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Author Topic: Smash Brothers Brawl  (Read 339560 times)

Narr

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Re: Smash Brothers Brawl
« Reply #950 on: 15 Mar 2008, 19:51 »

Pokemon Trainer
I like using the trainer mostly because of Ivysaur,  he has be perfect mix of speed and power,  I love any attack that make him explode out of the flower on his back, thats just fun.  Also his neutral special is good for racking up some damage.  I also love using the vine recovery.
Squirtle is also fun just because of how quick it is, I can do decent with him.
Charizard is my least favorite only because he is a heavy character and I cant do well with them.  Still he is okay.

Sonic
I dont use him because he isnt a Nintendo character that shouldnt be in the game in the first place.  I think I am still the only one who thinks that.

Zero Suit Samus
Probably my favorite new character so far,  seriously, I just love the whipping and the quickness and everything.  I will usually try to stay as her through an entire match even if that means after getting a smash ball that I need to find a place to turn back into her without people attacking me.  It has gotten to the point where my friends will try to not let me transform to Zero Suit after I get a smash ball they all gang up on me and follow me around.  Everyone really hates it but me.

I still really want to unlock Toon Link,  young Link was one of my favorite characters last game so Im hoping he will me similar.
I forgot to mention Pokemon Trainer.  He's interesting and probably the most versatile character in the game, but has no decent down attack between the 3 of them.  There's absolutely no air game which is where I excel.

I also think it's funny you have issues with Sonic but not with Snake.  Yeah sure, Snake started on the NES, but he hasn't been seen on a Nintendo Platform since before there really WERE any other choices.

I haven't seen Zero Suit Samus yet.  I doubt I will any time soon because I don't have any friends in my current pool who are Samus people.  The Samus guy in our group sort of had a falling out with me because I realized he's an abosolutely terrible friend.  (Seriously, I moved into my own place about a month ago now and the fucker hasn't even returned a phone call.)  If they have a way for Samus to start a fight as Zero-Suit, I doubt I have much playing time with her.

How could you have liked Little Link, just as a question?  He was terrible.  If you took adult Link and nerfed all his attacks and range, then you had Young Link.  Toon Link is actually a viable alternative as he's got a much better recovery than regular Link and enough of his moves are varied (like his awesome up smash) to adult Link that it feels like a different character rather than a complete carbon copy.
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muteKi

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Re: Smash Brothers Brawl
« Reply #951 on: 15 Mar 2008, 20:21 »

And most Sonic games after Sega left hardware have been made primarily for Nintendo systems.



Also: Zero Suit Samus' trick is on the Dojo, apparently hold shield until the stage selection screen then quickly press up-down-up.


Curious about the use of the Konami code for Snake, though...
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HarperLufro

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Re: Smash Brothers Brawl
« Reply #952 on: 15 Mar 2008, 22:31 »

I really like Lucario. I'm not completely sure why though.
I just do well when I'm using Lucario. There's the whole power increases as
damage percent increases that is really useful.
My biggest problem with him is that his down+b move, double team, is too slow.

This might be me pulling a Captain Obvious, but did anyone else notice how a lot of up+b recovery
moves can curve now? That wasn't included before was it? Or am i just the one idiot who missed it?
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #953 on: 15 Mar 2008, 22:53 »

Curve? You mean, like, you can change their direction? A lot of them have been like that since Melee.

Does anyone else randomly slip and fall during matches? That seems to happen to me occasionally.
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axerton

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Re: Smash Brothers Brawl
« Reply #954 on: 15 Mar 2008, 23:59 »

So, the general consensus is this game is great, but is it good enough to warrent the $500 AuD that buying a Wii and the games entails? (obviously I will buy other games for it when I have the money, but that might take awhile so there would be a long perioud where Smash would be my only game.)
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Re: Smash Brothers Brawl
« Reply #955 on: 16 Mar 2008, 00:05 »

Guys how do you wall kick
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Re: Smash Brothers Brawl
« Reply #956 on: 16 Mar 2008, 00:05 »

Axerton: probably yeah
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Narr

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Re: Smash Brothers Brawl
« Reply #957 on: 16 Mar 2008, 00:37 »

When you're next to a wall with a character that can wall jump, hit the opposite direction of the wall.  Pretty easy.

