Fun Stuff > CLIKC

D&D Campaign setting help

<< < (11/15) > >>

Narr:
Bards are actually rather overpowered!  It's like having a multi-classed sorcerer/rogue/cleric all in one guy, without having to actually multi-class.  Some of the best characters I've ever had were bards (ie: baldur's gate, i had some sort of bard other than default or blade and she kicked ass, and in NWN2, bards are just fucking ridiculous once you get into epic levels).  Also, being a charisma-reliant class that doesn't completely suck once spells are removed is simply a plus, because being able to talk yourself out of situations is much better than having to fight your way through everything.  They make better party leaders than Paladins, I think, especially since you don't have to be forced to play some silly boring alignment.  How great is it to not ever have to actually fight?  You can just buff the ever-living shit out of your team-mates to the point they become godlike.  There's a song they can do (although I believe you have to have some exceptionally high number of perform skill to take the feat) that gives all your party mates the base attack bonus of any fighter class and some other such bonuses I can't bring to mind off the top of my head.

tl;dr bards are really good with extended rules pertaining to them.

Alex C:
Bards are quite good in PnP, much better than warlocks in my opinion. It's a flexibility thing; when you have as few hps as bards, warlocks or wizards, the party expects more from you than just some killing power. It's crazy how much more useful low level spells like Animate Rope, Feather Fall and Grease are in PnP than they are in PC games (hell, Feather Fall and Animate Rope never even make it in as far as I'm aware of), and bards get great utility spells like that on top of charisma, a ton of class skills and bread 'n' butter spells like various Cure spells and of course, the almighty Dispel Magic. After all, somebody in the group has to have some form of Dispel magic available at all times after a certain point. If you don't your group may as well just paint bullseyes on their asses and present themselves to the tarrasque now and at least make their deaths quick.

Catfish_Man:

--- Quote from: thatwittygeek on 19 Jan 2008, 19:19 ---I quickly browsed through this and my I caught on bard/sorcerer combo.


A better class ( and I don't get why the FUCK my DM didn't recommend this class to me) is the Beguiler. It has all these neat bardesque spells (and I think more thrown in) AND trapfinding.

So its like, "MOVE OVER BARD! The REAL silver-tongue is here."

--- End quote ---

You're going for power, I was going for a particular character. A street magician/storyteller, specifically, although he did a bit of music as well (particularly later on when he figured out how to spiff up his instruments with illusion).

Narr:
I think my favorite bard character was one that introduced static shocks into his lute while playing, in essence being the first real rock star with his electric guitar.

Papersatan:

--- Quote from: thatwittygeek on 19 Jan 2008, 19:19 ---A better class ( and I don't get why the FUCK my DM didn't recommend this class to me) is the Beguiler. It has all these neat bardesque spells (and I think more thrown in) AND trapfinding.

So its like, "MOVE OVER BARD! The REAL silver-tongue is here."

--- End quote ---
I played a beguiler in one of our games, that was the most fun I'd ever had.  Really because the other players didn't know I was a beguiler, they thought I was a bard.  One player in particular kept glancing at my character sheet and trying to correct things for me because I am still newish at D&D he though I must be adding things wrong so I would just play the dumb girl with a confused stare and pretend to correct it.  He didn't figure it out until I told him. 
I also played a factotum in our last game, that was fun, a little complex at first, but a good time.  (I was actually a factotom Kender, which made things interesting...)

As someone who enjoys the role-playing/story/figuring it out portion of D&D, hence my predilection for face characters, I find that battle can become tedious.  I like having maps/figures if the battle is complex in anyway.  It's good to have an idea of where people are and where obstacles are, but when players start over analyzing things, as some of them inevitably do, flipping through the books to see if the bad guy is really in range or not, and can I use my grapple that way and so on, it kind of ruins it for me.  I don't think it is the figures or the mapping that ruin the mood, but those players whose style of play is just so different than mine. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version