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Author Topic: Smash Brothers Brawl  (Read 342060 times)

Scarychips

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Re: Smash Brothers Brawl
« Reply #900 on: 09 Mar 2008, 04:19 »

I'm gonna go get my copy in 3 hours, I'm so excited!
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Dimmukane

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Re: Smash Brothers Brawl
« Reply #901 on: 09 Mar 2008, 08:20 »

Yay!
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Re: Smash Brothers Brawl
« Reply #902 on: 09 Mar 2008, 10:42 »

Does nobody have their copy yet? 

Also for those that do: anyone not nearly as good as they expected to be?   i like lost all my skillzzzz
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #903 on: 09 Mar 2008, 11:54 »

I fired up Melee yesterday and was promptly embarrassed when I tried taking on 3 level 9 CPUs like I used to be able to do without much trouble.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #904 on: 09 Mar 2008, 15:44 »

It's really going to be awful for me that this game comes out right before finals. I am pretty much fucked, I think.

Only 22 hours left to wait! Not that I'm impatient or anything oh god i want this game so badly
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Re: Smash Brothers Brawl
« Reply #905 on: 09 Mar 2008, 16:24 »

PLaying with my friend in florida equates to al ot of lag.  I hope this is resolved (im not complaining, I realize this is day two of a game probably a million people bought)
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #906 on: 09 Mar 2008, 16:49 »

A million might be a conservative estimate.
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HarperLufro

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Re: Smash Brothers Brawl
« Reply #907 on: 09 Mar 2008, 17:04 »

Don't get it 'til Wednesday. The anticipation is making me swell up more than the really unfortunate guy in that one episode of House.

Maybe I'm completely out of it, but anyone know if the game plays well with the wiimote/wiimote + nunchuck?
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Dimmukane

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Re: Smash Brothers Brawl
« Reply #908 on: 09 Mar 2008, 18:11 »

A million might be a conservative estimate.

I just thought I'd point out that there were more people at the midnight launch at my local EB for this game than for Halo 3.  About twice as many. 
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Re: Smash Brothers Brawl
« Reply #909 on: 09 Mar 2008, 18:16 »

Don't get it 'til Wednesday. The anticipation is making me swell up more than the really unfortunate guy in that one episode of House.

Maybe I'm completely out of it, but anyone know if the game plays well with the wiimote/wiimote + nunchuck?
I havent bothered using that combo to be honest.  it controls really well with the GCN controller and the classic controller pretty decent too. 
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Johnny C

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Re: Smash Brothers Brawl
« Reply #910 on: 09 Mar 2008, 21:14 »

I'm doing alright with the Wiimote/Nunchuck combo. I haven't even tried the Classic controller setup.
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LordNagash

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Re: Smash Brothers Brawl
« Reply #911 on: 09 Mar 2008, 21:30 »

Ok well if you guys wanna hit me up.
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Re: Smash Brothers Brawl
« Reply #912 on: 09 Mar 2008, 22:54 »

I fired up Melee yesterday and was promptly embarrassed when I tried taking on 3 level 9 CPUs like I used to be able to do without much trouble.

I'm having trouble beating normal, even with the Gamecube controller
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #913 on: 10 Mar 2008, 00:51 »

Fun playing with you lordnangash.  Hope the lag thing gets figured out in the next week or so :)
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LordNagash

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Re: Smash Brothers Brawl
« Reply #914 on: 10 Mar 2008, 02:03 »

Yeah, it was still fun even with the amount of lag. It was almost like a special rules game, haha.
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vegeto18

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Re: Smash Brothers Brawl
« Reply #915 on: 10 Mar 2008, 06:19 »

my friend bought brawl yesterday. 2 of my roomies and i went to his palce while his wife did her project for her class. the four of us guys played for a like 3-4 hours. that game is FUUUUN and I am still top seed in our circle of friends though a mere shell of my former smash glory in smash bros and early melee. =P

As soon as I get my tax return check, i'm gonna get a wii and brawl.
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #916 on: 10 Mar 2008, 11:47 »

I want this game SO badly!

I cant rent it today because no one is home to drive me to Movie Gallery.
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muteKi

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Re: Smash Brothers Brawl
« Reply #917 on: 10 Mar 2008, 15:12 »

If I remember correctly, he slows time in a little sphere he creates.

