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Author Topic: Left for Dead 2  (Read 69577 times)

Melodic

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Re: Left for Dead 2
« Reply #50 on: 24 Oct 2009, 22:45 »

Public demo starts October 27th (but maybe only if you've preordered).
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Re: Left for Dead 2
« Reply #51 on: 25 Oct 2009, 00:21 »

They're gonna open it to everyone at some point.(probably)
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Re: Left for Dead 2
« Reply #52 on: 25 Oct 2009, 07:10 »

ZOMBIE CLOWNS!!!
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LTK

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Re: Left for Dead 2
« Reply #53 on: 25 Oct 2009, 08:02 »

Oh God

Oh shiiiiiiiiiiiiiit. Before I hadn't considered buying L4D or L4D2, but that trailer completely won me over.
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Re: Left for Dead 2
« Reply #54 on: 25 Oct 2009, 09:16 »

Now I know how John Cusack would handle the zombie apocalypse, I guess.
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Re: Left for Dead 2
« Reply #55 on: 25 Oct 2009, 13:42 »

You know there's the same Steam deal for L4D2 that there was for Borderlands - If there are 3 other people who would like to buy the game at a $16 discount (plus early demo access and bonus baseball bat ooo) let me know. I can arrange it.
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Dimmukane

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Re: Left for Dead 2
« Reply #56 on: 25 Oct 2009, 14:17 »

They're doing it for this one, too? I"ll do it, I think I can fit L4D2 into my budget now.
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Re: Left for Dead 2
« Reply #57 on: 25 Oct 2009, 14:40 »

Sure, I've got another friend who's interested, so that leaves one more person. Anybody up for it? Paypalin' me $34 is the way it's going to happen.
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Re: Left for Dead 2
« Reply #58 on: 25 Oct 2009, 15:06 »

You know there's the same Steam deal for L4D2 that there was for Borderlands - If there are 3 other people who would like to buy the game at a $16 discount (plus early demo access and bonus baseball bat ooo) let me know. I can arrange it.

Hmm... Tempting... Get L4D2 on Steam for half price? I'm not sure my grades can handle that. I think I'll just stick with Borderlands before I go zombie hunting.
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Re: Left for Dead 2
« Reply #59 on: 25 Oct 2009, 17:38 »

Kinda low on cash and need to go on an epic halloween pub crawl or else I'd be totally down for this. Oh well.
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Re: Left for Dead 2
« Reply #60 on: 26 Oct 2009, 17:49 »

Ok yeah the demo comes out on the 30th for everyone else.
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Felrender

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Re: Left for Dead 2
« Reply #61 on: 26 Oct 2009, 17:51 »

Is the demo PC only, or will those of us without decent rigs getting screwed out of a demo here?
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JD

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Re: Left for Dead 2
« Reply #62 on: 26 Oct 2009, 18:00 »

If the first one was I'll wager this one is too.
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Re: Left for Dead 2
« Reply #63 on: 27 Oct 2009, 15:21 »

Who all will be downloading the demo? I'm going to, and it will be nice to actually have a decent rig this time, I was stuck using a crappy laptop when the first one came out.
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Re: Left for Dead 2
« Reply #64 on: 27 Oct 2009, 17:48 »

I will.
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Re: Left for Dead 2
« Reply #65 on: 27 Oct 2009, 21:00 »

Demo's for everyone.  Today the pre-orders should get theirs and everyone else gets theirs on the 30th
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Re: Left for Dead 2
« Reply #66 on: 29 Oct 2009, 01:03 »

Okay, I figure this is the best forum to ask in. In that trailer Zombiedude posted, what is the music that starts playing a couple times? I know I've heard it before, but I don't know where. The music that starts at 0:38.
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Re: Left for Dead 2
« Reply #67 on: 29 Oct 2009, 09:22 »

No clue off the top of my head, but my first guess would be something from the original game mixed up a bit, much like the banjo bit at the beginning.
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Blue Kitty

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Re: Left for Dead 2
« Reply #68 on: 29 Oct 2009, 09:44 »

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Re: Left for Dead 2
« Reply #70 on: 29 Oct 2009, 18:59 »

No clue off the top of my head, but my first guess would be something from the original game mixed up a bit, much like the banjo bit at the beginning.
I don't think so, I never played the first game beyond the demo, and I recognize it from somewhere. Just can't remember where.
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Re: Left for Dead 2
« Reply #71 on: 29 Oct 2009, 22:07 »

Just pointing out that coach was holding a chocolate bar when he was reading those instructions

look at that chocolate bar closely

there are helicopters on em
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MrBlu

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Re: Left for Dead 2
« Reply #72 on: 30 Oct 2009, 01:26 »

a) they're ugly as hell

b) a white man in a white suit about to beat up a "mudman" that is dragging his knuckles on the ground bears some bad connotations
You had to point that out to me for me to think about it.
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Felrender

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Re: Left for Dead 2
« Reply #73 on: 30 Oct 2009, 09:51 »

a) they're ugly as hell

b) a white man in a white suit about to beat up a "mudman" that is dragging his knuckles on the ground bears some bad connotations
You had to point that out to me for me to think about it.