Also in regards to curving up+B attacks:  I notice LESS curving than there was in melee, to be honest.
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HarperLufro

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Re: Smash Brothers Brawl
« Reply #958 on: 16 Mar 2008, 00:46 »

Curve? You mean, like, you can change their direction? A lot of them have been like that since Melee.

Does anyone else randomly slip and fall during matches? That seems to happen to me occasionally.


No. Not change direction, I knew they could do that, but not go in a straight line.
I mean. How do I say this...they make parabolas instead of lines! I hate math.

Like Diddy's up+b move, the jet pack, when you use it it goes up and then turns and curves and you turn downwards.
Lucario's up+b move can also curve in midair. And there's Metaknight who can do all sorts of fancy aerial acrobatics with his up+b.

I mean, I remember all of the up+b moves in Melee had you going in a straight line in one direction.

Oh and are you sure you're not slipping on banana peels?
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CarbonatedWeasel

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Re: Smash Brothers Brawl
« Reply #959 on: 16 Mar 2008, 00:58 »


I forgot to mention Pokemon Trainer.  He's interesting and probably the most versatile character in the game, but has no decent down attack between the 3 of them.  There's absolutely no air game which is where I excel.

I also think it's funny you have issues with Sonic but not with Snake.  Yeah sure, Snake started on the NES, but he hasn't been seen on a Nintendo Platform since before there really WERE any other choices.

I haven't seen Zero Suit Samus yet.  I doubt I will any time soon because I don't have any friends in my current pool who are Samus people.  The Samus guy in our group sort of had a falling out with me because I realized he's an abosolutely terrible friend.  (Seriously, I moved into my own place about a month ago now and the fucker hasn't even returned a phone call.)  If they have a way for Samus to start a fight as Zero-Suit, I doubt I have much playing time with her.

How could you have liked Little Link, just as a question?  He was terrible.  If you took adult Link and nerfed all his attacks and range, then you had Young Link.  Toon Link is actually a viable alternative as he's got a much better recovery than regular Link and enough of his moves are varied (like his awesome up smash) to adult Link that it feels like a different character rather than a complete carbon copy.

Yeah, I dont even know why I dont really have a prolem with snake.

I liked Young Link because he was really fast compared to link, who in my opinion is a bit slow.  Young'n also had a little bit better recovery.  I could just use him a lot better in general.


muteKi is mostly right about Samus.  But if you want to be more percise:
In order to be zero suit from the beginning of the match hold shield in the character select screen and then after you press start and are in the stage select you can let go.
If you want to transform right in the middle of a match then you press up-taunt, down-taunt, up-taunt REALLY quickly.  You just have to hammer the buttons a whole bunch and it will eventally happen.  It takes a little practice to do efficiently.

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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #960 on: 16 Mar 2008, 06:06 »

Oh and are you sure you're not slipping on banana peels?

I'm pretty sure they're not banana peels. Sometimes, my character will slip in the first seconds of the match.
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Re: Smash Brothers Brawl
« Reply #961 on: 16 Mar 2008, 08:08 »

 Is it just me or is Charizard's side-special the hardest hitting non-Final Smash move? It is goddamn brutal.
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #962 on: 16 Mar 2008, 11:41 »

I dunno, Ike has some pretty brutal moves too.
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Narr

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Re: Smash Brothers Brawl
« Reply #963 on: 16 Mar 2008, 13:23 »

Snake's Nikita missiles.

End of hard-hitting move discussion.
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Re: Smash Brothers Brawl
« Reply #964 on: 16 Mar 2008, 13:24 »

I believe Ike's side smash has the highest knockback of any single move in the game. I've heard that a throw of the white Pikmin from Olimar does the most damage %, though.
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Re: Smash Brothers Brawl
« Reply #965 on: 16 Mar 2008, 14:09 »

I thought the purple Pikmin was the strongest....could be wrong though.