CHAOS CONTROL, BITCHES!!


Pity that all that Tails and Knuckles do is chase Silver out of Green Hill.
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Boom

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Re: Smash Brothers Brawl
« Reply #918 on: 10 Mar 2008, 16:03 »

I work at best buy and i was honestly surprised to see so many people out front before the store opened, granted working there gets some some privileges so I got the game first thing in the morning and went come.

My first thought after putting in the game and jumping to the trainer mode

using the wii mote or the wii mote / nuncuck  is a pain. use the classic controller much, much easyer

they slowed the game down, which isn't bad for the newer people to the series but for the vets, its noticeable and annoying.

wtf did they do to samus, they slowed all her attacks down and they do less damage, also zero suit samus is awful

Pit (Kid Icuras) is awsome.



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Hokes

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Re: Smash Brothers Brawl
« Reply #919 on: 10 Mar 2008, 20:22 »

Friend Code: 5370-0085-9891
AIM: Hokes85

Hit me up for a match, I'm in Northern CA.  I use the Wiimote+Nunchuck with a slightly modifed control scheme.  It works really well for me.  I still suck horribly at it since I haven't played in Melee in a long time, but I'm slowly getting better.
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Darkbluerabbit

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Re: Smash Brothers Brawl
« Reply #920 on: 10 Mar 2008, 22:26 »

One of my friends just Brawl.  In the last two days, an unhealthy number of hours have been spent Brawling.  My left thumb is actually a little raw from furious joystick use. 

I love Smash Bros. because it is an awesome party game.  It has enough in it to satisfy an experienced gamer, but an inexperienced button masher (er, me) can have fun too. 
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #921 on: 11 Mar 2008, 00:25 »

Just finished playing it for about 10 hours straight. Finished Subspace Emissary, then picked up Wolf and Toon Link. I think the only character left to get is Jigglypuff, I'll work on that tomorrow, I guess.

As far as the new characters go, I really dig Snake and Ike. I don't like Meta Knight as much as most people seem to, though.
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[22:06] Shane: We only had sex once
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HarperLufro

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Re: Smash Brothers Brawl
« Reply #922 on: 11 Mar 2008, 14:09 »

You know what the definition of nice is?
It's coming home from school and finding the game on your doorstep.

Ahhhh.
So amazing.
I'm afraid to start the Subspace Emissary though.
The awesomeness might be too much for me.
I think this might be a good place to insert a...

<twitch>

Friend code thing: 1332-7431-5111
« Last Edit: 11 Mar 2008, 14:31 by HarperLufro »
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #923 on: 11 Mar 2008, 16:21 »

I wouldnt exactly call Subspace Emissary "awesomeness"

I dont really like any of the new characters. Diddy is cool, and Dedede is okay.

I'm sticking with Ice Climbers and Peach though.

(Also, why does Wario SUCK?)
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Scarychips

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Re: Smash Brothers Brawl
« Reply #924 on: 11 Mar 2008, 16:28 »

Favorite characters:
5- Olimar: He's a really good character when you know how to play wih him.
4- Ike:  Powerful but slow though not as slow as King Dedede.
3- Snake: It's fucking Snake!!
2- Wario: He's my favorite newcomer though I don't really know why.
1- Link: Old-time favorite, great character.

The only character I don't have is Wolf.
What a great game though!

I wouldnt exactly call Subspace Emissary "awesomeness"

I dont really like any of the new characters. Diddy is cool, and Dedede is okay.

I'm sticking with Ice Climbers and Peach though.

(Also, why does Wario SUCK?)

Oh no, he doesn't suck! If you get to now how to play well with him, he's a really good character.

Edit: and here is my Wii friend code: 2636-1098-7706-7760
PM me before adding me please. Thanks
« Last Edit: 11 Mar 2008, 16:32 by Scarychips »
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #925 on: 11 Mar 2008, 19:23 »

Yeah, I withdrawal the Wario statement.

