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Tell me about your Tabletop gamings of recent.

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negative creep:
So what about that new Chaos Space Marines Codex? Does it suck, or what? I think it does.

CardinalFang:
My Dark Heresy campaign is currently on hiatus. This is primarily because a friend and I went to a game/comic retailer's summit in Fort Wayne (whilst there I met the internet. Hi Edith!) and we came back with an armload of boardgames.
We've played a Touch of Evil several times (recommended as is their zombie game Last Night on Earth) and Tomb once (the jury is still out). My friend Bob is in a wargaming mood so looking through my collection for a four player wargame I pulled out Wellington. We played a learning game last week and I'm really looking forward to playing a full game soon.

Also I have spent and am planning on spending waaaay too much money on Monsterpocalypse. I don't normally care for any type of 'collectible' games but this is giant monsters!

I may have a boardgaming problem.



Nodaisho:
I like RPGs, but I have a problem: All of my friends are ADD, and aren't interested in playing. I end up playing online, which is really slow. Oh well, gives me more time to think and find the applicable rules.

Trollstormur:
the D&D game i'm in is winding down, 10 levels later. We started at level 3 and are just now reaching level 13. we didn't end up abolishing slavery in southern kaldonia like we set out to and instead we started a huge war between the free cities in the east and southern K... but we killed the fuck out of this lich and his 57 hit die t-rex.


my next character is going to be Angus McGovern:

Rogue 2nd / Sorcerer 3rd / Ranger 2nd / Master of the Yuirwood 5th

Int 18
Cha 18 (increased at 4th, 8th, & 12th)

Maxed Out (15 ranks) Search, Disable Device, Listen, Spot, Survival, and Bluff (plus all sorts of synergy, high Stat, & Racial bonuses)

4-5 ranks in Diplomacy, Sense Motive, Appraise, Know (nature), Concentration, and Gather Information (with lots of bonuses)

He knows elven, common, and 4 other languages.

Feats:
1st Improved Initiative
2nd Alertness (from Familiar)
3rd Track (from Ranger)
4th Improved Counterspell
6th Reactive Counterspell
7th Rapid Shot (from Ranger)
9th Heighten Spell
12th Craft Wonderous Item

Spells known:
0th: 1 cantrip from each school (for counterspelling)
1st: Identify, Enlarge Person, Protection from Evil, Silent Image, Kauper's Skittish Nerves (MoF)
2nd: Major Resistence (SS), Web, Dessicating Bubble (SS)
3rd: Celestial Aspect (BoED), Pro. from Elements
4th: Solid Fog

Items: Wand of Shatter (for locks), Wands of Cure Light Wounds, Masterwork Thieves Tools, Bow & Arrows

CardinalFang:
In my Dark Heresy campaign the party consists of Brother Eli - Priest ranked Cleric (Note: this is WH40k so he's not a healing sort of cleric as much as he's a BURN THE HERETIC kinda cleric), Zeke - Outlaw ranked Scum (yes Scum is a career path. Basically a rogue.), Frastus - Regulator ranked Arbitrator (Arbitrators are a cross between the FBI and Judge Dredd), Zarkov - Aspirant ranked Imperial Psyker (Fun Fact: when running a mock combat to get a feel for the system Zarkov accidentally invoked the powers of the warp, became a Deamonhost and wiped out not only the bad guys but the party and good section of the hive city), and finally the meatshield Gunnar - Armsman ranked Guardsman.

The Dark Heresy system is pretty good. It seemed a tad rushed so there are a number of holes in the system but nothing that isn't easily houseruled. Fantasy Flight Games took it over after Games Workshop kicked Black Industries to the curb and FFG's latest errata gives me hope that they will improve the system.

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