But yea, Ike is devastating. I love fucking up my opponents  with his Up-B when they think I'm done for on the edge of the course, hehe.
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caseyyano

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Re: Smash Brothers Brawl
« Reply #966 on: 16 Mar 2008, 15:30 »

Is it just me? Or is the game a lot more shallow than Smash Bros Melee

The attacks are fine- but the recovery is so easy that edge guarding is pointless
Air dodges only go left and right so you can't dodge-land-attack if they try to hit you
I didn't like wave dashing so I'm not going to talk about that
You can grab edges facing the other way... which makes the cape move of Mario a lot less threatening
There's more freedom in the air after recovery moves
Thrown items are easier to grab (so easy that I get some on accident)
The Parrying Shield is easier

My friend who was terrible at melee is almost on par with me for Brawl.
All this watering down of deep gameplay may be due to the online play though- No one wants to play a very good player if you're new

I dunno... maybe the little quirks and perks will sprout up as time progresses.
I've already played about 25 hours of Brawl though.... all chars and most levels I believe.

For those who are doing the challenges... save all your hammers. Seriously. I think Clearing "Boss Battles" on Intense is the hardest one. Since there are no continues on that one.

The online play is very very laggy so far... I keep playing as jigglypuff- it must be really hard to dodge the rolling in the lag =).

If anyone has any advice on finishing moves for Sonic please let me know because I keep racking the enemy to at least 150% before finishing them (while Ike can finish people off at around 60%) Perhaps he (Sonic) would be ideal as a team battle character- since he can literally be anywhere on the screen with his speed.

A lot of the characters seem to have ups and downs for certain levels.

Meta Knight is bad on flat levels as his aerials are amazing
Pit is good on flat levels because he reflects and his long ranges moves are basically straight
Lucario is good on bigger stages because he stays alive longer and staying alive means getting stronger and stronger

King Dedede is so bad I don't know what to say. I like aerial battles though so if I hate him this much he must be a ground fighter.

The final smashes are almost balanced. Jigglypuff is useless on most of the stages. Donkey Kong you have to hit A or whatever with the BEAT for it to be useful. Pikachu's is a lot weaker compared to Sonics- which is a bummer.

There is just so much to say about Snake I don't know where to start... At first it seems like all his moves will leave him an open target but after a bit of experimenting I've learned a lot. Charing the Up Smash attack will launch the rocket higher. The remote mines are easier to set while jumping and you can even put them on enemies. The rocket launcher can be stopped using the shield button- which then it plummets straight down. You can cook his grenades. You can also drop his grenade using the shield button. Then you can pick it up and throw it- or you can just leave it there. His forward A in the air hits the enemy straight down- that is neat.

Narr: You can start off as Zero Suit Samus by holding the R or Z (for wiimotes) during the character select. Just hold the button and press Start or +. You don't need to keep holding the button during stage select.

Apparently you can slip and fall by random chance when you start running. More often on icy grounds.

Young Link was awesome- he had a lot of control in the air and just seemed a lot more agile than link. His down A was a lot more accurate in Melee because of this.
Toon Link's down A is easily dodged as he goes straight down after a brief pause when you start the attack. But Toon Link's initial and second jump are very very high which makes him good at intercepting enemies in the air.

This is a fun game though. Yey.
The purple pikmin is the heaviest- therefore knockback.
« Last Edit: 16 Mar 2008, 15:35 by caseyyano »
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Narr

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Re: Smash Brothers Brawl
« Reply #967 on: 16 Mar 2008, 17:28 »

I am completely baffled that people actually liked Young Link compared to adult Link.  Link's strengths were that he was next to unbeatable on the ground because of his range, varied attacks, and versatile special attacks.  Sure, he weighs a metric fuckload and as such falls rather quickly, making him relatively easy to edge-camp, but Young Link didn't weigh anything.  He had better air control, but could be knocked off extremely easily with relatively low percentage.  Most of all, his fire arrows were ass compared to regular arrows and his up-B spin attack was god awful.  Then you factor in his laughable range (seriously, Jigglypuff's attacks went further), and he was completely worthless.  No one in my formerly large circle of Melee players liked Young Link compared to adult Link, partly because they all watched how much ass I kicked with adult Link and copied my good strategies.

At least Toon Link has an improved Up-smash (just one solid hit as compared to Link's fancy combo).  His sword pogo air attack is pretty nice as it's quick and works more or less like Yoshi, Kirby, or Bowser's Down+B move.  I still like regular Link's arrows a bit better as they are faster, but his has longer range for less time held down and reach quite a bit further.  It makes you actually use his bombs to hit guys beneath you, at any rate.  His air game is significantly changed and while he's not as heavy as Link, he can actually take a few hits before flying off.