I was doing one of those levels, where you have to keep on jumping up to keep up with the screen. Yeah, Wario's bike is only a hindrance in those levels.
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Scarychips

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Re: Smash Brothers Brawl
« Reply #926 on: 11 Mar 2008, 19:31 »

I now have every character and between the three Star Fox characters, Wolf is way better than Fox and Falco, he's slower but he's more controllable.

And I'm happy that the Havok engine was used, it makes the aerial attacks much easier to pull off.
« Last Edit: 11 Mar 2008, 19:34 by Scarychips »
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muteKi

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Re: Smash Brothers Brawl
« Reply #927 on: 11 Mar 2008, 21:48 »

I'm actually overall pretty cool with the nunchuck. I'll just have to un-learn some brawl strategy and get used to shaking smashes.



Also, I bet Sakurai himself favors Meta Knight. I'm not suprised the Kirby characters have a potential for ownage in this game.
« Last Edit: 11 Mar 2008, 21:53 by muteKi »
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AndrewDB

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Re: Smash Brothers Brawl
« Reply #928 on: 12 Mar 2008, 12:59 »

Well here I am. 3 days after release, and I've got every single character unlocked. I'm still working on unlocking all the stages but as of yesterday afternoon I have everyone. :)
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muteKi

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Re: Smash Brothers Brawl
« Reply #929 on: 12 Mar 2008, 14:04 »

I'm just going to do a lot of 1-hit-kill special brawls just to unlock all the characters, I think.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #930 on: 12 Mar 2008, 16:13 »

I've unlocked all the stages and the characters, now I'm gradually working my way through the challenges screen, some of which are seriously fucking hard.
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Re: Smash Brothers Brawl
« Reply #931 on: 12 Mar 2008, 18:20 »

 I just recently finished Subspace Emissary and it was surprisingly immersive! It was a lot more fun unlocking all of the characters through that instead of the individual little chores. Next I'll start working on the stages.
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muteKi

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WOO FELLATIO
« Reply #932 on: 12 Mar 2008, 21:07 »

Subspace is crazy and REALLY LONG, but cool.

Also, you can now convert snapshots from Brawl into jpg files:
http://smashgamers.com/2008/02/29/brawl-pictures-to-computer-bin-cracked/

To celebrate this development, I have a ceremonial bizarre picture that I happened on accidentally.

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Storm Rider

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Re: Smash Brothers Brawl
« Reply #933 on: 12 Mar 2008, 21:14 »

That doesn't really look very much like fellatio, actually. I'm pretty sure Ike's dick isn't on his feet.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #934 on: 12 Mar 2008, 21:25 »

New developments: i have everyone but wolf.
Having lots of fun playing online and the lag seems to be getting noticably better, though still not quite where I'd like it.  I'm maining Wario and can win most games (just won 6/7 of the last 4 player pubs.)  I think he may be top tier, but I dont know what the pros will bring to the game, once they get it down.  Still, his FS is one of the best (IMO) and his down b far has like no time to "charge" like a smash  you do it, and if you charge (as in wait till youre blinking) it it hits harder than a smash.
I think Meta Knight is pretty awful.  He's pretty danged good at racking up damage (neutral b, b+forward, netural a are all multi hit low damage movse) but really cant kill anyone too well. 
Dedede has been dededeesapointing me.  He hits goddamned hard, but beyond that is kinda meh-y.  His recovery is good, but he cant defend himself while doing it.  His up+b is a great recovery move but doesnt hit anyone away who's edge-guarding.
Captain Olimar seems to have great potential.
Diddy is great.  He hits fast and decently hard, has enough hits that actually push someone away while doing damage, and combos nicely. 
Ike is nice in laggy games becuase they dont see the big sword comin'. :P

That's about it for now!
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #935 on: 12 Mar 2008, 21:40 »

I'm slowly getting better as Sonic, but most of that is getting used to the classic controller. It's difficult actually having to think to press the buttons.
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muteKi

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Re: Smash Brothers Brawl
« Reply #936 on: 12 Mar 2008, 21:50 »

That doesn't really look very much like fellatio, actually. I'm pretty sure Ike's dick isn't on his feet.

