's a fat zombie in the wardrobe with a wrench in his decaying hand...
The people who diss DOOM 3 have never played DOOM 3. They played something with the same plot, monsters, guns and graphics, sure, but everybody who has EVER put that game down simply hasn't played it properly, and missed out in a big way. Hell, I was scared just during the opening sequence when I knew I wasn't in danger of being attacked! That's how atmospheric and effective it is.
Comparing Source with the D3 engine... I have to agree on Source being a highly accomplished engine, and yes, superior to D3... but that in no way makes D3 an inferior engine (if you see what I mean). Valve's engine is GREAT for modders (I love Garry's Mod so much, for example), but I predict that D3 will see more usage by game studios for producing actual games - the same scenario as existed between the Q3 engine and the Half-Life engine. Ever seen a whole game running on the HL engine that wasn't either made by Valve? Total conversion mods don't count. iD, on the other hand, make the vast majority of their money by producing these brutally powerful and versatile engines, and then letting other studios have their merry way with them, and they've built D3 with a phenomenal degree of versatility and potential - I'm guessing that it's going to be at least five years before people quit using that engine, whereas Source is probably never going to see anywhere near as much use. Sure, Source looks great, and there ARE depths there that haven't been plumbed... but I reckon that, whereas HL2 and, soon, the "hidden coast" expansion make for a pretty decent showcase of the engine's power and capacity, I'd lay good money down that D3 hasn't even been scratched, not even by the Raven team.
Besides, there's nothing wrong with a distinctive look and feel, especially in the code of an engine like D3 - check this guy out:
nihilist:
Sorry, but there's no way you can tell me that D3 was any fun. For the first hour or two, certainly, but after that, it was exactly what you said: tedious. Ooh, scary things that jump out at me, silly puzzles to solve to unlock a door. Whoop-d-shit. Half Life 2 demolished D3 in terms of a story line, and the engine kicks ass to boot.
iD whores their engine out to anybody to use it. This isn't news. How many games were based on the Q3/A engine? Tens, if not a few hundred. That's all well and good for them, but they could have just released it as an engine, instead of making people pay $60 for a technology demo (D3). Honestly, I think that'll be the last thing out of iD for a while in terms of engines. Without Carmack at the helm, nothing huge or new will come out. Though, honestly, his relevance is also somewhat passe in my opinion.
Quake 4 is also a game that holds no sway over me. I didn't buy Q3, I certainly won't buy Q4. At least Q3 was the original engine, Q4 is just a modified Doom 3 engine. I hope that it doesn't even bother with an SP element, because that strikes me as being entirely pointless. D3, Q4, same thing. Honestly. Ooh, alieny creepy things again. Pff. The only reason I even care about Q4 is because I hope that Raven will decide to churn out a SoF3. If it wasn't for that, I wouldn't care one way or another. Honestly, there has been no FPS out since SoF2 that even begins to hold my interest for more then an hour.
CSS? Pfft. It's a prettier CS. Why would I want to play that? I got tired of CS just as it went 1.0, certainly cannot bother with it now. CoD? Another tired game, with random everything. Shots that hit the same spot that hit for different amounts? That's just creative. In a bad way. I'll wait for Serious Sam 2 later this year, play the hell out of that, and then get back to moping about the lack of good FPSs. (And mod SS2.)
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