Whoa dude. I thought Wind Waker was awesome and all but it doesn't touch Ocarina of Time. Majora's Mask, sure, and I'd probably say Twilight Princess too.
I think if you go by what it did for it's time Wind Waker's fails miserably compared to Ocarina, but overall I enjoyed Windwaker a lot more. The art style, combat, the ending (oh god the ending) and overall feel of the game just felt absolutely perfect to me and it dissapoints me a lot that I'm 99% certain that they'll never touch that kind of Zelda game again for home console due to the incessant bitching.
It's like a sex really. You love 3 different positions, but at the end of the night you still got a preference.
You can enjoy them, sure, but that doesn't mean you're priorities are in place when referring to which are the best. (Kidding)
As for "Combat being fun" in Zelda games? Zelda II takes the cake easily. Sorry, but in terms of fighting even simpler opponents, nothing beats those Iron Knuckles.
And part of the reason that Ocarina of Time was better than Wind Waker was the lack of that damned Triforce Fetch-Quest. So because, you know, it was possible to die in Wind Waker. The combat isn't fun when there is no challenge whatsoever, in my opinion. At least Twilight Princess sometimes had THAT.
And Majora's Mask easily had the greatest difficulty of all the 3D Zelda games.
For me, the Fetch Quest was about as annoying as all of the non boss combat in Ocarina. I swear I spent 70% of OoT avoiding fighting anything because combat was so goddamn tedious. I take fun over "dying of boredom" in combat anyday. At least in Wind Waker I had some treasure hunting to do in between all of the sailing.
It's also kinda hard to compare Zelda II to any other Zelda in my mind. It's not even the same genre. I liked it quite a lot, but an Action/Platformer/RPG can't really be compared to an Adventure game in gameplay terms.
..Right right, Smash.. umm.. only 3 more months?