Yeah, you're right in retrospect. What I thought was his head was actually a shoe.
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Re: Smash Brothers Brawl
« Reply #937 on: 14 Mar 2008, 11:33 »

i hate all of you for living in the states. i want this game so hard.
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Re: Smash Brothers Brawl
« Reply #938 on: 14 Mar 2008, 14:33 »

I still can't win with anyone but Pikachu, however I win the majority of my matches with Pikachu.

This has been a trend since fucking N64, whhhhy.
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Re: Smash Brothers Brawl
« Reply #939 on: 14 Mar 2008, 14:35 »

That picture looks more like Yoshi is hugging Ike's leg like a little 3 year old child.
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #940 on: 14 Mar 2008, 18:24 »

I finally hooked up my game to online, even though I haven't played any matches yet. Friend code is 2234-6907-8434.
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muteKi

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Re: Smash Brothers Brawl
« Reply #941 on: 14 Mar 2008, 23:01 »

I've still got a lot to unlock, but here are my thoughts on a few characters.

ROB is interesting. Have only played a couple games but like I suspected he hits pretty dang hard and has really big range. Slow though.

Ike is really badass but slow as hell, as a result I don't like him.
Some of us think that Marth is really nerfed in this version, but I don't know. He's certainly faster than Ike, though his final smash is hard to pull off. I'm like the only person to have managed to regularly perform it -- even level 9 computer can't. It is easier than Meta Knight's, though -- you don't have to be right next to an enemy to pull it off.

Pikachu's final smash is hard to control but is assured destruction after a certain hit percentage, and being able to go pretty much anywhere means death to others when it's controllable. I was playing a number of level 9 cpu 2v2 team matches with another guy and we kept getting raped by the volt tackle.

Sonic is really weird. He can build up a lot of damage, but I find his smashes a bit hard to use; he's not good for getting lots of KOs. He controls in what I guess could be considered like the Advance style. The springs he uses can destroy blocks on Green Greens, so you can be dodgy as all hell and spring up in the air and destroy bomb blocks for potentially big damage. Super Sonic -- Sonic's final smash -- is pain on a stick, though, just like the volt tackle except even harder to control -- less spinning and more zooming in a straight line at super high speeds, though, naturally. Also, he has absolutely HUGE jump/recovery height, though he can't do any damage with the up+b for the most part, unless someone is underneath a falling spring when he does it.

Snake's final smash is also badass, maybe a bit harder to aim. Think the same basic idea of the dragoon except you get multiple chances to hit. Remote mines can also be pretty crazy.

AI is pretty damn impressive in this game, though even at level 9 sometimes the characters will walk to the hellbeasts in New Pork City and promptly get destroyed as a result. This happened earlier today in a team battle with two Sonics against I think Marth and Kirby. I died leaving Sonic to fight off Marth, each had one life, and Marth had over 200% on him, Sonic about 150%; I think Sonic went to get a Smash Ball and ended up stuck on a ledge with the monster on the main platform, and promptly suicided as a result.
I got back at them later.

Dedede's final smash is nice, because you don't have to be near anybody to activate it. Similarly with the Mother characters' final smash, lots of pain raining down, though theirs is more avoidable. Dedede also seems near invincible while doing his smash.

I for some reason really like the Ice Climber stage, but the Mario Bros. stage seems likely to favor characters with big smash attacks. It is really bad for, say, Sonic. Easy to spin dash off the side of the level. No falls mean sword hits can be fatal really easily in this one.

I still think Meta Knight is awesome. I always was like, "You know what Konami character would REALLY be good in Brawl? Sparkster!" (Apparently I wasn't the only one!) Meta Knight's control in Brawl is eerily similar to that of Sparkster in the eponymous Genesis game. His sound effect is similar too.

GHZ is small. I wish it could have been larger.

It seems though that even now I've still played most Brawls on Hyrule Temple. I'm starting to get sick of it, which reminds me that I need to start creating stages.

Also, the new Star Fox stage has an awesome background.


Subspace. Without spoiling, it's long and fairly hard at least the first time. Haven't beaten the whole thing, I'm up to the part where Samus get the suit.
Storyline is cool, I actually like the lack of any lame voice work or anything. It fits well -- reminds me of games like Sonic 3. Speaking of which, it's a pity he doesn't have a role in it really, but whatever. I'll live.