People who are looking for racism will usually find it.
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Blue Kitty

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Re: Left for Dead 2
« Reply #74 on: 30 Oct 2009, 11:56 »

Thanks to a mishap at Gamestop my friend was given two codes, so now I have a code to download the demo

I really love the new melee weapons, especially the machete.
« Last Edit: 30 Oct 2009, 12:36 by Blue Kitty »
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Felrender

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Re: Left for Dead 2
« Reply #75 on: 30 Oct 2009, 13:00 »

I used to love the sound of a Boomer gurgle get cut short because they fell off of a building.

My new favorite sound is the frying pan impact noise.

Also, hoooooly shit I did not know how fast Chargers were.
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JD

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Re: Left for Dead 2
« Reply #76 on: 30 Oct 2009, 18:21 »

Ok now I hear the demo comes out for everyone on the 4th
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Tunahead

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Re: Left for Dead 2
« Reply #77 on: 30 Oct 2009, 22:08 »

I could never get into L4D. The whole thing seemed completely repetitive, with boring interchangeable guns, characters with only cosmetic differences, linear stupid levels and gameplay that had no variations after the first 15 minutes. I even read in some interview that they had their granmas or some such people testing the game and the earlier versions actually had non-linear levels, but after granma kept complaining about getting lost they changed that. Great, playtest the damn thing on people who will never play a first person shooter for any reason other than BUT GRANMAAAAAAAAA I THINK MY GAME IS REALLY COOOOOOOOL

Some folk say it's the multiplayer with friends that makes it fun. Why, I ask you, couldn't you just play multiplayer with your friends in a game that has characters with actual gameplay differences, lots of different weapons that actually behave in different ways and support different gameplay styles and custom levels of the non-linear variety? You know, like Team Fortress 2?

Also L4D2 seems like a "sequel" in much the same way that X-Com: Terror From The Deep was a sequel. Which is to say WE RESKINNED EVERYTHING SOME THINGS


Also:

Left 4 2 Die
2 Dead 2 Live
Left 5 Dead
2 Live Crew
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JD

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Re: Left for Dead 2
« Reply #78 on: 30 Oct 2009, 22:16 »

I did get bored of L4D for a while. Guys who preordered it that I've talked to said it blows the first out of the water though. I guess I will wait for the demo to be sure.
« Last Edit: 30 Oct 2009, 23:02 by Zombiedude »
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Re: Left for Dead 2
« Reply #79 on: 30 Oct 2009, 22:17 »

Also

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JD

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Re: Left for Dead 2
« Reply #80 on: 30 Oct 2009, 22:28 »

Triple post because of this

http://a.imagehost.org/0877/1254160007141.jpg

Some concept art?
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Tunahead

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Re: Left for Dead 2
« Reply #81 on: 30 Oct 2009, 22:29 »

Also

[look at this frowny woman]

You know, these Gritty Pictures of Realistic Things in the L4D2 publicity shots just make me think the devs take the game entirely too seriously.

It's a first person shooter in a Zombie Apocalypse setting! You might as well put the Village People in Warhammer 40k as a Space Marine chapter and pretend that was serious!


Triple post because of this

http://a.imagehost.org/0877/1254160007141.jpg

Some concept art?

It appears to me that this lady's nose has imploded.

Also the whole thing has some kind of vague plastic surgery criticism vibe that I can't put my finger on. No wait, yes I can. In a work of Social Commentary Horror Writing© that is a total ripoff of The Picture Of Dorian Gray, I could very well imagine some rich socialite getting her portrait painted and then the portrait disintegrating into this as she gets more plastic surgery.
« Last Edit: 30 Oct 2009, 22:37 by Tunahead »
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Re: Left for Dead 2
« Reply #82 on: 30 Oct 2009, 22:41 »

A: That is probably the Depeche mode shirt Xbawks avatars will get.

B: what
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Dimmukane

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Re: Left for Dead 2
« Reply #83 on: 30 Oct 2009, 22:59 »

Yeah, I thought you just said that the devs take the game entirely too seriously.
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Re: Left for Dead 2
« Reply #84 on: 30 Oct 2009, 23:39 »

words go here

I dunno what you said, little bro.  But you touched my heart.
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Tunahead

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Re: Left for Dead 2
« Reply #85 on: 30 Oct 2009, 23:44 »

Yeah, I thought you just said that the devs take the game entirely too seriously.

