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Author Topic: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN  (Read 264007 times)

Ozymandias

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3000 on: 13 Dec 2009, 18:41 »

EXTREMELY FASCINATING
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Blue Kitty

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3001 on: 13 Dec 2009, 18:44 »

number 2
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Heavyoak

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3002 on: 13 Dec 2009, 20:19 »

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3003 on: 13 Dec 2009, 20:23 »

The beginning of a four part series


link?
« Last Edit: 13 Dec 2009, 21:09 by E. Spaceman »
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Heavyoak

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« Last Edit: 13 Dec 2009, 21:09 by E. Spaceman »
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JD

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« Last Edit: 13 Dec 2009, 20:29 by Zombiedude »
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Bastardous Bassist

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3006 on: 13 Dec 2009, 20:30 »

Dogg, you gotta stop quoting massive pictures, especially when double posting.
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pilsner

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3007 on: 13 Dec 2009, 20:37 »

Let's spend tonight Watching the Planets (NSFW).
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Lines

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3008 on: 13 Dec 2009, 20:49 »

Quote
Lawful Neutral Gnome Ranger/Cleric (2nd/1st Level)


Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 16
Wisdom- 16
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Gnome Ranger? Heck no.
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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3009 on: 13 Dec 2009, 20:51 »

Let's spend tonight Watching the Planets (NSFW).
Sacrifice yourself to the sphere god.
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BrittanyMarie

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3010 on: 13 Dec 2009, 21:29 »

That seems like it would be a fun video to be in, though I watched and totally stared at all the junk floppin around.

Also, the D&D thing said I'm a 3rd level chaotic good human bard. Sounds about right, actually.
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Lines

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3011 on: 13 Dec 2009, 21:47 »

I've been playing more chaotic neutral characters as of late. Also I think the idea of a gnome ranger is a bit funny. Not as funny as a gnome fighter, but still.
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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3012 on: 13 Dec 2009, 21:55 »

*pwing*

"agh, get your fucking arrow out of my shin."
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Alex C

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3013 on: 13 Dec 2009, 22:35 »

Level 4 Human True Neutral Wizard with pretty decent stats. Not really surprised.
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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3014 on: 13 Dec 2009, 22:59 »

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Finin

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3015 on: 14 Dec 2009, 01:44 »

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est

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3016 on: 14 Dec 2009, 01:56 »

That guy is so cool.



Also, Neutral Good Human Sorcerer (4th Level)

Pretty crap attributes, but I feel like it's on the money.
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Dliessmgg

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3017 on: 14 Dec 2009, 02:05 »

True Neutral Elf Wizard (1st Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 12
Intelligence- 16
Wisdom- 11
Charisma- 10
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est

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3018 on: 14 Dec 2009, 02:07 »

Fuck yo' books, Wizzard
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Dliessmgg

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3019 on: 14 Dec 2009, 02:23 »

Sorta related: mêlée combat.
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3020 on: 14 Dec 2009, 06:10 »

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3021 on: 14 Dec 2009, 06:48 »

Quote
True Neutral Human Wizard (1st Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 15
Intelligence- 14
Wisdom- 12
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Even though I think my stats are quite meh, they seem to be balanced...And I agree with the alignment, so I'm fine with the results.
« Last Edit: 14 Dec 2009, 06:50 by Mr. Doctor »
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Jace

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3022 on: 14 Dec 2009, 06:55 »

[party hard motivator]

We'll see. We will see.
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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3023 on: 14 Dec 2009, 06:59 »

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3024 on: 14 Dec 2009, 07:10 »

Absolutely perfect.
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Stryc9Fuego

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3025 on: 14 Dec 2009, 07:24 »

You Are A:


Quote
True Neutral Human Bard (5th Level)

Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 10
Wisdom- 12
Charisma- 10

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Man. It seems like that quiz has Bard = Lazy Asshole.