One last thing. If everyone has a handicap of 300% to make for fast matches, do not let someone else play as Sonic. One hit from the spin attack will destroy you.

tl;dr THIS GAME IS AWESOME
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Storm Rider

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Re: Smash Brothers Brawl
« Reply #942 on: 15 Mar 2008, 00:08 »

I love Ike. It might be because I'm a huge Fire Emblem dork, but I think he kicks ass. He's slow as hell but also has the best knockback of anyone in the fucking game (I've KO'd people with regular attacks) and certain moves, like his neutral A combo and down smash, can be deceptively fast if you catch the other guy off guard. Also, people expect you to be all offense, all the time, so throwing in the occasional Counter just to fuck with them is highly amusing. Plus he's durable as hell and has great vertical recovery. Not sure if he's my main yet, I really like ROB and Snake as well, and I still have love left for Marth even with the range nerf. Ganondorf has been nerfed to the point of uselessness though, in my opinion.
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muteKi

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Re: Smash Brothers Brawl
« Reply #943 on: 15 Mar 2008, 00:45 »

Ike is fun when you play matches where everyone has a 300% handicap.


Seriously, try playing like that. I've had two-second matches like that -- we just did that sort of thing to high heaven to unlock all the characters, Subspace be damned.
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Re: Smash Brothers Brawl
« Reply #944 on: 15 Mar 2008, 00:55 »

Is any one else a little miffed at how they put Sonic in the story line, as well as Wolf?
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Narr

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Re: Smash Brothers Brawl
« Reply #945 on: 15 Mar 2008, 02:59 »

Oh my christ,


I just spent the last 8 hours straight playing this game with a friend.

I FUCKING LOVE SMASH BROTHERS.

Anyway,  My thoughts on new additions:

Sonic's not that great for KOs on his own, but I'm sure given enough time playing assholecuntbagdouches that do nothing but Final Destination, I'll figee his smashes better. 

Metaknight just doesn't have a smash attack as far as I can tell, although he is king of the air.  His regular air moves hit pretty hard and he's rather versatile when it comes to movement up there.

Pitt is mediocre, but doesn't really do anything for me because I like Kirby better and they more or less serve the same purpose.
 
Toon Link is pretty cool, but he's a carbon copy of regular Link, who is my classic best character throughout the entire series.  He's got enough changes to warrant him as a new character, though, vs. Little Link in Melee.

Ike's a mixed bag for me.  His horizontal recover is just terrible.  There's no other way to describe it.  It's utterly garbage.  I like slow power characters for the most part, but I can't get past the fact he simply CAN NOT recover from horizontal smash attacks.

Wario is love.  I love the motorcycle.  I love the shoulder smash.  I love the ridiculous Wario-Man costume.  He's been my favorite Mario world character in every Mario Golf/Tennis/Kart game, so I'm not surprised.

Snake is pretty awesome on open levels with lots of chaos, but he's not very good 1v1 or in smaller stages.  His smashes are slow.  They are amazing, but slow.  You hit a guy with a Nikita missle and he's pretty much gone.  If you hit him.  I also don't like the fact that you can hurt yourself or teammates with most your specials or smash attacks, even if team damage is off.  BUT ALL THAT SAID, Snake is pretty awesome over all.  On stages where you've got some distance, you can grenade and rocket whore all day long.  If you're playing with multiple people (which is the only way to play), you can rig bombs and shit that ninja kills as well.

Diddy Kong = why bother?  I only used him during some of the special events, but I didn't give a damn about him.

Olimar is fun but kind of on the weak side.

Lucario is like a quicker, more powerful Mewtwo.  Borderline overpowered in the right hands, if you ask me.  He's not a dodgy as Mewtwo was, though.  However, the fact his moves get more powerful as you take damage is rather cool.  He's godly on stages where getting up to 250% is possible as after that, his regular attacks are likely to knock you off.

I think I covered all the new people but Wolf and Rob, as Wolf = slower, more powerful Fox with slightly different trajectories and ROB, because I didn't bother to play with him yet.  ON TO THE CHANGES TO CHARACTERS:
Mario's down+b move is god awful.  I can't figure out how to make it worthwhile, except maybe for whoring corners when it's 1v1?  I miss ground tornado.

