Fun Stuff > CHATTER

Tell me about your Tabletop gamings of recent.

<< < (8/10) > >>

snalin:
I'm playing a game called "Itras by", translated "Itra's City". It's set in the 1920s, in a surrealistic city where reality looses it's grip the further you move away from the city centre.

It's played with a great dice less system, basically, if you attempt to do something, you ask if you are able to do it and draw a car. They have answers of the form "yes, and", "no, but", or "the conflict escalates". It's real fun, and you also have special cards that the GM puts into motion at times, which allows the entire game world to change (like "everybody suddenly changes gender" or "you are now three hours into the future. Decide where you are, what stuff looks like, and find out what has happened through improvisation". The universe is also lovely weird. I'm playing a arachnophobic field surgeon searching for the evil machine God. Did I say that my boss is a spider? And I'm constantly hitting on one of the other players, the sadistic Ninja that is out boss.

It's my first RPG, and I like it a lot. But I really want to try out D&D and other classic dice games. Any tips on where to begin?

I is Grammar:
The easiest way to get into playing D&D (or any tabletop RPG, for that matter) is trolling around your area for people who already play.  If there is a group who doesn't shun new people, join up.  Now you've got a group to play with. 

I play D&D and D20 Modern.  My group generally meets 1 or 2 times a week, and we are in the middle of several different campaigns.  We are doing a D20 zombie campaign where everyone plays themselves and it takes place in our hometown, a 3.5 campagn where I am playing a lvl 5 Beguiler, a 3.5 where I am playing a Drow matron, and a D20 campaign that I am DM'ing that takes place in hell.   

Jace:
I guess one of the guys wants to start a shadowrun game? Shadowrun seems pretty boring, I don't really want to play, but he's a good storyteller so I'll go with it.

I've become spoiled by playing white wolf's systems, where everything is so descriptive and stuff.

CardinalFang:

--- Quote from: snalin on 21 Nov 2008, 05:49 ---
It's played with a great dice less system, basically, if you attempt to do something, you ask if you are able to do it and draw a car.


--- End quote ---

I was taken aback by this until I realized that you'd simply left the 'd' off of 'card'. If the game really resolved things by drawings of cars my character would be so screwed.


Jace,

 I think it's the group and the GM that make a game descriptive. What is it about a cyber-punk future with magic, elves, dwarves, orcs, trolls, and dragons that seems boring to you? I'm also curious what you mean by White Wolf system being 'descriptive'.

negative creep:

--- Quote from: CardinalFang on 21 Nov 2008, 03:50 ---I pulled out Wellington.

--- End quote ---


I followed this link and poked a round a bit on that site, and now I really really want to start playing some hex-and-counter wargames, the real thing, not PC-simulations, of which I've been a fan for years.

Do you have any suggestions? I'm looking for either Napoleonic era, late 19th century European conflicts, or WWII games.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version