I don't really get people saying Brawl was dummied down, either.  They took out everything that was being exploited in "competitive gaming" from Melee.  For my friends and I, it hasn't changed at all because anyone who wave-dashed or used any of the other fairly exploitable manuevers had to pay for the pizza and soda all on their own, and were banned from playing their best character all night.
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Scarychips

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Re: Smash Brothers Brawl
« Reply #968 on: 16 Mar 2008, 19:48 »

I'm sorry but what's wave-dashing ?

And yes the purple pikmin is the heaviest but the white one is poisonous, he does way more damage.

I'm happy that there aren't real "clones" in the game, yes Fox, Falco and Wolf have the same Final Smash but gameplay-wise, they are very different.

I can't seem to win with Ike when I'm against Ike, don't know why.

Diddy is weird, his Final Smash is great but his special moves are really odd.

Sonic Boom FTW, it's the only Sonic song which has vocals that I like, the other alternative-rock shits are shitty
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muteKi

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Re: Smash Brothers Brawl
« Reply #969 on: 16 Mar 2008, 21:21 »

Also, if you want to get the coin battle stuff over quickly, create a level that looks like this:


000000 000000
0                   0
0                   0
0wwwwwwww0
0000000000000
0000000000000


where 0 is a wall and w is spikes.

Just keep bouncing on the spikes and you'll gain coins like mad.
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Narr

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Re: Smash Brothers Brawl
« Reply #970 on: 16 Mar 2008, 22:15 »

We had pretty much done that in one stage already.  No spikes, but it's a big level and you can't knock people out.  It's utterly fantastic for coin battles, especially once everyone is hurt a good 600%.
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muteKi

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Re: Smash Brothers Brawl
« Reply #971 on: 16 Mar 2008, 22:19 »

I saw a related battle but you have no idea how much faster the spikes do it. We found out accidentally by selecting random, getting a default created stage, and getting stuck between spikes and a ceiling.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #972 on: 16 Mar 2008, 22:37 »

Hey guys, i made this thread just to compile people's FC's and AIM (possibly) and location (even more possibly) in one place, so you dont have to go hunting and pecking.  let me know what yout hink!

http://forums.questionablecontent.net/index.php/topic,19496.0.html
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onewheelwizzard

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Re: Smash Brothers Brawl
« Reply #973 on: 16 Mar 2008, 22:56 »

Guys, Ivysaur is a fucking houseboat.  Co-oping the Boss Battles with one Pokemon trainer and one powerful heavy character (like Ganondorf) is almost easy given the amount of damage Ivysaur can do just sitting underneath a boss.

Oh, and his forward smash is brutal.

And his recovery is sick.

Yeah, Ivysaur is the sick nastiness.
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Narr

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Re: Smash Brothers Brawl
« Reply #974 on: 16 Mar 2008, 22:59 »

I saw a related battle but you have no idea how much faster the spikes do it. We found out accidentally by selecting random, getting a default created stage, and getting stuck between spikes and a ceiling.
Oh, for the purposes of just doing the unlocks which require coin battles, I have no doubt, but the entire floor as spikes doesn't exactly lend itself to being playable and fun.

I dunno about you guys, but the more I've played coin matches, the more I enjoy them.  It's a lot less predictable than time or stock matches because the winner might have done terrible the whole round but everyone who was beating him dies near the very end, losing half their coins.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #975 on: 16 Mar 2008, 23:47 »

yeah ivysaurs fucking nice.  His smashes hit hard!  Really well rounded
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muteKi

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Re: Smash Brothers Brawl
« Reply #976 on: 18 Mar 2008, 00:17 »

Hey, a repository of created stages is residing at this address:
http://brawlstages.com


If you've got SD cards and a reader, you should totally check it out!
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JD

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Re: Smash Brothers Brawl
« Reply #977 on: 20 Mar 2008, 11:00 »

R.O.B. and Ike seem to be my favorites at the moment. I feel like i abuse Ike's up+B move too much though.
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #978 on: 20 Mar 2008, 11:22 »

I use Aether a lot too. Also, his A combo.