Donkey Kong went from being a joke to being awesome with just a change to the speed of his charge punch.

Kirby is awesome again because he's got N64 slide kick instead of fireball!  Also Kirby + Snake's Mullet and 5-o-clock shadow is the best thing in Smash Brothers.

Also: FINAL SMASHES are extremely unbalanced.  Captain Falcon's is an instant KO if you hit someone.  Snake can easily kill every other opponent on the screen, possibly even twice.  Let's not even speak of Pikachu and Sonic.  THEN you've got Donkey Kong.  What is the fucking point, man?  The only reason to get the final smash with him is purely to make sure others don't get it.  I find it extremely weird the rest of the game was rebalanced hardcore, but they made the final smashes pretty insane compared to each other.  It's a small part of the game but when you're doing like a 3 minute match, that one kill you get from the final smash is likely to turn the game in your favor.

tl;dr:

I am going to buy a Wii so I can have sex with it because this game is that awesome.
« Last Edit: 15 Mar 2008, 03:15 by Narr »
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CarbonatedWeasel

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Re: Smash Brothers Brawl
« Reply #946 on: 15 Mar 2008, 15:20 »

Ive had the game for a few days, I think about a week now, and I almost have everyone unlocked I think.
It kinda bugs me how they changed a few things with Yoshi, who is my favorite character, they didnt change enough to make him different,  just worse.
His over smash doesnt reach quite as far as before and his meteor smash timing is totally different and most of the time doesnt hit people straight down.  And the worst thing is that they totally nerfed his butt bomb. Now anyone can just do almost any sort of attack and swat him away right in the middle of the attack.  I can still win with him most of the time but these things still bug me.

As far as the new characters go,

Olimar
I really really like Olimar, Im not sure why, he is a very strange character with an unconventional playing style but he can be very quick and pretty powerful if you know how to use him.  Plus its just fun to pelt people with random pikmin while they are fighting each other.

Pit
Meh, Ive tried him a few times but I just cant get the hang of him,  he is quick but I just cant knock anyone off.  Its like he doesnt have any good finishing moves, or at least not a whole lot that I have seen.

Lucario
I pretty much refuse to play with him because he is probably the single most lame looking pokemon I have ever seen.  Ever.

Snake
With Snake in a match you are guarenteed to have at least something exploding onscreen at sometime or another.  At first I didnt like him but now that I know how to use him, he is actually really fun to use.  Im not good with him but he is still fun.

Ike
Im generally not a fan of slower characters so Ike isnt really one I like to use.  Though I dont really like fighting against him either,  I think he is waay too heavy and is really hard to knock off.  He just doesnt fly anywhere.

Metaknight
I cant do well with him, I have the same trouble with him that I do with Pit, quick but I cant get any KOs.  On a side note, his voice is way too deep for how small he is, its kinda creepy, in a funny way.

Lucas
He is really fun to use,  I think I might be slightly better with Ness but he still kicks a significant amount of butt.  I love his up smash, its just so powerful.

Pokemon Trainer
I like using the trainer mostly because of Ivysaur,  he has be perfect mix of speed and power,  I love any attack that make him explode out of the flower on his back, thats just fun.  Also his neutral special is good for racking up some damage.  I also love using the vine recovery.
Squirtle is also fun just because of how quick it is, I can do decent with him.
Charizard is my least favorite only because he is a heavy character and I cant do well with them.  Still he is okay.

Sonic
I dont use him because he isnt a Nintendo character that shouldnt be in the game in the first place.  I think I am still the only one who thinks that.

Zero Suit Samus
Probably my favorite new character so far,  seriously, I just love the whipping and the quickness and everything.  I will usually try to stay as her through an entire match even if that means after getting a smash ball that I need to find a place to turn back into her without people attacking me.  It has gotten to the point where my friends will try to not let me transform to Zero Suit after I get a smash ball they all gang up on me and follow me around.  Everyone really hates it but me.

I still really want to unlock Toon Link,  young Link was one of my favorite characters last game so Im hoping he will me similar.

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muteKi

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Re: Smash Brothers Brawl
« Reply #947 on: 15 Mar 2008, 17:08 »

Is any one else a little miffed at how they put Sonic in the story line, as well as Wolf?