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3026 on: 14 Dec 2009, 08:05 »

Damn that was a long quiz.  I almost faltered and just x-ed out of the page, but I persisted.
Quote
You Are A:
Lawful Good Human Fighter (2nd Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 15
Wisdom- 14
Charisma- 11

meh.  I like Chaotic Neutral over Lawful Good.  Fighter's fine, I guess.  The stat's look about right
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3027 on: 14 Dec 2009, 08:49 »



The Hoff totally blocked his humor.
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KickThatBathProf

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3028 on: 14 Dec 2009, 09:38 »

Humor?
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3029 on: 14 Dec 2009, 11:29 »

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3030 on: 14 Dec 2009, 11:30 »

Maybe?
Maybe if you work in the bakery section of Ann Summers.
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Yakob

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3031 on: 14 Dec 2009, 12:01 »

Quote
Neutral Good Human Wizard/Sorcerer (1st/1st Level)



Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 13
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

My classes kind of contradict themselves, eh?
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Alex C

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3032 on: 14 Dec 2009, 12:04 »

Maybe?
Maybe if you work in the bakery section of Ann Summers.


The best part is the stunned child.
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3033 on: 14 Dec 2009, 12:09 »

I got level 5 true neutral human rogue.

Which is funny, cause that's pretty much the character I play every time, you know, except the whole consistently staying level 5 thing.
« Last Edit: 14 Dec 2009, 13:12 by StaedlerMars »
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3034 on: 14 Dec 2009, 12:45 »

You Are A:

Chaotic Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 16
Intelligence- 14
Wisdom- 15
Charisma- 13

Damn that roll SUCKED.  My character is going to suck.
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3035 on: 14 Dec 2009, 14:05 »

You Are A:


Quote
Lawful Good Elf Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 12
Intelligence- 16
Wisdom- 13
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Wizard/sorcerer?

Intelligence and charisma is workable, but the rolls are all over average. Elf is cool enough, I guess, but I usually get lawful neutral on these.
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3036 on: 14 Dec 2009, 14:54 »

http://www.youtube.com/user/uke3453

OH MY GOOOODDDDD

CUUUUUUUUUUUTE
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3037 on: 14 Dec 2009, 15:03 »

aaaaaaa! I love when he stops playing to itch his face.

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3038 on: 14 Dec 2009, 15:17 »




uncanny.
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3039 on: 14 Dec 2009, 15:49 »

i got this
Quote
You Are A:
True Neutral Human Fighter/Ranger (2nd/1st Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 17
Intelligence- 13
Wisdom- 15
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

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Barfy: he needs to get on the sucking of some dick

ackblom12

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3040 on: 14 Dec 2009, 15:54 »

To add to the Giger bit...



GIGER WILL DEVOUR YOUR INNER CHILD LUSTILY.
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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3041 on: 14 Dec 2009, 16:17 »

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Hey JD, I really like your penis, man.

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smack that isaiah

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3042 on: 14 Dec 2009, 21:10 »

http://www.youtube.com/user/uke3453
OH MY GOOOODDDDD
CUUUUUUUUUUUTE

Absolutely too cute.  So frickin' adorable.  I watched all his videos.  His While My Guitar Gently Weeps is amazing
However, youtube comments again showed to me that there is no hope for humanity
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Luminous beings are we, not this crude matter

JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3043 on: 14 Dec 2009, 21:16 »

Whatevs, my new niece is way cuter.
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Quote from: Jimmy the Squid
Hey JD, I really like your penis, man.

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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3044 on: 14 Dec 2009, 21:16 »

She still has that nice new baby smell too.
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Quote from: Jimmy the Squid
Hey JD, I really like your penis, man.

Mein Tumblr

pilsner

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3045 on: 14 Dec 2009, 21:30 »

She smells like... baby poop?
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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3046 on: 14 Dec 2009, 21:34 »

You have caught on to my extremely witty joke. Well done.
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Hey JD, I really like your penis, man.

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JD

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3047 on: 14 Dec 2009, 22:48 »



 :-o
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Dliessmgg

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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3048 on: 15 Dec 2009, 01:11 »



One of them is a robot.
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Re: Re: POINTLESS THREAD IIa: ESCAPE FROM RAPTOR MOUNTAIN
« Reply #3049 on: 15 Dec 2009, 01:40 »

Its weird that he chose to make the robot version of him look astounded by the camera
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