I'm also a little better with Sonic than before, now that I realize that his down+B and side+B moves aren't completely useless.
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muteKi

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Re: Smash Brothers Brawl
« Reply #979 on: 20 Mar 2008, 22:59 »

Hell, R.O.B. is AWESOME. I completely destroyed the final boss of subspace solely with his efforts, because he hits really hard in the air.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #980 on: 21 Mar 2008, 08:47 »

ROBs side air moves are really really strong.  Also, his upb is a GREAT recovery move.  1+2=pwnd.

My new best character is Zelda, though.  she hits HARD and side b is so damn controllable.
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Re: Smash Brothers Brawl
« Reply #981 on: 21 Mar 2008, 14:56 »

King Dedede's Super smash is awesome.
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CarbonatedWeasel

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Re: Smash Brothers Brawl
« Reply #982 on: 21 Mar 2008, 17:23 »

Im pretty sure that Ike and Snake are a bit overpowered.  I realize that they are slower so its okay that they have some power but seriously, its just getting rediculous.
Like one time I was fighting Snake and I was Yoshi, I hit him with my over smash attack and then Snake does his weak combo moves,  and I am sent flying.  Smash vs. weak attacks, smashes should always win. 
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Thy Dungeonman

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Re: Smash Brothers Brawl
« Reply #983 on: 21 Mar 2008, 18:23 »

Yeah, I've noticed that with Snake.

Also, I learned the hard way that the AI is much better than it was in Melee. That, or this game is programmed to hate me.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #984 on: 21 Mar 2008, 21:48 »

I dont think snakes overpowered.  All his strong moves, named his side smash take a long time to charge up and actually be effective.  His up+a is awkward, but good, his down a requires planning.  Snake is just a character that requires a lot of planning and skills that may not translate well to the rest of the roster, imo.  Ike on the other hand, is REALLY fucking strong, but hes also REALLY fucking slow.  He's got good reach, but come in at angles and can really really pick him apart. 
Im getting pretty near unstoppable with Zelda.  Anyone in the middleish of the east coast (close to VA) wanna smash some?
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Narr

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Re: Smash Brothers Brawl
« Reply #985 on: 22 Mar 2008, 00:37 »

The key to Snake and Ike is to not rely on their smash moves.  They don't really need it to send someone flying.  Both their basic A combos are extremely powerful, and Snake's walking A-combo is absurd.  Their smashes are just icing on the cake for when it's appropriate to use one.
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muteKi

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Re: Smash Brothers Brawl
« Reply #986 on: 22 Mar 2008, 01:41 »

Has anyone seen the Youtube videos of the "transcribed"  main theme lyrics?

I find a couple of them uproarious.
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Re: Smash Brothers Brawl
« Reply #987 on: 22 Mar 2008, 14:52 »

Snake's up+a is not awkward. sex god I live in Maryland so we could brawl.
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Re: Smash Brothers Brawl
« Reply #988 on: 22 Mar 2008, 15:48 »

WE CULD BRAWLL!!!
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Narr

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Re: Smash Brothers Brawl
« Reply #989 on: 22 Mar 2008, 18:34 »

Snake's up+a is not awkward. sex god I live in Maryland so we could brawl.
His smash or his regular up+a move?

His smash is awesome.  MORTAR!  It's handy on many, many, many stages.  I can't think of what his standing A move is like right now.  His up+a in the air is one of the better ring out top attacks I can think of.
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Re: Smash Brothers Brawl
« Reply #990 on: 22 Mar 2008, 19:59 »

Yeah, I'm pretty handy with Snake.  Still suck overall. 
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Re: Smash Brothers Brawl
« Reply #991 on: 22 Mar 2008, 21:18 »

I don't see all the stuff people have been saying about the game being harder or different or whatnot.  Slower, I think a lot of people said.  I haven't noticed at all.  Maybe you guys had to put up with more "competitive gamer" faggots that exploited Melee like crazy but I picked up the game fairly quick again.

Link's still my go-to guy but lately, I've been playing Pikachu a lot.  I forgot he was probably my second best character back in the original smash brothers, although I didn't really use him in Melee.  I wonder why as he hasn't changed much at all.  Snake's been my best new character, although I've been getting better with Ike and Pitt, of all people.  Pitt's like the ultimate range whore.  You can get a good 90 damage on people before they have a chance to react and if they get close, you just fly below the stage and back up on the other side.  I've done that a few times.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #992 on: 22 Mar 2008, 21:22 »

I don't see all the stuff people have been saying about the game being harder or different or whatnot.  Slower, I think a lot of people said.  I haven't noticed at all.  Maybe you guys had to put up with more "competitive gamer" faggots that exploited Melee like crazy but I picked up the game fairly quick again.