Haven't gotten very far, but I have read a bit here and there about Sonic's role in SSE. Lame -- he should have had some awesome vs. Mario battle relatively early on or something.



Also, I have come up with some better music choices for Sonic than what they actually put in:

Sonic Adventure:
Skydeck a Go! Go! from (Sky Deck part 1) -- kicks as much tail as the new version of the Brinstar song without any remixing.
Mt. Red: A Symbol of Thrill also from (Red Mountain part 1)-- it's got a rearrangement of the Sonic 2 Mystic Cave 2-Player theme in it.
Twinkle Cart also from (Panic Puppet Zone Remix, from Sonic 3D Blast) -- another great retro kick, but a better fit might be
Windy Valley~The Air (Windy Valley part 3) -- which also is based on a song from 3D Blast, and kinda' guitar-based.

Sonic Heroes:
Seaside Hill -- first level of the game, looks a heck of a lot like Green Hill and the music fits overall.
Ocean Palace -- the second stage of the game has a song by the great Naofumi Hataya, one of the guys behind the J/E Sonic CD soundtrack among other things. Would be REALLY cool if maybe some Game Gear Sonic stuff could be thrown in  -- I'm sure it could be done.
Grand Metropolis -- I think having one of the more upbeat songs is a better idea for GHZ.

Frog Forest, Bullet Station and Bingo Highway would all be reasonably good songs to throw in Subspace stages. Instead all we get is a couple licks of His World in the Stickerbrush Symphony remix (original from DKC2, Bramble Blast).

Speaking of which, why is His World in this game at all? A better song would have been something from one of the Nintendo-released games.
I can't blame them for putting in Seven Rings, but I don't like that song. Let the Speed Mend it would be a better choice since it's more like the Super Mario Land song played often in Subspace (maybe that was another Sonic song thrown in a Subspace remix?). [ur=http://youtube.com/watch?v=KHXmFNrvWp4&feature=relatedl]It might have worked (go to about halfway in for Brawl footage).[/url] That said, not a lot of it really works with GHZ from that game; the entire soundtrack was outside of SEGA's hands -- done by Runblebee -- which when they've got a great studio with incredible talent like Wavemaster makes me wonder what's up.

Sonic CD:
Palmtree Panic Present, from the US Version. Since the first level from each game is usually a GHZ variant, these songs fit well. It's also a bit better than the J/E version, though using...
Toot Toot Sonic Warrior (Sonic You Can Do Anything), the J/E version theme song would be another good choice since it actually first appeared in the Sonic 2 GG game.


I can't say much about Sonic Adventure 2 as I never played it, nor anything after Sonic Heroes, in terms of what songs to put in, though the stuff from Sonic 06 usually fits well with the Subspace environments (which are very similar to those in Sonic 06, just in 2D).


But Leaf Forest ~Right There, Ride On~? FUCK YEAH, SEAKING! One of the better choices. Also uses a sample used in a Foo Fighters song, apparently.


EDIT: Edited some redundant phrases to remove any redundancies.
« Last Edit: 15 Mar 2008, 17:10 by muteKi »
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Cartilage Head

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Re: Smash Brothers Brawl
« Reply #948 on: 15 Mar 2008, 17:10 »

 I still think Snake has a hard time fitting in, but I have to admit that he really kicks ass. To me it seems like he causes more plain damage than any character with his basic attacks.

 I was pretty dissapointed with Meta Knight. I mean, he does more damage, but is still just about as light as Kirby.

 King Dedede is really awesome. His attacks have huge knockback and his floaty-jump is really helpful given that he is a heavyweight character. I also like Pit a lot, since he is really balanced.

 Sonic could have been done better, but his speed is faithful and his hoaming-fuck-up attack is pretty useful.
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bryanthelion

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Re: Smash Brothers Brawl
« Reply #949 on: 15 Mar 2008, 19:28 »

My problem is Olimar is that, it is too easy for someone to steal K.OS.

Like yeah, I can get someone from zero to 100 in no time, but then I have to run over and knock them out (I'm usually far when I throw my pikmin) and then someone swoops like a vulture and takes my kill.
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