Yes.

L4D always felt serious to me. Extremely serious. And not in any reasonable kind of way, it just felt gratuitously serious. The whole game was basically serious for the sake of being serious. Kind of like GTA IV, except that game at least had the decency to have a plot as some kind of framework to be serious in, instead of just having SERIOUS all over the place with no context whatsoever. But even so, these days it just seems to me like we've gone from "gore and swearing" to "people are sad and everything is bland" as the thing used to hook in the barely pubescent MATURE GAMES FOR MATURE GAMERS SUCH AS MYSELF demographic.

Sure, the "lots of blood and ridiculous explosions" was all style over substance. But at least then we had style. Now we just have no style and no substance. Everything is just bland for the sake of being bland, because bland is realistic and realistic is the best thing to ever happen to games according to people with highly questionable taste in videogames.

Where are the improvised weapons? Why is there zero environmental damage? Where are the melee weapons that are actually useful because they kind of have to be when your ammo is finite but your enemies aren't? How about at least some kind of mildly over-exaggerated ragdoll physics? No? What happened to fun? These are all questions I would ask myself while playing Left 4 Dead, if that were indeed a thing I would do.
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Felrender

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Re: Left for Dead 2
« Reply #86 on: 31 Oct 2009, 00:57 »

You think Left 4 Dead is serious.



pffffffffffffffffffffffffffffffffffffffffffffffahahahahahahahaahahahahahahahah
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Re: Left for Dead 2
« Reply #87 on: 31 Oct 2009, 07:45 »

I'd be the indian.
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Dimmukane

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Re: Left for Dead 2
« Reply #88 on: 31 Oct 2009, 08:47 »

Dibs on the cowboy.
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Re: Left for Dead 2
« Reply #89 on: 31 Oct 2009, 10:00 »

Mustache rides with the police man

And fuck man, Left 4 Dead is the least serious game I've ever played.  The only serious part is me wanting to stay alive to see the next parts of the level, and even then they re-spawn you anyway


Also, I love the new automatic shotgun.
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Re: Left for Dead 2
« Reply #90 on: 31 Oct 2009, 10:57 »

Dibs on the cowboy.

My indian would so space laser you to death for stealing his land.
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LTK

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Re: Left for Dead 2
« Reply #91 on: 31 Oct 2009, 10:59 »

Dibs on the cowboy.

My indian would so space laser you to death for stealing his land.

Oh, you mean Tommy?

(Damn it I want this demo now, not in November.)
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Re: Left for Dead 2
« Reply #92 on: 31 Oct 2009, 11:03 »

I'm tempted to think Tunahead has absolutely no idea what the fuck he is talking about.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

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Re: Left for Dead 2
« Reply #93 on: 31 Oct 2009, 11:23 »

I concur.
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JD

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Re: Left for Dead 2
« Reply #94 on: 31 Oct 2009, 14:14 »

Ok now I hear the demo comes out for everyone on the 4th

Disregard this I suck cocks
Oh, you mean Tommy?

(Damn it I want this demo now, not in November.)

You can get it now.(on steam anyway)
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Re: Left for Dead 2
« Reply #95 on: 31 Oct 2009, 14:30 »

When I checked on wikipedia, it said the third for people that didn't pre-order the game.
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Re: Left for Dead 2
« Reply #96 on: 31 Oct 2009, 14:36 »

I can't seem to get anything right today, sorry.
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Felrender

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Re: Left for Dead 2
« Reply #97 on: 31 Oct 2009, 15:34 »

I believe I have a new friend in the Combat Rifle (Whichever the one with 60 amo is, anyway).  I used to manually three-shot burst with the AR in the first game, good for ensuring death in infected.  Also, Boomer puke + molotov is the best combo.
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Re: Left for Dead 2
« Reply #98 on: 31 Oct 2009, 22:15 »

I even read in some interview that they had their granmas or some such people testing the game and the earlier versions actually had non-linear levels, but after granma kept complaining about getting lost they changed that. Great, playtest the damn thing on people who will never play a first person shooter for any reason other than BUT GRANMAAAAAAAAA I THINK MY GAME IS REALLY COOOOOOOOL

Please tell me you have a link to this because otherwise I'm going to assume you just made this shit up, what with everything else you've said so far being patently wrong an' all.
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Re: Left for Dead 2
« Reply #99 on: 31 Oct 2009, 22:25 »

He's making it up -- Turtlerock abandoned an open-level design because it just wasn't fun to play; the biggest problem they found is that with the repetitive nature of the game, players would simply find the "best" route and use it time and again, turning what was supposed to be an important gameplay decision into simply a matter of memorization. Instead, they chose to go with a director that influenced the AI, not the level design as a whole.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly
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