Link's still my go-to guy but lately, I've been playing Pikachu a lot.  I forgot he was probably my second best character back in the original smash brothers, although I didn't really use him in Melee.  I wonder why as he hasn't changed much at all.  Snake's been my best new character, although I've been getting better with Ike and Pitt, of all people.  Pitt's like the ultimate range whore.  You can get a good 90 damage on people before they have a chance to react and if they get close, you just fly below the stage and back up on the other side.  I've done that a few times.

Try that pit shit with me hah.  Also homophobia for the lose.
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Narr

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Re: Smash Brothers Brawl
« Reply #993 on: 22 Mar 2008, 21:30 »

First: didn't need to quote me directly above you.

Second: I don't get the homophobia quip.  Is that because I called people who exploited the game "faggots"?  What's that have to do with homophobia?  Maybe it's a bad habit, but I was under the assumption most people that don't really give a damn about being politically correct call people they don't like derogatory comments without regard to someone getting offended for a stupid reason.
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will: wanton sex god

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Re: Smash Brothers Brawl
« Reply #994 on: 22 Mar 2008, 21:45 »

I'm not seeing how you using a derogatory name for a gay person isn't cause to be offended?  Anyhow, wanna smash since youre awake? :P
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Re: Smash Brothers Brawl
« Reply #995 on: 22 Mar 2008, 23:04 »

Don't own a Wii or the game personally.  I have a friend who lives down the block with one but he works weird hours so I only get to play it twice a week or so.
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Re: Smash Brothers Brawl
« Reply #996 on: 24 Mar 2008, 07:19 »

While you can say what you want in quarters with your friends if that's how you guys are, it's pretty ridiculous to assume that a word like that isn't going to offend someone. It's really not much different from dropping the N-Bomb. There are certain words I'll use in casual conversation that go on as inappropriate, but there are plenty of people on this forum who would be quite obviously offended by your use of such a word.

I'd recommend editing it out and just not doing it again.
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I've decided to give up psychology and become a peacock
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Re: Smash Brothers Brawl
« Reply #997 on: 24 Mar 2008, 12:19 »

It's the combination of using an offensive term AND making a sweeping derogatory statement about people who play a video game differently than you do that bugs me. It's just not cool. Some people enjoyed wavedashing and playing ridiculously high speed matches. You don't have to be a dick about it. Both games are out now. We've all won.
« Last Edit: 24 Mar 2008, 12:21 by Whipstitch »
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Re: Smash Brothers Brawl
« Reply #998 on: 24 Mar 2008, 13:03 »

Well yeah, I sort of do need to be a dick about it because cheaters ruin games.  Exploits = cheating = ruins games.  Relenting would be giving them an inch, and they'll take a mile.

And while I'm sorry you guys got offended, I'm not going to say I was wrong here.  I'm not apologetically sorry.  I'm sorry you choosing to be offended by something that's not offensive.  Seriously, the general amount of hypocrisy on this board drives me crazy sometimes.  Posting "inappropriate materials" is supposed to be a bannable offense but after an admin/mod/whatever put a penis in her icon, it was totally kosher to post stuff like that.  I tried to make a humorous spin on a birthday thread and what happened?  People flamed it, and instead of it getting locked, the rest of you guys posted giant phallus in the thread, completely ridiculing me.  How many politically incorrect jokes have been in the QC web-comic itself, after all?

Grow a spine and stop lecturing me.  Or at the very least, stop lecturing me because it's not going to get anywhere.  Growing a spine is purely for your own benefit.
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Re: Smash Brothers Brawl
« Reply #999 on: 24 Mar 2008, 13:13 »

Man. Every time I start to think that MAYBE you're not a waste of bandwidth, you give me a harsh reminder.

I say bandwidth as I'm too much of an optimist to assume that you're anything but an internet bot designed to be an idiot.
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I've decided to give up psychology and become a peacock
Quote from: Tommydski in Gabbly
JON MADE ME GAY
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